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Author Topic: Emulicious Hacking Tools  (Read 9371 times)

Calindro

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Re: Emulicious Hacking Tools for SEGA Mastersystem and Game Gear
« Reply #20 on: December 03, 2015, 04:41:05 pm »
Hi guys,

an update of Emulicious has been released!

Changelog:
  • Some bugs have been fixed and some inconsistencies have been removed.
  • Performance has been improved
  • An option to enable scanlines has been added
  • Sub-line selection in the debugger has been enabled
  • The disassembler has been made more stable to significantly reduce the number of crashes and freezes caused by it
  • The reference hierarchy has been improved and now also supports jump tables, pointer tables and RAM addresses
Users of Emulicious can get the update via the update system.
Others can grab their copy from http://www.emulicious.net

Calindro

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Re: Emulicious Hacking Tools for SEGA Mastersystem and Game Gear
« Reply #21 on: April 29, 2016, 05:55:01 pm »
Hi guys,

a major update of Emulicious has been released.

Some highlights are:

The overall performance has been improved and the impact of the debugger on the performance has been reduced significantly.

Light Phaser and Mega Drive controller emulation has been added.

Patch files can now be loaded like ROM files and screenshots can now be taken by pressing F12.

Port watchpoints have been added. A port watchpoint can be added in the Breakpoint Window using the prefix 'p' so entering "pdd" would add a port breakpoint on port dd.

A completely new tool has been added called „Coverage“. It records all accesses to any address. It uses different colors to encode relative numbers of accesses. It uses 3 base colors at different levels of brightness. Yellow means it is accessed significantly more often than green and red means it is accessed significantly more often than yellow. The brightness indicates the relation to other values with the same base color. A brighter color means that it has more accesses than the one with the darker color. The Coverage tool can be used to identify hotspots but also to identify dead code, unused data or unused RAM. In conjunction with breakpoints and stepping it can also be used to identify which code/data/ram is used from one point of the execution to another.

For the full list check out http://emulicious.net/emulicious-major-update-release/.

Users of Emulicious can get the update via the update system.
Others can grab their copy from http://www.emulicious.net

zonk47

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Re: Emulicious Hacking Tools for SEGA Mastersystem and Game Gear
« Reply #22 on: April 30, 2016, 05:09:09 pm »
Really nice work. Would like to see these features in other emulators.
A good slave does not realize he is one; the best slave will not accept that he has become one.

Calindro

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Re: Emulicious Hacking Tools
« Reply #23 on: June 17, 2016, 06:00:41 pm »
Hi guys!

A major update of Emulicious has been released!

Finally the tools previously only available for the Master System and the Game Gear are now also available for the Game Boy and Game Boy Color. That means that all the viewers, i.e., the Palette Viewer, the Tile Viewer, the Tilemap Viewer and the Sprite Viewer are now also available for the Game Boy and the Game Boy Color. Furthermore, the debugger including the smart disassembler with automated code/data separation and all of its additional tools are also usable for Game Boy and Game Boy Color debugging. These additional tools are the Tracer, the Profiler and the Coverage Analyzer. The only tool that isn't supported for the Game Boy and the Game Boy Color is the Memory Tracer.

Additionally, the accuracy of Game Boy and Game Boy Color emulation has been improved greatly.

Users of Emulicious can get the update via the update system.
Others can grab their copy from http://www.emulicious.net

Calindro

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Re: Emulicious Hacking Tools
« Reply #24 on: January 14, 2018, 02:50:09 pm »
A major update of Emulicious is available.

It comes with several improvements:
  • Improved emulation accuracy of the sound chip of the SEGA Master System and SEGA Game Gear.
    The improvement fixes issues with PDM sound.
  • Added an option to force hardware acceleration for graphics. Bilinear Filtering can only be
    enabled when graphics hardware acceleration is available
  • Several improvements of the disassembler and the memory tracer. They both are aware of SRAM now.

Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net
« Last Edit: January 16, 2018, 04:59:31 pm by Calindro »