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Author Topic: Castlevania: Symphony of the Night - Quality hack [PSX]  (Read 6743 times)

paul_met

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Castlevania: Symphony of the Night - Quality hack [PSX]
« on: August 20, 2017, 02:31:36 am »
I noticed that some people want to discuss this hack. So I created a separate topic.

Main features:
  • Removed black bars on the top and bottom of the screen (ingame, menu, final scene);
  • Updated the tile maps of all locations to increase the visible area of the screen;
  • Unlocked and finalized rooms under the hatch (at the entrance to the usual and reverse castles);
  • The positions of some menu items have been changed (expanded backgrounds & frames, etc.);
  • Impossibility to leave the castle through the gate by playing for Richter;
  • Impossibility to keep the initial equipment of Alucard (avoiding a meeting with Death, using the trick with a wolf, is no longer possible);
  • Impossibility of going outside the castle in the location of “Royal Chapel” (in the form of a bat);
  • The loading rooms on the global map are now highlighted in white;

Changes in v1.1:
  • Adjusted vertical position of HUD (for Richter, Dracula and Alucard);
  • Adjusted vertical position of Alucard in the final scene (bad ending);
  • Adjusted height of the magic pillar in the opening scene (when Maria restores Richter);

Changes in v1.2:
  • Adjusted height of the magic pillar when using the cross by Richter (campaign);
  • Updated the tile maps in locations with emerging mermans from water;







Patch here: https://www.romhacking.net/hacks/3606/
« Last Edit: December 01, 2017, 12:21:17 am by paul_met »

slidelljohn

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #1 on: August 20, 2017, 03:35:37 am »
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #2 on: August 20, 2017, 04:42:20 am »
This looks really good! Since there is extra screen do you plan on moving the energy bar up any or are you going to leave it in the same spot?
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).

Gemini

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #3 on: August 20, 2017, 06:46:06 am »
The problem with HUD elements: coordinates are hardcoded and a royal mess to handle. They can be moved around, but IIRC it's not a simple matter of changing base x/y coordinates.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #4 on: August 20, 2017, 08:55:28 am »
Well, with the coordinates of HUD for Richter had no problems.


nj180grados

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #5 on: August 20, 2017, 09:28:57 am »
It is a great hack, you have corrected bugs and you have improved the experience .. I would like to make a suggestion to improve this work even more.

I've never liked the original font for ingame texts and menus. I have seen that in some hacks already have improved this subject adding another source.

Here are the links for you to review:

http://www.romhacking.net/?page=translations&action=images&id=1171&imageid=3&orig=0

http://www.romhacking.net/?page=translations&action=images&id=1427&imageid=3

I do not know what it's called the letter font of these hacks but it would fit very well with yours. Do you think it would be possible to add the letter font to the game's menus?

I think it's just what this hack needs to make it perfect.

In short it is just a suggestion, I leave it in your hands.

Otherwise thanks for the hack!

slidelljohn

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #6 on: August 20, 2017, 10:21:21 am »
Yea, I definitely think it looks better with the hud moved up.

ToHell

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #7 on: August 20, 2017, 12:14:03 pm »
Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.

Gemini

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #8 on: August 20, 2017, 01:51:27 pm »
Then I guess it was different from when I hacked in Maria's HUD for a hack I was working on for the Japanese version.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #9 on: August 21, 2017, 01:34:27 am »
Do you think it would be possible to add the letter font to the game's menus?
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.

Found maybe a bug.
In the bad ending, alucard floating in the air. Please fix that.
Screenshot please and game save too.
« Last Edit: August 21, 2017, 01:45:28 am by paul_met »

SCO

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #10 on: August 21, 2017, 03:59:58 am »
I prefer the VWF and item translation on the Gemini translation myself. But to be honest, i keep both versions of the game... the corny lines and audio is nostalgic. Sometimes i wish the gemini hack allowed switching the jap voices and script (not items descriptions) for the english horribleness at runtime given the two games.

I do know that is rather unlikely to ever happen because of the space limitations and pointless effort.
« Last Edit: August 21, 2017, 08:16:48 pm by SCO »

Gemini

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #11 on: August 21, 2017, 07:14:33 am »
I've never liked the original font for ingame texts and menus.
It's understandable that you don't like it, it's the PlayStation BIOS font, which was used in most cases just for Japanese games that didn't want to implement a custom font and still have as many glyphs as possible. Most western people don't like it either, it's massive and kinda ugly.

Quote
Do you think it would be possible to add the letter font to the game's menus?
Possible yes, easy not at all.

Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Then people got legally blind at Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Ecclesia, since that's the font used in all those. :thumbsup:
« Last Edit: August 21, 2017, 07:35:51 am by Gemini »
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

ToHell

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #12 on: August 21, 2017, 08:37:25 am »
Font changing is going beyond of this hack. Besides, such visual changes may not like the rest people. For example, I do not like the font in the screenshots of your links. It is too compact and small.
Screenshot please and game save too.

Alright, here.

https://picload.org/view/rwcoappa/neuebitmap.png.html


savegame: http://www.easysend.to/3yx


Ar8temis008

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #14 on: August 21, 2017, 11:36:13 pm »
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.

SCO

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #15 on: August 22, 2017, 12:03:56 am »
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.

I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.
« Last Edit: August 22, 2017, 12:33:50 am by SCO »

Ar8temis008

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #16 on: August 22, 2017, 12:56:10 am »
I do wish for a 'ultimate' version that could switch the script and voices at runtime (gemini translation + jap voices + corny script + english voices) + maria with this hack on top.

I'll never happen lol. Besides, Maria is such a broken character with her super jumps... I do actually dislike her walking though. PSP version does have her, but she's nerfed iirc. Maybe a better idea to base a hack on that.

Maria is broken, but the same could be said for many in game items COUGH crissaegrim COUGH. There are also the two extra locations and a few extra followers in the Saturn version. The PSP version is cool, but still doesn't have the extra locations and the resolution is crap (at least when you're emulating). It's also got a few extra bugs, or so I've heard.

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #17 on: August 22, 2017, 01:15:03 am »
Have you thought about re adding the extra content from the Saturn version, for a "definitive" version? It's probably outside the league of this project, since this is mostly bug fixes, but it's still an option.
I do not know how to do that.

niuus

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #18 on: August 22, 2017, 11:03:27 am »
The lifebar can be raised slightly up, but not to the very edge of the screen. Otherwise, it may be "eaten" by overscan (if someone still prefer to play on the old TV).
Thanks for this incredibly useful hack, i do play it on a CRT and it looks awesome.

A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png

Thanks, fixed now.
Will 1.1 be released with that fix, or should i redownload the patch?

By the way, do you have plans to make this compatible with the Japanese release?

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #19 on: August 22, 2017, 11:37:51 am »
A little typo: this should be defenSe
http://meduza-team.ucoz.net/_nw/0/75630206.png
Both versions are correct.

Will 1.1 be released with that fix, or should i redownload the patch?
Current changes will take place in version 1.1, but a little later.

By the way, do you have plans to make this compatible with the Japanese release?
Sorry, but no. I do not like the Japanese version of the game.