Thanks for answering.
How clumsy I have been! How I have not noticed? Effectively in the VRAM a white Tile of 8x8 is loaded and it is the one that occupies the entire space.
Will it be a programming error or is it conscientiously placed?
I do not know what result it will have, but I will try to "locate" it and get rid of it.
February 06, 2019, 02:19:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, after playing with the code of the game for a while, I realized that this white tile fills the VRAM but does not prevent it from loading new sprites, that is, it makes them hollow, so if it is not an impediment to load bytes in VRAM, again I'm in the beginning ... Is it possible that in addition to the attribute, the sprites of the portraits of the characters have prefixed 200h bytes in some way? If not, I can not find an explanation, because there is still a lot of memory to load sprites ... In fact, originally Goku was a 16x32 sprite and I resized it to 32x32 and there is no problem loading your graphic ...
February 08, 2019, 05:26:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Although it is not very relevant, I can say that I solved it. It only remains to change it of place.