Hello! I just released the first version of my randomizer for the DS Castlevania games, DSVania Randomizer.
You can download it here:https://github.com/LagoLunatic/dsvrandom/releases/latest
It has options to randomize:
- Enemy Locations
- Enemy Drops
- Boss Souls
- Equipment Stats
- Weapon Behavior
- Consumable Behavior
- Skill Stats/Behavior
- Shop Items
- Wooden Chest Items
- Weapon Synthesis
- Enemy Stats
- Enemy Animation Speed
- Red Soul Walls
- Starting Room
- Room Connections
- Area Connections
As well as some buggy, experimental options:
- Boss Locations
- Enemy AI
- Skill Sprites
It also comes with several optional game tweaks, such as fixing bugs from the original games, opening the world map in OoE, and revealing the locations of all breakable walls.
It's been in beta testing for months, so most noteworthy bugs should be ironed out, and the game should always be completable.
Except for the experimental options - those are still very buggy and most seeds are unwinnable with those on.
If the program isn't launching for you make sure the path you put the program in doesn't have any unicode characters in it, only normal ASCII characters work. Also try both the normal (32-bit) version and the 64-bit version.
If you think you've gotten stuck in the game and can't progress, you should first check the FAQ in the readme
, which mentions some tricks you may need to get past certain spots.
Any bug reports/feedback would be much appreciated.
When reporting a bug, you should also tell me the seed, randomizer version number, and all the options you checked so I can reproduce it. The easiest way to do that is to copy paste the relevant entry from the spoiler log (located at /logs/spoiler_log.txt), which lists all of those.