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Author Topic: ROM Hacks: Stand Guard 6.2 Released  (Read 1875 times)

RHDNBot

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ROM Hacks: Stand Guard 6.2 Released
« on: September 25, 2017, 09:34:24 am »

Update By: Spooniest

This is a modification of Final Fantasy III for the SNES, which is really Final Fantasy VI. A brief history lesson for anyone who hasn't yet heard:

The rampant runaway success of Final Fantasy on the NES left Square, Inc. in a bit of a spot. They had a couple more games ready for the Famicom, but the Super Famicom was right around the corner, and the localization process for these two NES games was just in the planning stages. Funds seem to have been reallocated to Final Fantasy IV's localization at some point, and II and III were simply skipped over. Thus, when Final Fantasy IV came out here in the USA, they renamed it 'Final Fantasy II' and moved on.

Since Final Fantasy V was a non starter in the west at the time (who knows what the thinking was), Final Fantasy VI got released here as 'Final Fantasy III.'

This modification to that game was originally a lot more daring in its alterations to the script, due to the patch author's misinterpretation of what was available, FF Fan Translation-Wise, at the time; what was and was not acceptable seemed apparent, but then, the medium of game modding doesn't really have acceptability guidelines, in the long and short of it.

Either way, this final revision to Stand Guard is intended to tone down the whimsical nature of previous versions, removing offensive language, restoring a lot of lines to the Woolsey version of the line, and generally cleaning up the text, with regard to allowing a player to name someone a name with 6 characters. Character names have mostly been reverted to Woolsey, with the exceptions of Dean, Sean, and Laura.

It was too spicy, got it. This is Stand Guard Medium, or Mild if you will.

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CrocMagnum

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #1 on: September 25, 2017, 12:42:03 pm »
Woah! Last time I played Stand Guard I think it was version 3.0 or something. O_o And I liked it so much.

Now version 6.2? Man! Feels like I was living under a rock while your were working so hard on this one. :laugh:

Anyways. Thanks for the heads-up, I bet I'll enjoy this.
Pity the world if you fail Spirit Monk, for you are the last. (Jade Empire)

Bregalad

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #2 on: September 25, 2017, 02:17:25 pm »
It's great to see my hand cursor put to good use !

Spooniest

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #3 on: September 25, 2017, 05:30:04 pm »
It's great to see my hand cursor put to good use !

And a mighty fine job you did on it, too.

I included a list of possible bonuses in the Ghost's lines of dialogue, which teach you how to use Espers (or Eidolons as I call them in this version), but I forgot to include MP+50%.

^_^ But the good news is I don't actually care.

gauchomax

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #4 on: September 26, 2017, 10:20:31 am »
Great idea!

The mod's originally cringy dialogues was the main reason why I never went very far with it.

pianohombre

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #5 on: September 27, 2017, 05:23:57 am »
That's a nice-looking hand cursor.
One small step for man,
one giant leap for mankind. -Neil Armstrong

Spooniest

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #6 on: September 27, 2017, 05:59:02 am »
That's a nice-looking hand cursor.

FF7 has one for in-dialogue choices, so now FF6 has one, also, thanks to Bregalad. :D

lexluthermiester

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #7 on: September 28, 2017, 01:36:02 am »
Cool! Like Croc, it been a while since last looking at this mod. Gonna have to sit down with it!

Real_Character

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #8 on: September 28, 2017, 11:26:40 am »
Does this apply on a previous rom hack or something. It doesn't work only any NOINTRO rom, or with headers added, and the checksums posted don't match. Applied anyway, it just starts with a blank screen and music. It's probably better to make the patch for a clean unheadered rom.

Spooniest

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #9 on: September 29, 2017, 07:14:53 am »
Version 6.3 with the MP+50% bonus listed by the Ghost is submitted. Woowoo.  :crazy: :woot!: :banghead:

https://www.youtube.com/watch?v=XBuMC25npYk

I had this tab open while trying to figure out what song had the lyric "Mama take a walk outside" the way I was hearing it...but it's "Take a look outside." Thus, it took a while to remember which song it was.

Did you expect a FF6 nerd to be a normal person? This is for posterity, so ... be honest.

Weekend Update: 6.3 is now up at the site.

It requires, as I've said, a headered rom this time, as this was easier than explaining to someone how to take a header off if it is indeed present. Tush is the utility which will tell you whether there is a header already present on the file or not. That's in Utilities <-- Over there on the sidebar (edit: From the front page...man I haven't gotten used to this new layout yet). LunarIPS, same deal, in the Utilities section.

I don't know if I'll do much more in the way of software editing...frankly I'm more interested in music, and I don't feel a creative feeling from making games, for whatever reason. It seems like lots of mouse clicking and hunt and pecking when you're not actually typing up the script itself. Formatting takes forever if you want to do something the text wasn't designed to do, in this case show Character Names on their own line, then have the text below indented, FF7-Style. This took...for...freaking...ever. I mean it took forever, and good gobs of gopher gravy it was frustrating. Worst part of having done it.

Random Trivia about the news post: I don't know why I listed Sean as a name I changed and not his mom Mina. There are probably other NPCs whose new names I kept too. Interesting bit: Since the Japanese version calls Arvis "Jun," but neither version gives him a last name, I combined them: his name in this version is "Jun Arvis," but he is always referred to as "Arvis" except once or twice, for example, when Banon gets back to Narshe with Terra and Edgar.
« Last Edit: September 30, 2017, 11:14:48 am by Spooniest »

lexluthermiester

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #10 on: September 30, 2017, 01:29:47 pm »
You are the boon of all spoons my man!

Spooniest

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #11 on: October 03, 2017, 08:09:20 am »
You are the boon of all spoons my man!

Thanks :D 6.3.1 went up yesterday...apparently I overzealously typed the word 'gone' twice at some point in the Imperial Banquet dialogue.

Almagest

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Re: ROM Hacks: Stand Guard 6.2 Released
« Reply #12 on: October 20, 2017, 03:59:44 pm »
What is the difference between this version and Woolsey's script? I've never played this before.
Currently working on: Xenogears Script Revision + Term Corrections