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Author Topic: Mortal Kombat Trilogy - quality hack (Saturn)  (Read 2216 times)

paul_met

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Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 03, 2017, 12:37:42 pm »
This hack brings some quality fixes to the original version of the game for Sega Saturn.
So, let see the log:

Version 1.1:
- Changed the distance of lifebars from the edges of the screen (+8 pixels).
- Corrected the coordinates of the inscription "Random select" for the 2nd player.
- Corrected Y coordinates of the characters sprites in some arenas.
- Corrected X coordinates of the background in the arena "The Portal".

Version v1.0
- Increase the screen resolution (352x240).
- Removed horizontal black bars to the bottom of some arenas.
- Tiles maps have been improved.
- Changed controls by default ("B" - block, "Y" - run).
- Unlocked menu as question mark ("?").



Link here (Please, use google translate, if you have some problems with reading.):
« Last Edit: June 09, 2017, 12:08:18 pm by paul_met »

Asaki

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #1 on: June 03, 2017, 11:16:58 pm »
Won't the status bar poke into the overscan area now?

paul_met

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #2 on: June 04, 2017, 02:23:38 am »
Won't the status bar poke into the overscan area now?
I did not quite understand the question. Specify.

Asaki

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niuus

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #4 on: June 04, 2017, 07:45:13 pm »
There's a lot of Saturn patches there. Nice! :beer:

paul_met

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #5 on: June 05, 2017, 01:04:13 am »
https://en.wikipedia.org/wiki/Overscan
So what? All ports from the arcade machines from Capcom use a horizontal resolution of 352 pixels on Saturn. Did they ever have problems with them in terms of incomplete picture display?

MathUser2929

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #6 on: June 06, 2017, 09:00:06 am »
I don't know what to do with those files. I'm supposed to insert them into the iso? Is it possible you can make xdelta patches for MKT and UMK3?

Psyklax

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #7 on: June 06, 2017, 10:09:54 am »
So what? All ports from the arcade machines from Capcom use a horizontal resolution of 352 pixels on Saturn. Did they ever have problems with them in terms of incomplete picture display?

I think the point is that although this patch would look great on an emulator or a modern HDTV, an older CRT would have overscan which would cut off the sides, so even if you can use the whole resolution then you don't want anything essential to be right on the edge. Extending the stage is fine, but putting the energy bars so close to the edge is risky. It looks great of course, but still. :)

paul_met

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #8 on: June 06, 2017, 11:41:28 am »
I don't know what to do with those files. I'm supposed to insert them into the iso? Is it possible you can make xdelta patches for MKT and UMK3?
Together with these files there is readme.txt, where it is written what and how to do. Use CDMage is the most reliable way.

I think the point is that although this patch would look great on an emulator or a modern HDTV, an older CRT would have overscan which would cut off the sides, so even if you can use the whole resolution then you don't want anything essential to be right on the edge. Extending the stage is fine, but putting the energy bars so close to the edge is risky. It looks great of course, but still. :)
I will repeat once again - the fighting games from Capcom used the identical resolution horizontally. Would developers use all available screen space, knowing that part of the image can be clipped? In addition, you need to try very hard to find such an old TV, on which there may be problems with overscan. And really play on it - it's generally pointless.
« Last Edit: June 06, 2017, 11:54:10 am by paul_met »

Gemini

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #9 on: June 06, 2017, 01:31:04 pm »
Overscan is an issue (CAPCOM rearranged bar layouts quite a because of the original h-res being wider), but you will also get a distorted screen ratio by just increasing on one side.
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paul_met

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #10 on: June 06, 2017, 04:20:43 pm »
Not only Capcom games uses 352 pixels horizontally. Many other games do this (or 704 in Hi-res), for example:
    - Dark Savior
    - Fighters Megamix
    - Fighting Vipers
    - Golden Axe the Due
    - Last Bronx
    - Madou Monogatari
    - Sonic R
    - Virtua Fighter 2
    - Grandia
    - Panzer Dragoon Saga
    - Burning Rangers
    - DEAD OR ALIVE
    - Radiant Silvergun
    - Tomb Raider
    ...and more.
« Last Edit: June 06, 2017, 04:26:27 pm by paul_met »

