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Author Topic: FFIV Complete Collection  (Read 4225 times)

einlanzer

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FFIV Complete Collection
« on: February 09, 2018, 10:21:20 am »
Howdy -

I'm about 90% finished with a hack of FFIV Complete Collection (FFIV only) to improve balance and restore the more natural challenge level/pacing of the SNES and SFC versions.

The primary aim is to restore monster speed - the ATB conversion they did for the Advance version that TAY was built on changed the mechanics of how monsters move relative to your party members, which made them a lot slower generally and completely ruined the original's natural challenge and pacing. It's not much of a hyperbole to say that it actually completely ruined the game.

I have several secondary aims, though,  including:
- rebalancing the late-game equipment
- rebalancing the stat growth of secondary characters (such as giving Yang and Cid intellect and spirit growth, and normalizing Tellah/FuSoYa)
- fixing back-row compatibility of Edward's harps
- removing the random stat gains post 70
- tweaking a handful of spells


All of the above is more or less complete, but there is one thing that I have not been able to locate that I really want to address before I put a bow on the hack, and that's the command data. There are a couple of egregious things I want to change in particular:
- reducing the cast time of Palom and Porom's Twin attack
- swapping the targeting between Porom's Cry (OP; should only target one monster or have its functionality reverted) and Edward's Sing (underpowered, should target the whole enemy party).
- improving the efficacy of FuSoYa's bless

But, I'd love to get enough info to be creative and do some updates for other abilities like Edward's heal. If anyone knows where the pointers are or can help me find them, I'd be most appreciative.
« Last Edit: February 09, 2018, 10:27:37 am by einlanzer »

Timbo

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Re: FFIV Complete Collection
« Reply #1 on: February 15, 2018, 01:03:38 pm »
Pumped for this. I hope you find the help you need.

einlanzer

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Re: FFIV Complete Collection
« Reply #2 on: February 15, 2018, 06:57:13 pm »
Pumped for this. I hope you find the help you need.

Thanks! In the worst case scenario, I'll release it in the condition it's in now. It's not quite as complete as I'd like it, but it addresses problems in numerous areas and, IMO, is a lot more polished than the un-patched game.

Grimoire LD

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Re: FFIV Complete Collection
« Reply #3 on: February 18, 2018, 02:07:22 am »
I've done pretty extensive hacking in FFIV for SNES. If you can send me the files you're looking through I might be able to pinpoint the charge time of Twin and the targeting for Cry. (You don't want its ability reverted. In FFIV through FFIV-A it reduced an enemy's "Steal Defense" by 5.(technically half of Porom's own "Steal Defense" which never changes, so yeah. 5.) and changing FuSoYa's Bless is as easy as finding a random 0A in the command data. Again, if the data is cleaner it shouldn't be too difficult.

Swordmaster

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Re: FFIV Complete Collection
« Reply #4 on: February 18, 2018, 04:52:49 pm »
Grimoire LD <--- This man knows the way.

What a brilliant idea, einlanzer-san!  I have long wanted something like this.  FFIV Complete Collection is superior in many ways to all other versions, except for the fact that they destroyed what little challenge the original game offered.  I look forward to seeing what you have accomplished.  Now if only something could be done about making Interlude into something decent, for therein lies a wasted opportunity...

einlanzer

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Re: FFIV Complete Collection
« Reply #5 on: January 20, 2019, 09:06:52 pm »
I'm bumping this because I'm still sitting on this hack in the condition it was in my first post. Hopefully someone will have some helpful info, but if not I'll release it here in the next couple of weeks.

Kallisto

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Re: FFIV Complete Collection
« Reply #6 on: January 21, 2019, 08:48:12 pm »
I have a request if you're able to do this for the patch or for a separate patch, now the remixed music for FFIV holds up pretty well all except for one track in the game and it was the new version of Zeromus' Theme, I felt it was such a let down how comparatively weak it was versus the original version.

I wanted to ask if it can be possible just to replace that one track with the original version?

einlanzer

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Re: FFIV Complete Collection
« Reply #7 on: August 30, 2019, 07:55:38 pm »
Wanted to bump this because I'm starting to review this hack again. Still looking for command data.

