News: 11 March 2016 - Forum Rules, Mobile VersionCurrent Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia
The original colors aren't really an artistic choice, they look more like the result of a bad color converter.
Nah, they are an actual artistic choice to make a pastel palette.
It was definitively done on purpose, especially given that you can alter gamma quite easily on a tv, fixing the problem of "bland" colors.
Go tell that to the plethora games having color tuning screens stating that explicitly to the user. Welcome to 90s games.
I did not quite understood this post.
It was simply the absence of any high-range lights or darks that made me thing the effect looked 'mechanically batch processed' rather than hand selected.
I noticed the character portraits from the game are 16 color. Are the graphics really 4bit in the data?
I dont know hom 3d models work, but are you able to fix any of the environments as well? Honestly the more you can adjust the better.
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