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Author Topic: Final Fantasy IX, FF: Evil Mist Rebirth  (Read 2581 times)


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Re: Final Fantasy IX, FF: Evil Mist Rebirth
« Reply #20 on: August 07, 2017, 09:47:51 am »
True but didn't know if that'd change anything or not


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Re: Final Fantasy IX, FF: Evil Mist Rebirth
« Reply #21 on: August 08, 2017, 04:45:46 pm »
No bugs, nothings. No bad changes nothing.
Okay my current progress as of right now:

Now includes workable, non-buggy, HD battle backgrounds and NPCs with lossless detail, no "oil-paint" feature.

11 new models, including a new Beatrix model boasting a CGI style model.

Whole new set of weapons.
From FFXII to fit new mod settings.
Includes bow and arrows now.

22 new FMVs rendered in 1080p to fit the new setting.

3 new Menu designs~2 for EMR, 1 for EMR Vanilla version II.

Extra features including:
Evil Mist Rebirth: Vanilla Version II - with Vanilla PSX sound Mod and PSX vanilla character sprites. (Useable with the vanilla version of FFIX)

Other Evil Mist Rebirth features ranging from different teasers of my personal game, Evil Mist Rebirth.
And extra side-game, "Mist Resurrection". The string of events after the initial events of Evil Mist Rebirth.

CGI music videos for >teasers< approaching the release of EMR, I love to do on the side.
3 of these feature Beatrix.
2 of these feature revamped FFIX characters redesigned by me.
Spoiler; one of these features both my characters and FFIX simultaneously.

Current Progress?
Vanilla Version Sound Mod nearly complete.

9 of 11 models finished. Just finished up the new Beatrix model yesterday. No screenshots until all are finished.
13 of 22 FMVs completed.
Other movies not done.

Extra Scenes/Hunts:

2 out of 42 total hunts completed. Generally, I want all 42 hunts implemented but with some limits, it may not reach 42.
So, extra scenes and hunts are split for reach-ability.

Usually, a release would be held off until a Memoria-HW compatibility comes as Memoria has features that are must-haves, as well as the scaled UIs.
But if it cannot come soon enough, there'll be an update after the initial release with said features/fixes etc.

Okay, my blueprint progress, laid out. Back to work.

The "Disc 5" setting is a hope in the future, but not an easy go for.

August 14, 2017, 03:55:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Extra Scene from FFIX:EMR.
Currently the longest running scene so far.
Compatible across all fields Disc 1-4, no bugs.
No errors.

Manipulated field camera angles in this version for a 'teaser'.
« Last Edit: August 14, 2017, 03:55:18 pm by vivi_carol »


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Re: Final Fantasy IX, FF: Evil Mist Rebirth
« Reply #22 on: August 16, 2017, 06:11:57 am »
Party Update:
Based on player's progress, you'll have the option to have any character ranging from all 12:

fight alone for greater experience and even more challenging diffuclty.
It's now possible to have Beatrix fight solo throughout Disc 4, Memoria except the final boss.

*EMR Only*

Tiny Spoiler:

One player has the ability to achieve "permanate trance". <Hyperactive state> -- trance bar disabled.
A method worked only for this character merging all their abilities to higher set.
It will be for this character only.


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Re: Final Fantasy IX, FF: Evil Mist Rebirth
« Reply #23 on: August 28, 2017, 12:47:33 am »
Little Update,
Memoria+HW functions working simultaneously??
I got widescreen support and faster battle swirl. Font edit and BattleFPS whilst keeping >some< of Hades Workshop's functions intact.



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Re: Final Fantasy IX, FF: Evil Mist Rebirth
« Reply #24 on: September 11, 2017, 03:18:26 pm »
Finally! Everything's complete.
Now onto more important matters.

September 13, 2017, 02:37:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)

Vanilla Sound Mod Done.
I figured, waiting until EMR gets fully completed was gonna be too long so...
That's not all...

Final Fantasy IX, Facing Fate Evil Mist Rebirth-Debut v. 1.1:

Of course way earlier than expected, FMVs and Models are not completed yet. But a model importer will never come anyways and I've been busy with other things, and Tri3fecta's already done with me, so, I'll just update the mod if anything else turns up, including Memoria-HW compatibility hopefully one day.
If a model importer shows a bit of progress, I may have the drive again to finish the outfits, but not now.

I used the free time I had today to prepare EMR's initial, Version 1.1 release. Took waaaaaay longer than expected, but I got it done, and now my free time's up.

If a Model importer comes, an update is made. 10 out of 11 models are done. One of them, I keep on changing her outfit, cause I can't decided which one's best tho, like... anyways.
Memoria-HW compatibility: update comes. etc.
(When I have the time)

Here it goes:

Hi! If you found the mod I decided to share in the 'archives', I do hope you enjoy it, as much as I did making it. Everything in this mod was done from the heart. If I have free time more often, I'll update possibly.
Remember this mod is bringing a new experience to FFIX players. Please, do keep that in mind if you play it.
And please, Do NOT come to me saying:

"I don't like the music choice OR can I change the music~no you may not.
The music was selected by me and only me because I liked it and that's what matters.

And lastly, remember, if you know you're not gonna like it, leave it alone, don't play it, and continue on with yourself.
And if you do like it, that's what matters the most, you had fun!

*About save files:
Of course you can, but it may cause a bunch of glitches and missing abilities and make things feel, out of place. Like Alternate Fantasy, start a new game and get the full enjoyment.

Do not use the vanilla sound mod with this either, it will not make any sense.

*If you've found this mod, and shared it, don't even forget where it originally came from. That's all I ask.

*See in game credits.
« Last Edit: September 13, 2017, 02:37:32 am by vivi_carol »