Just a note: the "0x" means you are specifying an address in hexadecimal, and your addresses look like decimal.
It can be confusing to people.
Whoops. I didn't realize the offsets in Hex Workshop were being displayed as decimal and not hexadecimal (I could have sworn I configured it to use hex). My bad.
That said, I've gone over every Wii Virtual Console ROM as well as the Super Mario All-Stars
ROM found in Super Mario All-Stars - 25th Anniversary Edition
for Wii. As with the Super NES Classic ROMs, I've succeeded in rebuilding the "official" internal Virtual Console versions (i.e.: prior to their audio being stripped) for all but one of the included titles. I'll post my complete findings when my time permits. For now, I figured I'd post my incomplete rebuild of the one exception (Super Street Fighter II - The New Challengers
) and see if I can get the same kind of help from you all that I did with Super Metroid
, trying to identify whatever changes were made between releases.
For Super Street Fighter II
, the Virtual Console version is based on an (as of this writing) undumped Version 1.1 of the game (at least, GoodSNES and No-Intro make no mention of a v1.1 / Rev 1 outside of the audio-stripped VC version and a lossy audio-restored ROM). This build is, curiously, US-only; the Super Famicom Mini uses the Japanese Version 1.0 of the game (whose "official" internal version I had no problems rebuilding whatsoever).
As usual, I've uploaded patches for the audio-stripped Virtual Console ROM and my partially-rebuilt version (here
). There are too many differences since the Version 1.0 / Rev 0 of the game to even begin to pinpoint which ones applied to the ROM before its new internal checksum was generated. I'm sure that, if Version 1.1 / Rev 1 had been dumped correctly, I'd have no problems rebuilding the "official" Virtual Console ROM as I did with the other 18 US titles I rebuilt and the Japanese SSFII
release. Still, I'd appreciate it nonetheless if you would help me at least try.
On that note: since I'm sure many of you are curious, I've succeeded in restoring the following "official" ROMs (and validated the results with their unaltered internal checksums):
- Contra III - The Alien Wars
- Donkey Kong Country 2: Diddy's Kong-Quest
- Final Fantasy II
- Final Fight
- Final Fight 2
- Final Fight 3
- Kirby's Dream Course
- Ogre Battle - The March of The Black Queen
- R-Type III - The Third Lightning
- Secret of Mana
- Street Fighter II - The World Warrior
- Street Fighter II Turbo - Hyper Fighting
- Super Castlevania IV
- Super Mario All-Stars
- Super Mario RPG - Legend of the Seven Stars
- Super Turrican
- The Legend of the Mystical Ninja
- Zombies Ate My Neighbors
The other 59 titles have the same internal checksums as their latest No-Intro revisions.
Aside from Super Metroid
and Super Street Fighter II - The New Challengers
, I'm hoping to rebuild the remaining Super NES Virtual Console ROMs that weren't released on the Wii's Virtual Console (namely, Breath of Fire
, Castlevania - Dracula X
, Demon's Crest
, Mega Man VII
, Mega Man X3
, and Pac-Man 2 - The New Adventures
). Unfortunately, I don't have a Wii U, so I have no means of dumping these myself (and Nintendo will be discontinuing the Wii Shop Channel later this year, so time is limited for these 6 titles). If you know anyone able to dump these games with a modified Wii U, please, by all means, point them to this thread.
Well, that's enough out of me for the time being. The next time I'm free, I'll upload IPS patches updating the No-Intro dumps of the above titles to their "official" internal VC builds.