News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Castlevania: Symphony of the Night - Quality hack [PSX]  (Read 9457 times)

G061

  • Jr. Member
  • **
  • Posts: 14
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #20 on: August 22, 2017, 12:25:15 pm »
Hey, great work!
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.

Sephirous

  • Sr. Member
  • ****
  • Posts: 401
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #21 on: August 22, 2017, 12:39:14 pm »
This is a pretty cool hack.

I hope to see one day an extension to this hack that installs the unused Saturn Sections.
Like actually putting in playable Gardens, Prison and That kind of stuff. Maybe even a Character Select including Maria.

One can dream.  :thumbsup:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 585
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #22 on: August 22, 2017, 12:44:18 pm »
I think that would be a fantastic idea,also Sephirous,how goes the progress for CoA,I trust it's going rather well? :)

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #23 on: August 23, 2017, 06:39:45 am »
It may fall out of the scope of your project I was wondering if it'd be possible or if you would be at all interested in giving the correct translations to some of the items in the game? For instance the original translator calling Materialize Cube the "Cube of Zoe" and Necklace into "Necklace of J". I'd love for the english version of the game to have the faithful item names instead of arbitrary ones that aren't relevant to the rest of the series.
For that there is a translated version of Akumajou Dracula X , which has already been mentioned many times here.

August 25, 2017, 05:36:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated QHack to v1.1. All changes in the head of topic.

« Last Edit: August 25, 2017, 06:00:31 am by paul_met »

ToHell

  • Jr. Member
  • **
  • Posts: 22
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #24 on: August 25, 2017, 03:54:04 pm »

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team

ToHell

  • Jr. Member
  • **
  • Posts: 22
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #26 on: August 25, 2017, 07:23:19 pm »
No. the error was on my computer  :huh: :)

Mistawani

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #27 on: September 24, 2017, 09:38:02 am »
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx

Ar8temis008

  • Jr. Member
  • **
  • Posts: 94
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #28 on: September 24, 2017, 09:18:46 pm »
Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #29 on: September 25, 2017, 06:31:20 am »
thank you paul_met for this stunning hack.

I read you dont like the japanese version and you ll dont make compatible, but can you share us your method to do the same on jap version ? at least for the "removed black bars" and "Updated the tile maps".

thx
I have a change log with a description of addresses and values, but it's all in the Russian language naturally. But the addresses in the Japanese version will still be different.

Would it be possible to give Richter an inventory and let him equip/use other items? Maybe have the whip force equipped to one hand and use the other for items you find?
I doubt that it is possible (or will be very difficult to make), because Richter has no animation for Alucard's items. And what is the point in this venture, if the gameplay for Richter will be essentially identical to Alucard.
« Last Edit: September 25, 2017, 06:40:30 am by paul_met »

Spooniest

  • Restricted Access
  • Hero Member
  • *
  • Posts: 3072
  • Madge, I want your body! 'harry your a beast!11'
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #30 on: September 25, 2017, 07:27:25 am »
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.

Mistawani

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #31 on: September 25, 2017, 09:16:19 am »
thank you for your answer paul_met.

Can i have this changelog please (dont find it) ? i ll give a try to found adresses in the jap version.

Thank you again for your hack, i have always hated those black bars.

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #32 on: September 25, 2017, 09:16:33 am »
I like this patch...makes an already great game even better. Nice work.

PS - not sure if a bug or a feature :) Aheh, but I can see the secret stairs up above Dracula's room now. That is what is in the code I imagine, but it was just hidden by the black bar before.
Yes, the ladder was hiding behind a black stripe. But for beginners in this game (if such exist), it still will not be clear how to activate the mechanism

Mistawani

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #33 on: September 27, 2017, 07:58:20 am »
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.

gustavocomvoce

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #34 on: September 30, 2017, 03:12:23 pm »
It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #35 on: September 30, 2017, 04:47:20 pm »
hi paul_met, i up this topic cause i think you didn't see my post just before, due to moderator validation of all my posts.
I sent the log file into your PM. Check it.

It´s possible make a Maria playable or recreate Saturn exclusive areas or add the relic that makes Alucard run?
I already answered a similar question earlier - I do not know how to do it.

Mistawani

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #36 on: October 01, 2017, 06:34:04 am »
thank you paul_met  :beer:

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #37 on: December 01, 2017, 12:22:17 am »
Small update to v1.2. All changes in the head of topic.

gadesx

  • Full Member
  • ***
  • Posts: 220
    • View Profile
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #38 on: December 01, 2017, 02:37:47 pm »
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.

paul_met

  • Full Member
  • ***
  • Posts: 184
    • View Profile
    • Meduza Team
Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #39 on: December 01, 2017, 03:35:25 pm »
Tested now, I've seen a "bug", nothing major.

After the game start with Alucard, if you go with Alucard
down to the new part with the save point and go back, the music of the first area start to sound,
later going right you enter in the castle and the music stop, because usually there's no music
right now, it's programmed to start after enter in the castle and go walking meanwhile the map start to have light.
Yes, this because unlocked hidden rooms under the hatch. It can't be helped.