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Author Topic: Super Mario Land 2 DX [Updated to v1.8.1]  (Read 175757 times)

PsxFan107

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #460 on: May 04, 2018, 09:35:27 pm »
Just finished playing through and man it is SO much better with the new fixes. Thank you for your magnificent work on this hack! I did however find a small bug at the very end. If you press select when standing at the castle (final level), the game will hang.

mushguy

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #461 on: May 05, 2018, 01:25:47 am »
I can confirm, too. I can finally get it to work with the Virtual Console injector. Thank you very much for your work! :thumbsup:

bL4sT

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #462 on: May 05, 2018, 02:40:44 pm »
Works like a charm on OhBoy now and runs even better than before.

Thank you. :)

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #463 on: May 05, 2018, 06:15:04 pm »
I just submitted v1.7 fixing it and including a patch for the Japanese ROM  :beer:

Special

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #464 on: May 05, 2018, 07:18:02 pm »
Fixing what? I'm getting sick of all this updating.

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #465 on: May 05, 2018, 07:42:51 pm »
Fixing what? I'm getting sick of all this updating.
Fixing the small bug that was reported for 1.6. And I'm extremely sorry to have bothered you with "all this updating".

Shade Aurion

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #466 on: May 05, 2018, 08:19:27 pm »
Fixing what? I'm getting sick of all this updating.
Way to earn your name

Thanks Toruzz ^_^

PsxFan107

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #467 on: May 06, 2018, 12:18:32 am »
Thanks for the quick fix toruzz!  Also, it seems that garbled gbc only screen happens on emulators that were effected by the 1.5 compatibility issue. I tried it on VBA 1.8.0 beta 3 and a couple of other emulators and got the same result.

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #468 on: May 07, 2018, 03:54:59 am »
Thanks for the quick fix toruzz!  Also, it seems that garbled gbc only screen happens on emulators that were effected by the 1.5 compatibility issue. I tried it on VBA 1.8.0 beta 3 and a couple of other emulators and got the same result.
Do you mean this screen?


It works just fine :S

Chronosplit

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #469 on: May 07, 2018, 03:31:47 pm »
Do you mean this screen?


It works just fine :S
Hmm... no problems here after switching between Game Boy and Game Boy Color mode.  Both in Sameboy and mGBA, the latter of which was affected by bugs in previous versions.
« Last Edit: May 07, 2018, 03:37:06 pm by Chronosplit »

Psycho Fox

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #470 on: May 07, 2018, 05:08:44 pm »
Fixing what? I'm getting sick of all this updating.

^
You know you don't have to update it, don't you?

Anyway, thanks, toruzz for your continued work and attention to detail.  I appreciate your sharing your work too. :)


PsxFan107

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #471 on: May 07, 2018, 08:33:13 pm »
@toruzz Yes, that screen.

I can confirm that it now works fine with goomba color! Except for the screen that says "This romhack can only be played on a Gameboy color." (With goomba color set to GB Mode, it looks like a glitchy mess). Thanks for the update!

Edit: I just noticed that said issue about the GBC only screen is more than just a graphical bug. The game can actually be played with scrambled graphics on goomba color if the emulator is in GB mode instead of correctly showing the proper screen.


VBA-M:



Goomba Color:

   
« Last Edit: May 07, 2018, 08:39:55 pm by PsxFan107 »

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #472 on: May 07, 2018, 10:00:38 pm »
Thank you again for your kind words, guys :beer:

I'll probably focus on Kaeru no Tame ni Kane wa Naru DX from now on.

@toruzz Yes, that screen.
I can confirm that it now works fine with goomba color! Except for the screen that says "This romhack can only be played on a Gameboy color." (With goomba color set to GB Mode, it looks like a glitchy mess). Thanks for the update!

Edit: I just noticed that said issue about the GBC only screen is more than just a graphical bug. The game can actually be played with scrambled graphics on goomba color if the emulator is in GB mode instead of correctly showing the proper screen.


VBA-M:



Goomba Color:

   
Sorry, I totally missed that post!

This is basically what you get from forcing any GBC game into GB mode (e.g. https://www.youtube.com/watch?v=Br9KYkSZA3E), and that's why the "not compatible" screen is there  :P

I use the $FF47 register to detect if the hardware is GB/SGB or GBC (which admittedly isn't the best way), and apparently Goomba Color doesn't emulate it properly. But honestly, I don't think it's worth making up for this on the hack.

PsxFan107

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #473 on: May 07, 2018, 10:59:17 pm »
I know that's why the screen comes up. I was just trying to say it's bugged out. Oh well.

caninis

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #474 on: May 08, 2018, 12:00:41 pm »
I notice on the toy mario zone overworld map, the mario player takes on a different color - the black on mario becomes lighter aswell the circle mark to indicate a stage complete becomes lighter than on other zone maps

on the original super mario land 2 this doesnt happen so I thought Id just point it out

Mattiac

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Re: Super Mario Land 2 DX [Updated to v1.6]
« Reply #475 on: May 10, 2018, 02:10:18 pm »
Do you mean this screen?


It works just fine :S

I still think you should add the word "Sorry" in the beginning, Toruzz-san!

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #476 on: May 10, 2018, 06:32:46 pm »
I notice on the toy mario zone overworld map, the mario player takes on a different color - the black on mario becomes lighter aswell the circle mark to indicate a stage complete becomes lighter than on other zone maps

on the original super mario land 2 this doesnt happen so I thought Id just point it out
Yes, that's intended. If both Mario and Toy Mario had black outlines you wouldn't be able to tell them apart.

I still think you should add the word "Sorry" in the beginning, Toruzz-san!
But I'm not sorry!  :P

More seriously, I used the same language as most warning screens: http://www.vgmuseum.com/features/warn/

Aynezz

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #477 on: May 12, 2018, 10:50:16 am »
I just wanted to share the box I made for this hack :)
https://photos.app.goo.gl/eQrFkd4pjbFDi4gV2

Thanks a bunch for the most impressive GB hack to this date, toruzz. Looking forward to FTFTBT  :thumbsup:

swiftone

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #478 on: May 14, 2018, 02:03:07 am »
Just a quick confirmation that 1.7 is working fine on Goomba on my Everdrive GBA X5.  Greatly appreciate the compatibility fix!  This hack is a thing of beauty.

Montblanc

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #479 on: May 14, 2018, 10:05:26 pm »


I'll probably focus on Kaeru no Tame ni Kane wa Naru DX from now on.


Does that mean that the ROM with the classic items and the feather fire Mario is cancelled?  :-\