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Author Topic: ROM Hacks: Zelda II Rev Edition Graphics Hack Released  (Read 894 times)

RHDNBot

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ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« on: January 01, 2018, 12:38:22 am »

Update By: Revility

The Zelda II Rev edition hack updates the graphics for Zelda II for the NES. Almost every enemy, boss, item and character in the game has received a minor or major changes. The over world tiles & palettes have also been tweaked.

Many enemies and a few items now resemble the first Zelda game better.  This includes Zoras, Wizards, wise men and more.  Other enemies such as Gooma, bots, Megmats & wosus now look closer to the instruction manual artwork. A full list of changes is in the readme file.

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Shade Aurion

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #1 on: January 02, 2018, 12:45:58 pm »
Really nice work man. I was about to start a Lets Play with two other hacks that took some liberties I didn't agree with but this is honestly some stellar work so I had to do this one instead. I linked your hack in the description of each video and I mention you in the second episode - https://www.youtube.com/watch?v=ChDq2DUJ8Kk&list=PLVFlHPy0Pa9szee5TqmcrcOs95kjkiFx6

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That aside, you've done a remarkable job. I'm doing a remake of Z2 myself atm but in LTTP style, but this was my first Zelda game and you've made it look great and it honestly feels like a much better experience to play because of your changes. I'm really looking forward to finishing it because from what i've played so far, i'm really impressed  :beer:

Revility

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #2 on: January 07, 2018, 10:00:56 am »
Thanks for the feedback and the posting the you tube videos...  I have been watching them  :)

Overall it feels like the goal of the hack was met.  Z2 is a great game, just unusually flawed and unbalanced for a Nintendo game.  It felt like it just needed a little attention to it here and there.  Having a sword that looks like a sword to visually gauge attack distance is where this all started.  I did the sprites 5+ years ago, but never implanted them until now.

Currently figuring out where to take this hack to. As I would like to keep it focused on improving & get into re-balancing the game.  There is some more graphical work I would like to do, such as tinkering with palace back grounds, and the thunderbird's body.  Some other ideas I was thinking was to replace some of the town items with ones from Zelda 1, such as the clock & food, and making the hammer a bomb...  it wouldn't change what the hammer does but not having a bomb in a Zelda game feels odd.

I think it might be neat for Link to fire boomerangs instead of fire for the fire spell... but this is beyond my hex knowledge.

The palaces could use a bit of stream lining here and there so people wouldn't have to use online maps as much and some of the caves, and DM dead end caves could use some rewards, point bags or fairies to help balance the challenge vs reward aspect.

Town people dialogue does need some changes.  Some of it is just too derpy sounding.  :P

One thing I'm really keen on doing is re-balancing the magic system.  It feels too costly to use and it feels like you always conserve it more than use it for healing and situation specific needs.  Reducing the cost of magic and making the heal spell less effective to use would be a path to go.  Link's defense could be adjusted to make up for the less effective Life spell.

Having the shield & reflect spell always on once acquired and/or maybe turned into an item would be great...  but this is something I have no clue how to do yet read somewhere that someone pulled it off. If they were turned into items then I wonder if it's possible to replace those 2 spells with new ones.  If someone one knows how to do that please let me know  :)



Grandpaf

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #3 on: January 08, 2018, 04:38:47 pm »

Having the shield & reflect spell always on once acquired and/or maybe turned into an item would be great...  but this is something I have no clue how to do yet read somewhere that someone pulled it off. If they were turned into items then I wonder if it's possible to replace those 2 spells with new ones.  If someone one knows how to do that please let me know  :)

I have to say that your hack looks really good ! I might try it on my Everdrive soon.

As for your question about spells turned into items, if my memory serve me correctly, Shadow of the Night does exactly that on one occasion. In the Great Palace, you have to search for the thunder spell and grab it like a normal item. Now, for a permanant effect, its a different kind of beast. Maybe the_icepenguin (the hack author) might enlight you on the matter ?
La forêt... en pleine Beauce

Revility

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #4 on: January 09, 2018, 09:13:39 pm »
I will start asking around soon.

Finished up revamping the all the towns.  Much more details than before.  More minor sprite adjustments have also been done as well.  The overworld has also received a little love here and there.

Getting ready to tinker with the palaces.  Right now most of them have only received very minor changes, made sure there was one fairy in each palace, point bag adjustments, etc.  Wanted to make it worth the player's wild to explore them.  Might remove some of the dead ends. The player being able to purely level up by exploring the entire game instead of grinding is one of the goals.

The next build will probably come in 2 flavors.  One that is purely cosmetic and one that rebalances some aspects of the game, such as magic usage cost, palace streamlining, etc.

Shade Aurion

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #5 on: January 11, 2018, 04:50:41 am »
Changes i'd recommend is maybe insert more dialogue so people know where they're going and what to do for clarity's sake. For instance, Hidden Kasuto is about to come up and there like a lot of places you don't know what to do unless you know what to do. Maybe an NPC that mentions a hidden town to the north east and another that mentions the hammer being able to knock down trees. Admittedly I forgot I could do it til I started thinking about where to go next lol Other dialogue to clean up would be where to find the kid and going down chimneys. Maybe some that mention anti-fairies taking magic and life and Moas taking your exp and gimmicks for fighting bosses like using Reflect on Carock.

Maybe adding a VWF hack would be nice for cleaning up the dialogue. Another nice change would be turning the magic meter into one long strip of green and the health meter being divided into heart containers. Aside from that, this is an amazing hack man. Currently i'm playing your hack to refresh myself on Zelda 2 so I can remake the game in a LTTP top down style and this hack is a LOT easier on the eyes.

Well done ^_^
I'll probably be done before your next build is released but i'll mention your upcoming plans in the next few episodes.

Revility

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Re: ROM Hacks: Zelda II Rev Edition Graphics Hack Released
« Reply #6 on: January 11, 2018, 11:56:45 am »
All good ideas to improve the dialogue.  :thumbsup:

I will tackle the dialogue after the palaces.  I have a list of what to do to them,  nothing too crazy.  Going to change some of their palettes, a few graphics & remove some dead ends.  The great palace changes will focus on making sure the player can get to the end no matter which way they go instead going too deep & hitting a wall. 

@shade:  I seen someone did a zelda version of z2 enemies.  I don’t remember where. Most were pretty good,  a few sketchy.  Could be a good starting place for a top down remake.

It was always weird the hidden town needed the hammer & the game never spoke of it clearing trees.


Open to more ideas & suggestions to improve the game.