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Author Topic: [Released] Zelda II - Nightmare of Ganon (Updated - Version 1.4)  (Read 2171 times)

KirkyMonster

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Re: [Released] Zelda II - Nightmare of Gannon
« Reply #20 on: February 06, 2018, 01:09:07 am »
Would you have any interest in me doing some custom graphics? I have wanted to do a Zelda 2 project but didn't know the game well enough to make my own levels or own game but would really like to do something in the style of the Nintendo Power comic.

hollowshadow

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Re: [Released] Zelda II - Nightmare of Gannon
« Reply #21 on: February 06, 2018, 01:46:15 am »
Would you have any interest in me doing some custom graphics? I have wanted to do a Zelda 2 project but didn't know the game well enough to make my own levels or own game but would really like to do something in the style of the Nintendo Power comic.

I'm not sure yet I really like the graphics of Zelda II overall so I would probably not change them any further. I did change the title screen, ending scene & some other small things but if you want to send me a sample of your Zelda II graphic changes go ahead.



Updated to Version 1.3

In version 1.2 I edited the overworld but when doing that I messed up how the palaces turn to stone & the map was shifting. I forgot to redo palace rock locations but now it's been fixed. Palaces are turning to stone normally now.

Everyone should get the newest version because 1.2 was messed up:
https://www.romhacking.net/hacks/3857/
« Last Edit: February 10, 2018, 12:56:05 am by hollowshadow »

ultimaweapon

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Re: [Released] Zelda II - Nightmare of Ganon (Updated - Version 1.3)
« Reply #22 on: February 11, 2018, 10:19:31 pm »
Hollowshadow

Once I entered a town, and I went into a door, I kept getting dropped through the street til it eventually exited me out the town. Is that intentional?

hollowshadow

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Re: [Released] Zelda II - Nightmare of Ganon (Updated - Version 1.3)
« Reply #23 on: February 11, 2018, 10:49:20 pm »
Hollowshadow

Once I entered a town, and I went into a door, I kept getting dropped through the street til it eventually exited me out the town. Is that intentional?

I know now what's going on, I didn't experience this while testing but I just figured it out. I went into every town and tried every door and they all seemed ok unless the door was on the edge of one of the 4 exit zones. Each sideview is broken into 4 parts which give a location where you get teleported to when entering a door. So entering the door from the very edge would warp you to somewhere unwanted.

I'll fix it and reupload the romhack so it doesnt matter where you enter the door from. Until then you'll need to enter the door from the center.

Updated to Version 1.4

Thanks to ultimaweapon for pointing out that a door in town dropped him to the street instead of in the house. I had no idea a door can take you to 2 different places depending on what side of the door you enter from. That problem has been fixed and the doors will take you into the proper house now.

« Last Edit: February 13, 2018, 11:35:18 am by hollowshadow »

Lijj

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Re: [Released] Zelda II - Nightmare of Ganon (Updated - Version 1.4)
« Reply #24 on: February 15, 2018, 02:09:35 am »
Awesome hack so far, I wondered what the heck happened when I warped. Going to update to v7 after work.

I think I'm lost though. I've scoured the overworld 3 times over by this point trying to find the 2nd palace.  :banghead:

hollowshadow

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Re: [Released] Zelda II - Nightmare of Ganon (Updated - Version 1.4)
« Reply #25 on: February 15, 2018, 02:15:43 pm »
Awesome hack so far, I wondered what the heck happened when I warped. Going to update to v7 after work.

I think I'm lost though. I've scoured the overworld 3 times over by this point trying to find the 2nd palace.  :banghead:

You can talk with the NPCs in town they will always give hints on where to go next or what you need to do. Also there's a world map on the first post if that helps more, it's at the bottom under spoiler.