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Author Topic: Quintet compiler/decompiler  (Read 1134 times)

Ballz

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Quintet compiler/decompiler
« on: January 08, 2018, 05:47:57 pm »
Right now I'm doing a lil' something with a Quintet game and searching around I saw that many years ago there was a thread here that linked to a compiler and decompiler for the LZSS compression used in many of their games:

Robotrek uses Quintet's standard LZSS implementation (also used by both ActRaisers, Soul Blazer and Illusion of Gaia - but not Terranigma, sadly).

Quintet LZSS decompressor
Quintet LZSS compressor

As for the location of compressed graphics, the Robotrek ROM map on Data Crystal may prove useful.

Unfortunately those two links no longer work and googling turns up nothing.  I was hoping someone here might have a copy sitting on their hard drive that they could re-upload.  :beer:

Mauron

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Re: Quintet compiler/decompiler
« Reply #1 on: January 08, 2018, 06:29:30 pm »
It looks like the files were just relocated.

Quintet LZSS compressor
Quintet LZSS decompressor
There's also a Quintet Arrangement Viewer. Here's the main list.
Mauron wuz here.

Gemini

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Re: Quintet compiler/decompiler
« Reply #2 on: January 08, 2018, 09:28:48 pm »
Made one myself a few months back in C++: https://github.com/Gemini-Loboto3/quintet
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Ballz

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Re: Quintet compiler/decompiler
« Reply #3 on: January 09, 2018, 04:35:39 pm »
Much appreciated to the both of you!  I'll let y'all know if I any further issues.