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Author Topic: [RELEASE] Super Mario Ultimate (previously NSMB3H)  (Read 8251 times)

Silas

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[RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: December 03, 2017, 08:53:31 pm »
Hello there people of ROMhacking, I am "officially" realeasing my SMB3 Hack which I've started in 2007 and that I took about 4 years to complete. The name was, back on 2007, "New Super Mario Bros 3 hack", and I was thinking in change its name to "Ultimate Super Mario Bros 3" (in 2015), but It never happened officially. After releasing a Beta, now I am releasing a final version, It name have been changed to "Super Mario Ultimate", because there are lots of "NEW" Mario bros hacks around.

There are new graphics, new levels, new routes, ITEM SLOT, SAVE FEATURE, DIFFICULT SELECTION, etc...  8 worlds and more than 90 new levels. The GAME IS TRANSLATED IN ENGLISH NOW.

The game difficult will depends of your choice, you can play with easy,gamer, hard or hardest.

The IPS Patch must be used in a Super Mario Bros 3 (U) PRG0;

Special Thanks:

My Wife - help in Translation
Lukasz Kur (Dizzy9) = Lots of Help, Beta testing, fancy asm help of item slot, save game, difficult selection feature, splash screens;
QuickCurly, Googie;
MottZila, Retrorain, Macbee;
Hukka (SMB3WorkShop, YY (YY-chr), Dcahrakos (Text editor), Beneficii (Map editor), DahrkDaiz (TSA Editor), Xodnizel e Sebastian Porst (FECUltra and FCEUXD SP), Team Megamix (inspiration),Lots of people on sprite resource, GOD (Above evething) and The Holy Marry;

I´m sorry if I forgot someone! it was too much time ago!

*Just to take a note, TotusTuus is my nickname*

















Download:

https://www.romhacking.net/hacks/3843/
 
« Last Edit: January 30, 2018, 06:31:41 pm by Silas »

Ice Man

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Re: [RELEASE] New Super Mario Bros 3 hack - NES
« Reply #1 on: December 04, 2017, 05:54:51 am »
Looks promising. Thanks!

Any idea, if it'll be in English, too?

LargoLaGrande

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Re: [RELEASE] New Super Mario Bros 3 hack - NES
« Reply #2 on: December 07, 2017, 10:22:49 am »
Congratulation for finishing your project after all this years! :)

Looks pretty good. I like the GFX improvments. Need to give it a try. Thanks for posting.

Teeporage777

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Re: [RELEASE] New Super Mario Bros 3 hack - NES
« Reply #3 on: December 13, 2017, 07:03:20 pm »
 Wow im loving the graphics!! will give this game a try.
"..But it doesn't matter. Nothing matters anymore.."

Silas

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Re: [RELEASE] New Super Mario Bros 3 hack - NES
« Reply #4 on: December 17, 2017, 03:11:52 pm »
Wow im loving the graphics!! will give this game a try.

The main focus of this hack is the level design. Good to hear you liked the graphics too!

Teeporage777

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Re: [RELEASE] New Super Mario Bros 3 hack - NES
« Reply #5 on: December 18, 2017, 11:15:37 am »
The main focus of this hack is the level design. Good to hear you liked the graphics too!
your not lying, the levels are really good. well thought out im enjoying this hack.
"..But it doesn't matter. Nothing matters anymore.."

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #6 on: January 30, 2018, 11:10:16 am »
I've updated this topic with some news in the first post. Now the game is FULL. It have been added lots of modifications and I have posted it in database too.

https://www.romhacking.net/hacks/3843/

Enjoy!
« Last Edit: January 31, 2018, 12:36:08 pm by Silas »

KirkyMonster

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #7 on: January 30, 2018, 11:31:25 am »
Those screen shots look gorgeous, the sprite work is amazing and I can't wait to try this.

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #8 on: January 30, 2018, 05:48:40 pm »
Those screen shots look gorgeous, the sprite work is amazing and I can't wait to try this.

Thanks!

