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Author Topic: Mario ports and remakes  (Read 664 times)

ChaosPrime8

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Mario ports and remakes
« on: January 11, 2018, 07:33:03 am »
Does anyone know which mario games were ports and which were remakes?  I have seen debates on these discussions and I want to know which titles such as all stars, deluxe, 64 DS, and Advance have been remakes and which were enhanced ports?  In other words, which titles were built from scratch and which were not.

Jorpho

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Re: Mario ports and remakes
« Reply #1 on: January 11, 2018, 08:49:13 am »
It's a bit of a fine distinction, isn't it?  How much do you have to change a "port" before it becomes a remake?
https://en.wikipedia.org/wiki/Ship_of_Theseus

I can definitely tell you that All-Stars used a lot of the NES code, as indicated by the presence of the SMB3 debug mode.
https://tcrf.net/Super_Mario_All-Stars#Old_Debug_Mode

And yet, new bugs were introduced.
http://www.romhacking.net/hacks/167/

Super Mario Advance 4 underwent many subtle changes to accommodate the smaller screen.
http://www.themushroomkingdom.net/smb3_snes2sma.shtml
This depresses me. I feel like a goldfish right now...

Chronosplit

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Re: Mario ports and remakes
« Reply #2 on: January 11, 2018, 09:52:11 am »
Nintendo didn't usually simply port their mario games up until the Virtual Console, so I can confidently say that the only ones I know of that are straight ports are those that are emulated like in the Virtual Console.  Super Mario Bros. 1 on the GBA also fits into this.

And yet, new bugs were introduced.
http://www.romhacking.net/hacks/167/
Also true for when World was brought in: http://www.romhacking.net/hacks/2778/