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Author Topic: [RELEASE] Super Mario Ultimate (previously NSMB3H)  (Read 7805 times)

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #20 on: February 01, 2018, 02:30:50 pm »

these other sprites can be used to update Super Mario Ultimate, they are from a user named Jemoozu, this is his sprites work on this link
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904

Yep, I fear most of them could not fit in the original ones. But I'll give look!
Hey dude,

I've played up to world 4 now amd it's honestly a blast! Well thought out levels, i love the item slot, excellent graphics and everything well polished.
Kudos!

I also found one bug (but can't remember if it also occurred in the original game) :
When your extra item slots are full (4*7 power ups), and you use one powerup, the last in the list will be duplicated, always. I wondered how i got 8 P-Wings. I guess that's unintentional cheating. ^^

Man,I could not even imagine a bug like that, thanks a lot! You've found it in what difficult level?

Oh WOW,those sprites looks sick,also the game could use custom music?

Thanks for your sincerity hahaha

DavidtheIdeaMan

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #21 on: February 01, 2018, 03:13:30 pm »
Heh heh,no problem

Mindflower

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #22 on: February 01, 2018, 03:36:20 pm »

Man,I could not even imagine a bug like that, thanks a lot! You've found it in what difficult level?


Hey it was on normal /Gamer.
And one more thing: in several cases the game loads an invalid value into the item slot (displaying kind-of mario head with random numbers beneath). When you then press select to change to it, the game crashes. Well, you can prevent the crash with just not changing to that item, but i wanted to report it anyway.

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #23 on: February 01, 2018, 06:49:30 pm »
Hey it was on normal /Gamer.
And one more thing: in several cases the game loads an invalid value into the item slot (displaying kind-of mario head with random numbers beneath). When you then press select to change to it, the game crashes. Well, you can prevent the crash with just not changing to that item, but i wanted to report it anyway.

Are you using savestates?
Could you pm me? Send me some save states!

Mindflower

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #24 on: February 02, 2018, 06:28:06 am »
Are you using savestates?
Could you pm me? Send me some save states!
Hey man yeah I'm playing with fceux 2.2.3
When those two bugs occur again, i make a screenshot plus a savestate, so you can retrace what i mean.

cartridge_rom

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #25 on: February 02, 2018, 04:07:23 pm »
present for the thread
idea for future patch for super mario ultimate
the scoreboards are great, very well placed in hack Mario's game



Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #26 on: February 02, 2018, 07:17:06 pm »
Hey man yeah I'm playing with fceux 2.2.3
When those two bugs occur again, i make a screenshot plus a savestate, so you can retrace what i mean.

Yes, if you do it would be very useful!

present for the thread
idea for future patch for super mario ultimate
the scoreboards are great, very well placed in hack Mario's game




Thanks! I am taking notes! :)

bluecrush

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #27 on: February 06, 2018, 07:29:33 am »
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.

pianohombre

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #28 on: February 08, 2018, 05:48:03 am »
This will be fun to watch someone play through on youtube!. I never have the patience to play more than 3 or 4 levels.
"Programming in itself is beauty,
whether or not the operating system actually functions." - Linus Torvalds

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #29 on: February 09, 2018, 10:11:42 pm »
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.

I've read your review, I am really happy to know you liked the Quest. Thank you for playing! Worlds 5 and 6 are my favourites too.

The last foretress on W8 is a bit annoying, But have lots of ways to pass. The W8 is not that short, it has 2 stages less than the original smb3, but it is because you can even choose in what route you can encounter bowser.

Since most of people have asked, there is an Warp Whistle on Word 2... Do u kno da wae?

On easy mode the game goes up to w6 only.

This will be fun to watch someone play through on youtube!. I never have the patience to play more than 3 or 4 levels.

 :police:

DANGER X

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #30 on: February 18, 2018, 06:35:41 pm »
This hack is looking so good, the levels are great too  :thumbsup:

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #31 on: February 20, 2018, 04:34:06 pm »
This hack is looking so good, the levels are great too  :thumbsup:

Thanks man! Enjoy! ;)

sics

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #32 on: February 20, 2018, 10:35:25 pm »
I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!

 Exactly, in fact that image is only a Mokup, so it is actually in NES forma ;D



February 20, 2018, 10:49:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.

 In reality the sprite was applied in "Mario is Missing" but the real version doesn't look as good as in the image 
« Last Edit: February 20, 2018, 10:49:36 pm by sics »

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #33 on: March 01, 2018, 02:56:15 pm »
Quick update, the bug in overworld inventory box has been fixed! Thanks again Lukazs Kur a.k.a Dizzy9.
Uploading the updated patch.

d7628422nwytg

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #34 on: October 15, 2018, 05:51:17 am »
How to select "WOW" difficulty? Do I have to beat the game once before? From what I read it makes the damage system like the Japanese version.

Can someone upload a save file or modify the rom to make "WOW" difficulty selectable without beating the game?