Jorpho

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Re: FFIV Complete Collection
« Reply #8 on: August 30, 2019, 11:29:58 pm »
Howdy -

I'm about 90% finished with a hack of FFIV Complete Collection (FFIV only) to improve balance and restore the more natural challenge level/pacing of the SNES and SFC versions.

The primary aim is to restore monster speed - the ATB conversion they did for the Advance version that TAY was built on changed the mechanics of how monsters move relative to your party members, which made them a lot slower generally and completely ruined the original's natural challenge and pacing. It's not much of a hyperbole to say that it actually completely ruined the game.
Huh, I missed this before. I thought people regarded FFIV PSP as the best version.
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tc

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Re: FFIV Complete Collection
« Reply #9 on: August 31, 2019, 06:40:40 am »
Huh, I missed this before. I thought people regarded FFIV PSP as the best version.

I haven't played the PSP version enough to notice.

But I'd be OVERJOYED to have the DS remake's difficulty balance closer to the SFC original. (hint hint)

Grimoire LD

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Re: FFIV Complete Collection
« Reply #10 on: August 31, 2019, 06:54:54 am »
Huh, I missed this before. I thought people regarded FFIV PSP as the best version.

It is the one flaw which keeps FFIV:CC from being perfect. They did carry over that weirdness to whatever they did to monster speed from GBA and it does detract from the challenge of the games as monsters don't get to attack anywhere near as often.


einlanzer

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Re: FFIV Complete Collection
« Reply #11 on: August 31, 2019, 11:08:32 am »
It is the one flaw which keeps FFIV:CC from being perfect. They did carry over that weirdness to whatever they did to monster speed from GBA and it does detract from the challenge of the games as monsters don't get to attack anywhere near as often.

Yep. It's very, very noticeable especially in the first half of the game if you play the GBA/PSP version side-by-side with the SNES version. In GBA/PSP it's pretty easy to kill every monster before they even attack, which is not possible in the SNES version and it ruins the game's natural pacing and resource management. This is not because they changed the monsters' stats, it's because of some kind of weird mechanical change they made to the ATB system. It gradually becomes less noticeable as you get further into the game, which is why you get weird difficulty spikes later on. Although it never goes away completely.

It's very difficult to correct precisely because it even affects things like command execution times. So, not only do monsters move much more slowly, but you'll also execute quick actions like regular attacks much more quickly.

My patch was primarily an attempt to fix this, with secondary goals of minor balancing of secondary characters and end game equipment.

It's also a myth that the SFC version was harder than the SNES version. In reality, SFC and SNES versions are comparable in difficulty with only a handful of changes, such as Edward's harps being backrow compatible (as they should be), while the GBA/PSP version is much easier than both due to the ATB screw ups.

Jorpho

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Re: FFIV Complete Collection
« Reply #12 on: August 31, 2019, 05:28:50 pm »
It's very difficult to correct precisely because it even affects things like command execution times.
Oh, that.  Wasn't that fixed in the European release?

Quote
It's also a myth that the SFC version was harder than the SNES version.
You mean SFC Easy Type versus the SNES version?  (This game has too many versions.)
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einlanzer

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Re: FFIV Complete Collection
« Reply #13 on: September 02, 2019, 11:14:31 am »
Oh, that.  Wasn't that fixed in the European release?
You mean SFC Easy Type versus the SNES version?  (This game has too many versions.)

I don't believe it was fixed for the European release because I don't think it was seen as an actual problem. I.e. it's not a "bug", it's a result of a systemic overhaul of the ATB system that had the effect of speeding up quick actions like regular attacks and slowing down monster turns.

And no, SFC Easy type is actually easier than both the original SFC and the SNES versions with quite a few differences from both. The SNES version was based on the original SFC version, not on ET. There were just a few changes to "simplify" the game such as condensing all the status healing items into one and dummying some abilities, but it was not "made easier" in terms of monster difficulty. The SNES version being based on the easy type version has been a persistent myth for years online.