News: 11 March 2016 - Forum Rules

Author Topic: Castlevania: Symphony of the Night - Quality hack [PSX]  (Read 54998 times)

Dooberknob

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #80 on: May 17, 2020, 02:51:43 pm »
It's amazing that a modder has figured out how to do what Konami couldn't do with any of the subsequent re-releases/ports.

FeRcHuLeS

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #81 on: May 20, 2020, 12:20:05 pm »
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.

paul_met

  • Full Member
  • ***
  • Posts: 242
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #82 on: May 20, 2020, 12:36:03 pm »
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.
This type of hack does not involve changes in the game mechanics. Similar suggestions should be addressed in other topics.

FeRcHuLeS

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #83 on: May 20, 2020, 01:06:00 pm »
Oh I see, then how about balancing Richter taking damage, is high at the beggining of the game.

I've just read the first post, then don't mind, I've posted the wrong topic, sorry.
« Last Edit: May 20, 2020, 01:12:12 pm by FeRcHuLeS »

Spooniest

  • Hero Member
  • *****
  • Posts: 3406
  • Kuru zotsu!!
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #84 on: September 25, 2020, 09:36:22 pm »
The CD loading room between the Royal Chapel/Reverse Chapel and the Coliseum (next to the 2x2 chapel room, where the Spectral Sword is in Regular Castle and the Spectral Sword w/shields and spears is in the Reverse Castle) is still blue on the map.

Also, just checking, there are now 1896 rooms right?
Yamero~~!

paul_met

  • Full Member
  • ***
  • Posts: 242
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #85 on: November 06, 2020, 12:46:12 pm »
Small update of modification. The list of changes in the 1st message of the topic.
The patch is only available on my website so far.

Spooniest

  • Hero Member
  • *****
  • Posts: 3406
  • Kuru zotsu!!
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #86 on: November 06, 2020, 12:53:38 pm »
 :thumbsup: Glad I could help.
Yamero~~!

Spooniest

  • Hero Member
  • *****
  • Posts: 3406
  • Kuru zotsu!!
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #87 on: June 30, 2021, 09:17:48 am »
Do the 3 rooms added in each Castle count towards map completion or not?

There are 1890 rooms in the vanilla version. Adding these 6 rooms would make it 1896.

I asked this a long time ago, but it was never addressed.
Yamero~~!

paul_met

  • Full Member
  • ***
  • Posts: 242
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #88 on: June 30, 2021, 11:57:55 am »
Do the 3 rooms added in each Castle count towards map completion or not?

There are 1890 rooms in the vanilla version. Adding these 6 rooms would make it 1896.

I asked this a long time ago, but it was never addressed.
It's easy to check it yourself. The room counter is displayed in the pause menu.

Spooniest

  • Hero Member
  • *****
  • Posts: 3406
  • Kuru zotsu!!
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #89 on: June 30, 2021, 01:21:51 pm »
It's easy to check it yourself. The room counter is displayed in the pause menu.

In fact I did just that shortly after posting and felt like a dummy for not doing it before posting, but thank you for your prompt attention to the matter.

Yes, they count... So where am I missing rooms? ? ?

I hate this mechanic lol

Edit: So, there are not, an equal, number of rooms, in the regular castle, as in, the upside down one.

I cannot believe I have been playing this game since it came out and have not realized this.

There are 6 more rooms in the upside down castle.

Regular Castle, 942+3 = 945
Upside Down Castle, 948+3 = 951.

1896 total.

Welp, now I know as they say
« Last Edit: June 30, 2021, 02:03:50 pm by Spooniest »
Yamero~~!

mirage548

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #90 on: August 19, 2021, 05:27:55 pm »
i play ur patch + hard version 4.6 and was amazing, can u make this patch compatible with JAP version or the saturn version?

highlander

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #91 on: August 28, 2021, 04:30:36 pm »
it's possible to fix in menu/spells: the wing smash move showing "?" + up... + "?"
in place of "x" + up... + "x" ?