Dr. Mario

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #11 on: June 06, 2017, 05:43:44 pm »
Those games all might use that resolution, but they probably don't place any important information in the overscan area. Really all anyone is saying is that the health bars need squeezed in a little so that they won't get cut off, if that's even possible. If it isn't, then oh well, you did all you can do. As a side note though, most people who would want to play a rom hack on original hardware probably intend on using a CRT, as newer televisions will have signal delay from converting an analogue signal to a digital one.
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niuus

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #12 on: June 06, 2017, 10:58:11 pm »
Those games all might use that resolution, but they probably don't place any important information in the overscan area. Really all anyone is saying is that the health bars need squeezed in a little so that they won't get cut off, if that's even possible. If it isn't, then oh well, you did all you can do. As a side note though, most people who would want to play a rom hack on original hardware probably intend on using a CRT, as newer televisions will have signal delay from converting an analogue signal to a digital one.
I certainly do care about the safe zones on overscan, as i play on a CRT TV+my PVM, and occasionally on a LED TV.

paul_met

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #13 on: June 07, 2017, 01:12:59 am »
Really all anyone is saying is that the health bars need squeezed in a little so that they won't get cut off, if that's even possible
Of course, it is possible, because the X-coordinates of the lifebars are already changed in this hack.

Dr. Mario

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #14 on: June 07, 2017, 09:51:26 am »
Ah, I see that. Yeah, my personal suggestion is to revert the lifebars back to the original locations, and then keep everything else the way you have it, and it would be pretty perfect.
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MathUser2929

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #15 on: June 07, 2017, 09:59:18 am »
I dunno why people won't let him make his hack HD. CRT's are obsolete.

Isao Kronos

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #16 on: June 07, 2017, 01:26:49 pm »
I dunno why people won't let him make his hack HD. CRT's are obsolete.
sorry that we can't all be loaded enough for hdtvs, kiddo

Rodimus Primal

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #17 on: June 07, 2017, 01:52:00 pm »
Ah, I see that. Yeah, my personal suggestion is to revert the lifebars back to the original locations, and then keep everything else the way you have it, and it would be pretty perfect.

I second that. There's no need to move them. Just the backgrounds being expanded is perfect.

niuus

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #18 on: June 07, 2017, 02:38:52 pm »
Ah, I see that. Yeah, my personal suggestion is to revert the lifebars back to the original locations, and then keep everything else the way you have it, and it would be pretty perfect.
This. That's the only change that should be done, the rest is pretty great!

I dunno why people won't let him make his hack HD. CRT's are obsolete.
Research a bit: CRT televisions and Professional Video Monitors are THE BEST way to play and enjoy classic retro games, since those games were natively made for that tech, and use their resolution. There's no way around for that. While you can upres and apply filters and stuff in emulators, it's not the same unadulterated experience, and sometimes causes glitches here and there, specially input lag. Playing on the real console is almost always the best and most enjoyable way to play, specially taking into account that not all emulators are 100% compatible (Saturn comes to mind). CRT tech might not be 4K/8K/12K Ultra Omni MegaZord HD, but it will be decades before it ceases to completely exist.

sorry that we can't all be loaded enough for hdtvs, kiddo
Also, this.

Psyklax

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Re: Mortal Kombat Trilogy - quality hack (Saturn)
« Reply #19 on: June 07, 2017, 02:58:12 pm »
I dunno why people won't let him make his hack HD. CRT's are obsolete.

On a forum devoted to hacking old consoles, especially ones such as the NES, this is an extraordinary statement. I've got a small CRT and a Famiclone, and I'd play that instead of an NES Classic on an HDTV every time. Consoles from that era were designed with a CRT in mind. To say CRTs are obsolete is to say those consoles are also obsolete.