I don't see those all that differently to the coin op/arcade era.
Arcade game: I pay to "rent" the game for a few quarters for a few minutes, but I didn't buy whole arcade game. And if I am skilled enough, I am rewarded by having my rental fee cover even more time.
Like a stripper in a private booth. I rent her for a few minutes to perform sexual acts on her. If she likes it, she lets me do it even longer. If she doesn't, I gotta pay up another "rental fee" to keep "playing", or the bouncer beats me to death in the alley behind the club. Okay, too extreme of an analogy, but you should get the gist.
Cartridge or Disc: I bought the game, and can play it whenever I want. No extra fees.
Star Wars Battlefront 2: I bought the game, but I need to pay money again (either a few dollars to even $100) to acquire items/characters that will allow me to actually play
the game. And grinding for over 9000 hours to get past the pay wall isn't gameplay; it's a chore.
My other controllers have thumbsticks glued on top of the d-pads which really makes up for the lack of analog support in some games. I'll never use a regular d-pad again.
And remember this
Although the picture doesn't show it, that controller came with a detachable joystick that you would screw into the center of the D-Pad. I used to play PSX games on "bleem!" with this controller during the 90s.
I still have the controller in storage, but sadly the detachable joystick actually broke at the base of the D-Pad, leaving a chunk of plastic stuck in the middle where one would normally put in the detachable joystick.