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Author Topic: Chrono trigger plus  (Read 35951 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #340 on: January 07, 2018, 11:06:56 am »
All I'm doing with Schala is giving her a non cannon ending by destroying Lavos in the Ocean Palace, the Chrono Trigger fanbase is pretty devided on Chrono Cross and anything that connects it will piss off some and anything that denies it will piss off others.

Also if anyone is looking to help and has a save game of this hack between the end of time and the Ocean Palace let me know.

ThegreatBen

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Re: Chrono trigger plus
« Reply #341 on: February 13, 2018, 04:41:54 pm »
Still dont have a controller but I have taken a jab at a few of the reported bugs, I decided to release a 1.2 beta for anyone that wants to see the new features or (hopefully) just not have the bugs.

Also for anyone wanting to report bugs these ones are known and hopefully fixed (untested)

Battle with Magus on the cape being skipped

The item chest in the Blackbird being able to be opened more than once

Being able to learn Poyozo Dance repeatedly

Inn in Choras freezing the game

Magus not appearing on the left port on the Blackbird

https://www.dropbox.com/s/a0l6o4td89pllf7/chrono%20Trigger%20%2B.ips?dl=0

Chronosplit

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Re: Chrono trigger plus
« Reply #342 on: February 13, 2018, 05:50:29 pm »
Hey Ben, did you ever look at BraveSword?  This could be a small thing for later on.  I have a "fix" for the item description malarky.  It doesn't work the way as it says because it was never intended to work that way.  The description is wrong, buuuuut there is more to it than that as the untangling involves adding descriptions that should have existed.  Here's what I said in my thread about it:

Quote
-After combing through Itemizer and weapon translations, I've found that BraveSword doesn't work as the description says because it was the wrong description.  Let me explain: weapon descriptions tend to run duplicates of others, for example if one is just {null} all blank ones just have {dup hexcode} tag to copy that instead of using another 00 for it.  The thing is that BraveSword's description is in it's slot and Demon Hit/the new Masamune copy from it.  As for the item properties, BraveSword's status is just like any normal weapon therefore it should instead be that Demon Hit only uses it's own description.

-Speaking of Masamune, it's actually supposed to have it's own special description due to it being important.  It's not much, just a "Sword forged by Melchior" sort of thing, but it's a description that no other weapon has as the original text did not have unique descriptions outside of effect details.

The New/upgraded Masamune also has a different type of description, a "powered up" sort of thing.  I had adapted this to my own text for Masa and Mune, so I can't really help much with ideas on that.
« Last Edit: February 16, 2018, 11:57:49 am by Chronosplit »

ThegreatBen

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Re: Chrono trigger plus
« Reply #343 on: February 13, 2018, 08:32:48 pm »
Youre right, it has its own unique description but for some reason carries the "2x damage v mag" is there any easy way to fix this?

Chronosplit

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Re: Chrono trigger plus
« Reply #344 on: February 13, 2018, 09:41:21 pm »
Youre right, it has its own unique description but for some reason carries the "2x damage v mag" is there any easy way to fix this?
1. In Temporal Flux, look at the item names in your strings.  Find BraveSword, Demon Hit, Iron Sword, and both Masamune's hex numbers to the far left of your list.
2. Copy the description in BraveSword's number in Item Descriptions.  Paste this into Demon Hit's slot, and that gives Demon Hit it's description.  That's right, the description matches the item on this list by hex number.
3. Go to where Iron Sword is in Item Descripitons (it duplicates BronzeEdge's which is {null}, all of Frog's normal weapons do it this way), copy that description and paste it to where BraveSword's number is.  That makes BraveSword normal.
4. The first Masamune you find in the list should be the original one you give Frog.  The second one is the powered up version.  How you handle this is up to you; you can just do the same to the new Masamune as with BraveSword, or you can give both a completely new one.  You should be able to add description lines and save as usual no problem (so long as they aren't too long or anything, it's simple to test as looking at it in a save).  After you're done, save as normal.

While you're at it, you can also make Power Meal less "recovers from" (that's easy to spot, it's the only item with the ? in the description and actual items start after all equipment) but this can be a side thing.

EDIT: Oopsie.
« Last Edit: February 13, 2018, 09:58:59 pm by Chronosplit »

ThegreatBen

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Re: Chrono trigger plus
« Reply #345 on: February 14, 2018, 11:05:54 pm »
Thanks Chronosplit, I'll give it a shot tomorrow, on the plus side Pelapas has confirmed pretty much all known bugs are fixed in the beta.

The Black Omen is currently only fightable once, this is not intentional and I will try to fix it.

2tack

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Re: Chrono trigger plus
« Reply #346 on: February 15, 2018, 10:52:28 am »
Any news on a working new playable character?

Mauron

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Re: Chrono trigger plus
« Reply #347 on: February 15, 2018, 03:03:47 pm »
I'm nearly done with Hi-Tech, and will be moving on to the 8th character patch after that.
Mauron wuz here.

Vanya

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Re: Chrono trigger plus
« Reply #348 on: February 16, 2018, 12:25:04 am »
Cool to know it'll be worked on. :beer:

Chronosplit

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Re: Chrono trigger plus
« Reply #349 on: February 16, 2018, 12:07:34 pm »
Thanks Chronosplit, I'll give it a shot tomorrow, on the plus side Pelapas has confirmed pretty much all known bugs are fixed in the beta.

The Black Omen is currently only fightable once, this is not intentional and I will try to fix it.
No problem!  Here's what Frog's weapons ended up looking like on mine for reference, probably should've done this before (UIs won't match because Wine, note that I referenced the new Masa and Mune speech on my own work so that won't fit Plus).


(Oh, note that 3A isn't actually BronzeEdge but an empty space between Arms and Frog's Swords.  So I wasn't completely correct there as BronzeEdge uses the dup too after looking at it, but it still works the same way.)
« Last Edit: February 16, 2018, 12:16:29 pm by Chronosplit »

ThegreatBen

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Re: Chrono trigger plus
« Reply #350 on: February 21, 2018, 09:00:08 am »
Quick update, fixed the wrong tag on the Bravesword, only one or two small minor things remain for bugs, currently have optional Crono working up until the end of Magus’ castle, time to start working on singing mountain.