Interesting, I'll definitely check out your patch when you finish it. I do plan on adding a font and text editor to the editor I'm working on.
Here is another small update on the map viewer. I optimized the algorithm for loading the map and tile sets by about 4-5 times faster. On my good pc it's all loading at about 0-31 milliseconds and on my average pc it's loading at about 11-37 milliseconds. I still have 2 other things to do to optimize the code for loading the map and tile sets faster.
1. I'm creating a qimage then converting it to a qpixmap and that eats up a lot of time. Instead of creating a qimage I'm going to write the image data as a windows bitmap image then load that as a qpixmap. That will definitely speed things up a little bit.
2. I will make the map and tile set viewers about half the current size and that should also add a nice speed boost.
Everything is fast enough right now but I want the code to be a little faster because I might end up adding extra background layer, animations, and I want very fast updating of the tiles when things are edited. I added all of the town and dungeon maps but it's still not loading all of the correct sizes for the maps and tile sets yet. The maps do have a x/y size in the rom but the tile sets do not have a set size. I think the tile sets just have a maximum size of 0x7FF tiles per set but all of them are not that big.
Here is a download for the newest update for the editor. This update the screen is larger than 1080p but after this update I should have everything to where it fits inside of a 1080p screen. I think the only main map left to add is the world map. There is a milliseconds timer to test how fast it loads the tile sets on everyones pc but I'm not sure how accurate it is.https://www.mediafire.com/file/1zufhh8pp98m239/7th+saga+test+map+viewer.rar