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Author Topic: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release  (Read 34789 times)

Sarah Shinespark

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #120 on: May 14, 2019, 12:14:13 am »
Sorry this comes a bit late, but had a chance to play the game through the Icicle Cave on hardware with no ill effects or torn textures.  (Well, nothing obvious at least ;*))
So far the only noticeable bug was the aforementioned "of" on the title screen borrowing the highlight color from "new game".

Can't understate how excellent your work is.
Editing the script improved the story remarkably, but new dialogs are languid in a useful way.  It's remarkable how much of a difference well-presented common dialog makes.  After all, you're going to see battle text and level up dialog hundreds of times.
Ahh, I'm so excited to hear that! When I graduate I planned on rewarding myself with a SNESC, and really hoped it would work on there.

Thanks so much! I really try to get everything just right. Still hard to believe they had separate lines for everyone's dodge and critical hits but they went with the same text 9 times.

Shade Aurion

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #121 on: May 14, 2019, 12:18:01 am »
Oh nice! This sounds like a vastly better experience than the original. Well done!  :beer:

Vanya

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #122 on: May 14, 2019, 08:10:48 am »
Can't wait to try this out!
Arcana is one of those games I never got a chance to play much of.

Cureless

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #123 on: May 16, 2019, 08:16:54 pm »
I made an account just to thank you for all the work you did on Arcana. This game holds such a special place in my heart as I actually used to rent it from a local video store when I was a kid, so it’s nice to be able to play it in a fashion that’s as close to the original as possible.

I’m almost finished with Balnia Temple, so I’m not that far, but all the changes I’ve seen so far have been awesome!

Thanks again for doing this. :)

Zoinkity

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #124 on: May 17, 2019, 12:20:48 am »
Can't speak for a SNESC, but runs splendidly on an archaic Super UFO ;*)

Dzumeister

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #125 on: July 27, 2019, 04:07:40 pm »
Can't speak for a SNESC, but runs splendidly on an archaic Super UFO ;*)

So far it works great on my SNES Classic!  :laugh: Thanks for all of the QOL updates you included; they make this game much more tolerable to play in 2019.  :woot!:

I made a quick boxart for anyone who wants to use this on their own SNESC or other emulator.

free sluffy

Sarah Shinespark

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Re: Arcana - Seal of Rimsala! (SNES) ~ Fixing gfx bug, then release
« Reply #126 on: July 29, 2019, 11:47:01 am »
Nice! I grabbed one with the Japanese art using the box art search; think it was this one by WarlockTank.



I should do my own version with the recolored title splash and subtitle.