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Author Topic: Super Mario Unlimited - DELUXE Edition.. in progress  (Read 1568 times)

frantik

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Super Mario Unlimited - DELUXE Edition.. in progress
« on: April 14, 2018, 02:12:13 am »
Been a long while since I did some rom hacking, but lately I've been back into playing NES on my Powerpak and I noticed that Super Mario Unlimited doesn't look that great using the actual hardware.  All of the color choices were made using FCEUX default palette, which is way off from the hardware. So the colors need to be updated.. and while I'm at it, might as well fix a few other little things which have bugged me since I released the game

Planned changes so far:

1. Update colors and graphics to look best on real hardware
2. Change hidden power up blocks (which are unlocked by collecting mario coins) to be visible instead of hidden.  This way it will be more obvious what the point of collecting the mario coins is
3. Add an attempts counter/death counter
4. Change the 100 coin invincibility (star man) to just invulnerability (like when you get hit).. this way when you collect the 100th coin in midair, you will still be able to stomp and jump off enemies
5. Maybe make a few of the mario coins easier to collect.. there's as least once which is super tricky

If you've played the original hack and have any other suggestions for changes, please feel free to mention them.  It's still supposed to be the same game so I'm not going to make any major changes, just want to give it a little more polish



Stay tuned!

zacmario

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #1 on: April 14, 2018, 10:14:01 am »
whoa, never thought I would see you hacking again. Welcome back!

Eden.GT

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #2 on: April 15, 2018, 09:50:38 pm »
Damn, such a rare sight to see a SMB hacker who was inactive for so long to be risen again!

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #3 on: April 24, 2018, 09:51:25 am »
Replaced the score with an "attempt counter".. basically the same thing as a death counter but a little less morose.   :P  I'm gonna also get the mario coin count in the HUD instead of showing the count at the end of every castle as well.  Speaking of which, I found a bug in the SMU code related to showing the coin count in the castle.. I'm surprised that the bug doesn't cause more problems but every once in a while it causes the game to hang at the end of a world


altoiddealer

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #4 on: April 24, 2018, 10:53:07 am »
I absolutely loved SMB Unlimited, until I got to (if memory serves me right) 8-3.

I just couldn't solve the puzzle, even after a few dozen attempts :banghead:

You told me the solution awhile back, but I never found the motivation to pick the hack back up and finish it.

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #5 on: April 25, 2018, 12:18:54 am »
I absolutely loved SMB Unlimited, until I got to (if memory serves me right) 8-3.

I just couldn't solve the puzzle, even after a few dozen attempts :banghead:

You told me the solution awhile back, but I never found the motivation to pick the hack back up and finish it.

Well maybe the new version will give you a good reason to try again.  And yeah the final "puzzle" is a bit hard to figure out; I should have maybe done something earlier in the game like that to maybe give a clue what you're supposed to do.  That has been one of the biggest sources of complaints/criticism about the hack.

w7n

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #6 on: April 25, 2018, 04:04:18 am »
Kudos for that.
And btw, in case your PM inbox is full (some earlier post indicate that but probably not anymore) and can't receive my msg, please tell me.
« Last Edit: April 25, 2018, 04:56:35 am by w7n »
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Eden.GT

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #7 on: April 25, 2018, 06:55:17 am »
Some minor things I noticed in the original version of Super Mario Unlimited, that could be fixed in the Deluxe version:

- After pausing the game and resuming, entire music and sound effects are muted up to several game seconds. Not as short like in the original SMB.
- In 8-5, if you're not reaching to the scroll stop object at the Bowser fight, even when five fireballs are shot, Bowser would not faint. I hardly think this is intended.
- "Powerup obtained" sound effect is slightly distorded due to different music tone colours in the hack.

A user playing the hack on a PowerPak might be unable to complete all levels due to the unexpected, fiendish difficulty the hack vigorously progresses soon afterwards. I once tried playing through the whole hack warpless, savestateless, etc. and I can say that I spent roughly somewhere around two hours on it, especially the last world, where it gets even more difficult than SMB2J, harder than the levels look themselves (mind you, I was forced to use Big Mario's underwater duck glitch at the last level). A good suggestion is to tone down the difficulty a bit for the sake of enjoying the hack over frustrating it for most players (only if you want to), coming from a top-tier player here.

Replaced the score with an "attempt counter"..
Even if you were to keep this decision, be sure to remove the score point sprites.
« Last Edit: April 25, 2018, 07:12:02 am by Eden.GT »

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #8 on: April 25, 2018, 09:11:39 am »
Kudos for that.
And btw, in case your PM inbox is full (some earlier post indicate that but probably not anymore) and can't receive my msg, please tell me.

I got your message, what you're working on looks insane! 

April 25, 2018, 09:34:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)

- In 8-5, if you're not reaching to the scroll stop object at the Bowser fight, even when five fireballs are shot, Bowser would not faint. I hardly think this is intended.


this is intended, because otherwise the scroll stop will trigger after you beat bowser.  Plus it's too easy to hit bowser from a distance.  But maybe some kind of indication showing he is vulnerable would be good, i'm not sure though

And I hear you about the difficulty, I'm not planning on changing levels around much though.  Just having the hidden power ups visible makes it a little easier, if you're collecting all the mario coins at least
« Last Edit: April 25, 2018, 09:34:14 am by frantik »

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #9 on: May 04, 2018, 07:46:53 am »
added the Mario Coin counter in the status bar area, and also added a little star to indicate that you have collected the current level's Mario Coin, which will be added to the tally once you complete the level.  I'm not totally happy with the star graphic but I can't think of anything else to obviously indicate that you have collected the coin.

I also changed the star power so you can still stomp enemies while you have star power.  It's a little weird since you can't just mindlessly run and jump through enemies since you will bounce off of them, but it's better than switching the star man for simple immunity.


vhr2121

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #10 on: May 04, 2018, 05:58:29 pm »
Yo frantik! I played your original hack and I liked it. I'm looking forward to your Deluxe edition. I'm a bit curious of how that star power thing will work. And I kinda like the little star on the Mario coin counter. But maybe if you change its color, it might work out? I dunno...

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #11 on: May 04, 2018, 11:35:16 pm »
But maybe if you change its color, it might work out? I dunno...

Yeah I would like it to be a different color but my options are white, black or blue (and the blue is sometimes red depending on the palette).   White without a border doesn't contrast enough with the sky and if I want to add a border then I have to make the star smaller and I don't like the way it looks.

I could move it over one tile and then I could make it any of the background colors, but I like it next to the number.  I can't move the coin counters to the right or else the coin graphics won't be the right color.. you can only color the tiles in groups of 2x2.  The other option is make the indicator a sprite but I dunno about that.  No really good options yet, the blue star is the best so far

Quote
I'm a bit curious of how that star power thing will work.

It's just like normal star power except you can still stomp enemies (and kick shells too).  I'm not 100% on using it yet but I probably will. 

dACE

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #12 on: May 05, 2018, 09:23:31 am »
added the Mario Coin counter in the status bar area, and also added a little star to indicate that you have collected the current level's Mario Coin, which will be added to the tally once you complete the level.

Why not simply (assumably) change the palette of the counter - so it will appear in blue (instead of white) when you have collected the coin?

/dACE

frantik

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Re: Super Mario Unlimited - DELUXE Edition.. in progress
« Reply #13 on: May 05, 2018, 03:11:17 pm »
Why not simply (assumably) change the palette of the counter - so it will appear in blue (instead of white) when you have collected the coin?

/dACE

I can't change the mario coin counter color without also changing the regular coin counter color unfortunately