JRPG fans, do you want a Xenogears remake? If so, how do you want it to be remade? I often see Xenogears fans commenting on Youtube channels that they want an official remake of their favorite game, and that it "deserves more attention than Final Fantasy VII". Also, next year, Xenogears will be 20 years old. It's a shame Square Enix will miss the opportunity of releasing a remake of it in its 20th anniversary. Call me a fanboy if you like, but I think it's a masterpiece despite all its flaws.
This is how I want the remake to be like (besides adding all the cut content):Character and Gear designs:
I still want them to remain the same. Characters must
be anime-like. It'd be a pity it if they were realistic-looking like in the FF7 remake.Graphics:
To be fair, I don't want the remake to be fully 3D. I don't mind if SE uses cel-shaded 3D graphics for characters while they're on the field or during cutscenes, but in battle, they must
make non-SD, cel-shaded-looking, well-animated 2D sprites for both characters and human-size enemies. The 2D/3D graphical shift in the Guilty Gear Xrd games was a jaw-dropping achievement in game design. Not only its 2D character sprites were gorgeous and well animated, the game could shift between 2D sprites and 3D models in the blink of an eye. Sometimes you can't tell if they're 2D or 3D. Look:
I think Xenogears needs something like this.Character development:
some of the playable characters were veeery underdeveloped and become utterly useless after quite some time. Rico was unlikable to me, even though he reminds me of Blanka.Gameplay:
Combat needs some serious improvement. Difficulty needs some re-balancing. Some enemies were waaay too easy, and some were waaay too hard. Some enemies at the end of the game die with just 2 or 3 punches. Spells were largely useless and not tactical enough. There wasn't a single spell or ability that could inflict status changes on the enemies. Charging the Gears' fuel tank was a real pain, too. The "good" tank chargers could only be obtained in the game's second half, and for insanely high prices (the greatest tank-charging accessory in game could restore only 500 fuel per turn, and the greatest fuel tank had a maximum of 8,000 fuel. It'd take at least 16 turns to fill the greatest tank up if it was empty). And I felt there weren't enough special options for Gears (just a few Gear-exclusive attacks and an HP-restoring option. The HP-restoring option was a double-edged sword: its HP recovery was based on percentage, but so was its fuel consumption). Also, I think the dungeon design in the original game was horrible. All the poorly-designed dungeons should be redone from scratch (pretty much all of them). Fighting enemies while jumping or falling was the pits (Babel Tower, anyone?). Also, Maria had no deathblows. Just because she had no fighting style doesn't mean she couldn't have them. She was totally useless when battling on foot.
a deathblow like this. lol
I don't mind extra content at all. One or two new superbosses would be nice for extra challenge. I don't mind new, secret dungeons either.Voice acting:
SE of America must
hire professional voice actors. The voice acting in games like Metal Gear Solid and the God of War trilogy was just phenomenal. I think Xenogears deserves the same treatment.Translation/Localization:
A professionally-redone translation/localization would be nice. No lazy copy/paste translation like they did with Secret of Mana's remake.
What do you think of my opinions? Do you agree? Do you disagree? Discuss.
Edit: I forgot to say this. You are allowed to change your vote if you change your mind.