The problem with using either the PSP or GBA script is that it doesn't follow the original string order, which would take me an eternity to fix manually. I'll keep on using the PlayStation script with tweaks for simplicity's sake, so that someone else can work from that base to improve the overall quality if they wish to do so. It took me already quite some work to fix a lot of weird paging issues amd there are a ton more from my quick playthrough.
By the way, should I prepare delta patches as I make more of the game proportional-ready
? A good amount of it is already playable in this state and a couple more eyes spotting issues in the script would be appreciated.
Mysidian legend done with better vertical centering:
The formula that calculates fading palettes was really something weird, especially because it was applying it to just one color, while I needed the gray shading pixels to fade in as well. Anyways, at least now this screen won't crash the game for good. Next crash point to fix: scrolling prologue.
Location names prettified and slightly expanded:
I may enlarge the window a bit if some location name demands so.