Actually, it turns out that the information about 25% resistance could very well be incorrect. I just saw another guide here that I've been testing and finding to be more accurate here: http://mikesrpgcenter.com/arcana/attributes.html
No attribute takes 100% from all. Same attributes are 80%, advantages are 160%/40%, and opposite attributes are 120%
Opposite attributes are Wind/Water and Fire/Earth, so for example
I first noticed this when I was able to one shot a Gurgeon/Chimera as a none attribute, but could no longer do so after matching its attribute.
That's a really interesting find. So if 80% damage is "normal" to spirits, resistance is 0.5x, opposites are 1.5x and weaknesses are 2x. I wonder how these multipliers are implemented bitwise? Oh, and any idea how damage is done when multiple elements are involved? I get the feeling damage is lower than it should be. Also, he lists Rimsala as having all elements but her data says she's elementless. Maybe the fight would be more interesting if she was 0F instead of 00... Just realized nobody actually learns Revitalize (heals Paralysis) either. I thought Sylph would have it?
If I ever make a second quest, it is totally going to go full-on parody for misread Japanese and so on
Join Looks and his rare blue Sylph on their adventure to stop Gallon from reviving the evil Rimless in the tower of Rim-seala