So i recently got a hold of a Pro Action Replay MK2 for my SNES. I was really excited to make codes for games that arent compatible with the Game Genie so I started with Star Fox. I wanted to make a code that increases the max speed of your ship, so that it flies faster than default. After a long time, I managed to find several addresses in the RAM which affect ship speed: 7e007e 7e0369 7e034b 7e150d
If I change any of these addresses, it changes the speed of the ship; maxing out at about $80. When I create a PAR code in bSNES with any of these addresses, it works...but when I put the codes into my real PAR and SNES, the codes does not work. I used my real PAR to search for the address on the real cart to make sure that it was there, and they are there (they rest at a value of 3f).
Does anyone have any idea why this code would work in an emulator like bSNES, but not in real HW?