I was thinking Agility, then looked up how much Agility each class actually earns per level, and the Fighter earns more than the Thief...
In 49 level-ups, each class earns:
Fighter: 35 agility, 24 luck
Thief: 32 agility, 49 luck
BlackBelt: 25 agility, 30 luck
RedMage: 17 agility, 25 luck
WhiteMage: 18 agility, 20 luck
BlackMage: 13 agility, 14 luck
So it really does feel like a speed stat more than agility. Thief is fast, BB second fastest, Red Mage a teensy bit faster but limited to lighter swords...
But the point of my project is that anyone who wants to change stuff can do so easier! If you want agility instead of luck, that's changing one line. If you want to fiddle with the level up data, its organized so you just have to change a few 1s and 0s.
But you're right about the hide thing, I disabled that for now. Code's still in there if people want to enable it, though. I just wrote the hiding-when-critical code, but its also disabled until I have time to test it.
Working out the kinks for 3 save slots now. Looootta bugs going on due to the RAM switching. Loading and saving screens are working though, except for displaying which sprites each save game is using. It's a monsterous mess...
January 17, 2019, 11:51:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I did it. I don't really know how I did it, but I did it. It's super messy... but... I DID IT.
There are now 3 save slots. Saving on the overworld works. Saving in inns works. You can load from the title screen. You can cancel saving and cancel loading and everything should be fine.
The MMC5's exRAM ($5C00) is now the base game data, where the current game draws from. That way its not wiped out when swapping RAM.
But please stress test the heck out of it!https://drive.google.com/open?id=1G699Vc47Qr5he4zcBEi2JPTdc0a9h14n