Hopefully the MSU-1 code works without any further updates. Just make sure you never use these spaces: $CD5D05 up to $CD5DA0 (this gives me 128 bytes, in case I need to increase the tracklist), $CDF9B9 up to $CDFFFF (all of it, for further code expansion, if necessary).
These spaces have all their bytes initialized to $FF in vanilla, so it's easy to check if TF moved stuff in there.
I'll note that in the readme along with the graphics area. I'm pretty sure those are the only areas I need to bring up.
Once I am confident MSU-1 works without any further issue, I might started a new project, Deus Chrono: Trigger Ex, Chrono Trigger MSU-1 Music with the Deus Ex soundtrack.
Just imagine: UNATCO Theme playing at Guardia Castle, Paris Cathedral as the Cathedral Theme, Ocean Lab Theme at the Ocean Palace, etc.
Sounds like fun!
October 01, 2019, 11:43:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Welp, here we are. I lied. New version's in the Mega, and will be uploaded soon to RHDN. Boy, does it feel good to finally get this out the door.
-Epoch’s time select now contains Prehistory and Antiquity.
-Updated the End of Time line that talks about Prehistoric minerals (the only time the era is actually referenced).
-Fixed the main ending still having a Magus’s Army reference.
And a few words about what's next:
-I guess I have some Medieval speech to tend to. But after a break, and I’ll probably make a new thread for it
where everyone can yell at me about it
. I may even tackle another game first though, I've been eyeing Pokemon Crystal for a while.
-You’ll notice that on RHDN, the version number is now Rebuilt F. F stands for final in that when talking about text, I truly do not think there’s anything left to do. I'll still be around to tackle bugfixes and the like (make sure to keep me updated if you find anything), but I think we have reached the end of what I feel Bugfix and Uncensoring can and should achieve in the script area. Even if something happened like Tomato came out with a new comparison, I would probably only do a couple of edits. Outside of typos from me or adding gameplay fixes, here’s the end of the line.
-All that said, if you'd rather things be more like the DS version or whathaveyou... my stuff is here to use, you're free to edit. If you need anything just ask.
-I’ve marked the Canoe folder with (OLD) because I’m not particularly sure about the fate of it at this point. Sorry to everyone who uses it. The age name changes throw a whole other monkey wrench in, because I already know that graphic alterations don’t play well with it (which makes sense, the patch basically coverts CT to sdd1 so fixing Sky/Dark graphics alone required 1a). With sluffy unfortunately not around, I fear that I won’t be able to do a complete update to it. On the bright side, the other patches should work just fine in every snes9x core (yes that’s right, emus that can’t use it should just pass over MSU-1).