(Please PM me at Sarah Shinespark for feedback!)
Hello, everyone! This is my improvement project for Arcana, aka Card Master in Japan. It's one of my first and favorite RPGs growing up. Arcana is an early 90's dungeon crawler with maps that draw themselves as you progress, catchy woodwind music, and a charmingly quaint 4-element battle system: Wind beats Earth beats Water beats Fire beats Wind.
On the other hand: there's a very high encounter rate, the script is Engrishy and full of unneeded capitalization, and (as is typical of early 90's Nintendo games) it's full of religious censorship. Well hey, I can fix that! And so this started as just a script fix, until I learned to edit even more and make the game more interesting. This mod showcases edits to most of the following, because I can!
-Equipment, monster and spell statistics
-Music and sfx used
-Treasure chest contents
-Character level-up stats and spell lists
-Stage Select starting inventory
-Inventory limits (max # of items)
-Various formatted text
Thanks to rainponcho for the following:
-Decreased encounter rate (Fog Cards are still cheaper for speedrunners.)
-FastROM conversion and 37-47% faster walk speed (Most noticeable in Bintel Castle)
-Multi-levelup patch that supports carrying over leftover EXP towards the next levelPatches:
FastROM v0.4Levelup v0.3
(If you'd like to try out the multi-levelup, enemy EXP is loaded to $136B-7A in battle)
Future content I'd like to add:
-Fix armor in damage calculation. Armor does jack diddly to lower damage, and can be skipped.
-Fix a text issue where some items and spells are written with a trailing space ("learned Change Attribute to Wind .")
-Work out the damage formula and other mechanics.
Finally, here are some before-and-after pics of Vanilla compared with Seal of Rimsala v0.93. Enjoy!