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Author Topic: Last Bible 3 Translation Project  (Read 4104 times)

Tom

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Re: Last Bible 3 Translation Project
« Reply #20 on: June 22, 2017, 10:33:45 pm »
I'm glad the in-dialogue pausing effect is popular. The more games that use it, the better!

Black Iris asked about the differences between Last Bible and classic Megaten. I'd have to say the general fantasy atmosphere and art direction are pretty obvious differences, as well as the fact that there aren't any first person dungeons, Last Bible S aside.

I'd say that Last Bible S is Megaten mixed with Wizardry, and the rest of the Last Bible series is Megaten mixed with "Lufia."

ginbunbun

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Re: Last Bible 3 Translation Project
« Reply #21 on: June 23, 2017, 10:43:15 am »
Dude I love Lufia 1 and 2. Thank you for working on this. I'm even more excited now.

praet

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Re: Last Bible 3 Translation Project
« Reply #22 on: June 25, 2017, 04:55:29 am »
Thank you for taking on this challenging project Tom. The music in that intro is gorgeous - piece that begins during that cliffside flashback.

Tom

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Re: Last Bible 3 Translation Project
« Reply #23 on: June 26, 2017, 06:58:41 am »
The project has been incredibly fun so far, but I'm sure it'll be a pain once I get to the negotiation text. I'll cross that bridge when I come to it.

The main problem is that I have so many projects to work on, each with their own obstacles, in various stages of completion, most of them pretty much fully translated, but not "done" by any means.

elmer

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Re: Last Bible 3 Translation Project
« Reply #24 on: June 27, 2017, 05:22:29 pm »
I'm glad the in-dialogue pausing effect is popular. The more games that use it, the better!

Thank you for mentioning the pausing trick, you talked about it at the perfect time!  :beer:

I knew that I was missing something important in the LoX translations, but since the original game didn't use any pauses, I just couldn't figure out what it was that I was overlooking.

Everything looks much nicer now that I've added that capability to the game code, and modified the script-compiler to generate the new script-codes.  :)

Tom

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Re: Last Bible 3 Translation Project
« Reply #25 on: June 30, 2017, 12:40:48 am »
I'm pleased to hear I inspired you to add that last little bit of flourish to your LoX translation projects, Elmer. Can't wait to see your work in action!

Tom

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Re: Last Bible 3 Translation Project
« Reply #26 on: September 03, 2017, 07:02:18 am »
Here's an update:

https://twitter.com/RetroTranslator/status/904294866120695808

DDStranslation has done some great hacking work with the beast conversations - I've translated all of the response options, and about one fifth of the actual negotiation text is also translated and inserted.

TCgamerboy2002

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Re: Last Bible 3 Translation Project
« Reply #27 on: September 06, 2017, 08:52:19 pm »
Here's an update:

https://twitter.com/RetroTranslator/status/904294866120695808

DDStranslation has done some great hacking work with the beast conversations - I've translated all of the response options, and about one fifth of the actual negotiation text is also translated and inserted.

That's good to hear. :) Translating any game in the Megami Tensei series alone would be very difficult, especially when you have to do demon negotiations.

Tom

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Re: Last Bible 3 Translation Project
« Reply #28 on: September 08, 2017, 08:28:07 am »
Fortunately, the simple negotiations in Last Bible III are much less daunting than Persona 2's were in terms of size, though LB3's negotiations are partially pieced together on the fly, which comes with a unique set of challenges.

On a side note, the enemies in Last Bible are called "beasts" (majuu) rather than "demons" (akuma).

* Note: Ironically, they were called "monsters" in the official "Demon Slayer" translation.

"Demons" do exist in the Last Bible world, but they only appear under certain conditions. (Play Last Bible II to find out more about that.)

TCgamerboy2002

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Re: Last Bible 3 Translation Project
« Reply #29 on: September 08, 2017, 04:59:30 pm »
That's actually an interesting tidbit. I did not know that.

Tom

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Re: Last Bible 3 Translation Project
« Reply #30 on: October 12, 2017, 04:26:28 am »
I tried using SNES9x to record some cleaner footage, as requested.

It splits long videos into pieces, so I'm only showing a short clip this time.

https://www.youtube.com/watch?v=dkE9-_01etg

midget35

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Re: Last Bible 3 Translation Project
« Reply #31 on: October 12, 2017, 05:33:22 am »
Wonderful work. As usual - insanely high standards. Thank you, Tom!

Tom

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Re: Last Bible 3 Translation Project
« Reply #32 on: October 12, 2017, 05:51:07 am »
Thanks for the compliment, midget35!

This would not have been possible without DDStranslation's high quality hacks and tools!

I'm having a lot of fun with this project. Soon DDS will get the items fully implemented. Plus, FlashPV's working on the last remaining graphical changes (cleaning up the title screen and adding a few extra icons).

It's really exciting!

cccmar

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Re: Last Bible 3 Translation Project
« Reply #33 on: October 12, 2017, 06:26:48 am »
Wow, it's looking really good! It's amazing to see all these hidden SFC gems getting some love. Would you say that this project is harder to deal with than TMZ, from the translator's perspective? Good luck with the project. :)

Tom

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Re: Last Bible 3 Translation Project
« Reply #34 on: October 12, 2017, 08:41:47 am »
Wow, it's looking really good! It's amazing to see all these hidden SFC gems getting some love. Would you say that this project is harder to deal with than TMZ, from the translator's perspective? Good luck with the project. :)

TM Zero's dialogue never labels which character is speaking. It just has straight up words in the text window, and that's all, so you have to use context to figure out who's talking. It's pretty obvious who's saying what, though.

Last Bible III, on the other hand, pretty much always labels the speaker (unless the character is unnamed or it's not supposed to be clear who's talking) so it's slightly easier to translate in that respect.

TM Zero also had an almanac referencing real events, places, and people from all over the globe, and throughout history. I had to check a bunch of webpages to make sure that they were all named properly... Whereas with the names in Last Bible III (beast names aside) were more open to interpretation, since there aren't any official names.

KingMike

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Re: Last Bible 3 Translation Project
« Reply #35 on: October 12, 2017, 12:00:37 pm »
I tried using SNES9x to record some cleaner footage, as requested.

It splits long videos into pieces, so I'm only showing a short clip this time.

https://www.youtube.com/watch?v=dkE9-_01etg

Yes, it splits the output every 2GB. I use Windows Movie Maker to simply paste them back together. (although at least the Win8 WMM crapped on my videos when I did more complex editing stuff, like cutting sections of audio)
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