Everybody fell free to comment, report bugs, etc.   :thumbsup:

KirkyMonster

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #9 on: January 30, 2018, 06:51:12 pm »
I've played through every level of World 1 and it's a blast. Very impressive how intuitive it all feels, like how did I know on the first try out of 10 blocks that one would have the power up? Feels like classic Super Mario  and I love all the creative changes you made to hide previous elements..... I don't want to say anything tat spoils the experience.

cartridge_rom

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #10 on: January 31, 2018, 09:13:47 am »
Amazing work of sprites, this is the way for another Super Mario Bros. 3 Redrawn project for Nes :thumbsup:

good job :beer:
« Last Edit: January 31, 2018, 11:57:30 am by cartridge_rom »

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #11 on: January 31, 2018, 12:13:40 pm »
I've played through every level of World 1 and it's a blast. Very impressive how intuitive it all feels, like how did I know on the first try out of 10 blocks that one would have the power up? Feels like classic Super Mario  and I love all the creative changes you made to hide previous elements..... I don't want to say anything tat spoils the experience.

I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Amazing work of sprites, this is the way for another Super Mario Bros. 3 Redrawn project for Nes :thumbsup:

good job :beer:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!

nesrocks

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #12 on: January 31, 2018, 01:24:10 pm »
Mario's sprites respects the color limits on that screenshot, but the metasprite is divided into two different palettes. One for the head and another for the body.
edit: on second thought, the shoes and gloves both have an extra color, so maybe not. edit2: meh, even the head uses 5 colors. Yeah, ignore the sprite on that screenshot.
« Last Edit: January 31, 2018, 01:30:05 pm by nesrocks »

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #13 on: January 31, 2018, 02:43:54 pm »
Mario's sprites respects the color limits on that screenshot, but the metasprite is divided into two different palettes. One for the head and another for the body.
edit: on second thought, the shoes and gloves both have an extra color, so maybe not. edit2: meh, even the head uses 5 colors. Yeah, ignore the sprite on that screenshot.

Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.
« Last Edit: January 31, 2018, 03:41:46 pm by Silas »

cartridge_rom

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #14 on: January 31, 2018, 05:36:18 pm »

this is the creator user of the mario sprites for request the design, here his profile to contact :thumbsup:
https://www.romhacking.net/forum/index.php?action=profile;u=17591

his work is also available on this link
https://mfgg.net/index.php?act=user&param=09&uid=13351
« Last Edit: February 01, 2018, 01:45:22 pm by cartridge_rom »

Ar8temis008

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #15 on: February 01, 2018, 12:18:30 am »
I found one small bug, the stationary spike enemies that are extremely common (at least through out world 1) can be turned into in a regular block by hitting them with you're tail. I'm not sure if this was intentional, but it's weird.

Silas

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #16 on: February 01, 2018, 05:12:59 am »
I found one small bug, the stationary spike enemies that are extremely common (at least through out world 1) can be turned into in a regular block by hitting them with you're tail. I'm not sure if this was intentional, but it's weird.

Yep, it was intentional, and somewhat useful, they turn into coins when you use p-swiches too. It was to be a new enemy called "madbloc", but since lots of things changed, I've just ported the "traps" from legend of zelda as a cameo and aesthetics.

Mindflower

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #17 on: February 01, 2018, 07:31:41 am »
Hey dude,

I've played up to world 4 now amd it's honestly a blast! Well thought out levels, i love the item slot, excellent graphics and everything well polished.
Kudos!

I also found one bug (but can't remember if it also occurred in the original game) :
When your extra item slots are full (4*7 power ups), and you use one powerup, the last in the list will be duplicated, always. I wondered how i got 8 P-Wings. I guess that's unintentional cheating. ^^

cartridge_rom

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #18 on: February 01, 2018, 01:40:08 pm »

these other sprites can be used to update Super Mario Ultimate, they are from a user named Jemoozu, this is his sprites work on this link
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=130904

DavidtheIdeaMan

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Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Reply #19 on: February 01, 2018, 01:44:35 pm »
Oh WOW,those sprites looks sick,also the game could use custom music?