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Author Topic: Super Mario Land 2 DX [Updated to v1.7]  (Read 93448 times)

papermanzero

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #400 on: February 12, 2018, 04:48:05 am »

I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.


I already thought about that limitation. I think Nintendo had the same issue, why they introduced the black and white sprite.





Your choice is also great. It is a mixture of both.
However it is a little bit strange compared to later game entries like Wario Land 2, Wario Land 3, because it is not the original color scheme. That's all. ^^

In general it is a minor issue. :-)

ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #401 on: February 12, 2018, 11:24:30 am »
Something minor I noticed.
In the overworld map, Mario has his overall buttons painted red, while Luigi has them painted in beige.
I assume the buttons are supposed to be painted beige to mimic a clear colour for the buttons, but when Mario is standing still in his overworld sprite, his buttons are red, only when he moves left or right, the buttons switch colours to beige. :P

NES Boy

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #402 on: February 12, 2018, 01:38:46 pm »
I'd like to see that you change the "Thanks for Playing" image at the end of the game so instead of that jumping sprite of Mario's it uses the sprite seen at 4:01 of this video of the GBC Promo video. I mean, Wario gets a special pose (the "Thumbs up"), so why shouldn't Mario?

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #403 on: April 21, 2018, 10:43:57 pm »
SML2DX v1.5 is up :beer:
Grab it here: http://www.romhacking.net/hacks/3784/

v1.5 changelog:
- Complete hack rewrite. It should be more stable now.
- Fixed: Macro Zone 2: Palettes for the hidden coins at the end of the level
- Fixed: Mario Zone 3: Palettes starting from the checkpoint
- Fixed: Tatanga Fight: Mario & Luigi palettes
- Fixed: Wario Fight: Carrot is always shown properly
- Fixed: Hippo Beach: Upper blocks
- Fixed: Space Zone secret level: Mario & Luigi palettes
- Fixed: Demo levels after dying with Luigi
- Fixed: Wario actually removes his shoe when defeated
- Fixed: Screen tearing on palette changes
- Fixed: Switching character on Secret Levels
- Fixed: Mario & Luigi's eyes on the overworld
- Improved: Most palettes
- Improved: Wario's sprites
- Improved: Tenboudai Course palette transitions
- Changed: Tree Zone 1 tile arrangement (to hide Spikey's sprite limitations)
- Added: Fade-in/fade-out to white and black effects
- Added: Support for SML2 randomizer: http://sml2r.download/
- (A lot of) other minor stuff

Shade Aurion

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #404 on: April 22, 2018, 07:25:22 am »
Yaaaay! Thanks dude. Do you think this will be the last update?
Looking forward to your For the Frog The Bell Tolls project too <3

lastdual

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #405 on: April 22, 2018, 09:17:31 am »
Is anybody else getting a crash/reset upon ringing the bell and finishing the first stage? Happening for me on both BGB and VBA-M.

mikeprado30

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #406 on: April 22, 2018, 02:39:44 pm »
Great timing for this update, toruzz!  :thumbsup:

MKDSmaster91

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #407 on: April 22, 2018, 04:29:51 pm »
I'm getting a reset bug on BGB when I complete the first level with the bell!
For now though, complete the level without ringing the end bell and it will take you onto the overworld map!

Geoshi

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #408 on: April 22, 2018, 05:25:47 pm »
Yaaaay! Thanks dude. Do you think this will be the last update?
Looking forward to your For the Frog The Bell Tolls project too <3

I believe he is making a final version with multiple patches such as having the feather form for the Fire Mario Bros + Wario and stuff alternate stuff.

Eggplantus

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #409 on: April 22, 2018, 07:55:19 pm »
Is anybody else getting a crash/reset upon ringing the bell and finishing the first stage? Happening for me on both BGB and VBA-M.
Not just in the first stage. Also occurs with the mouse bonus stage, and it can cause save data to be erased. Also, I have encountered some weird issues with the file select screen. First off, I cannot access Easy Mode (though it works fine through GameShark) and I can't always select Luigi correctly. Sometimes, the game crashes, other times I am sent to the opening stage as Luigi with no lives. The first slot will be overwritten if the stage is completed or Luigi dies without ever collecting a 1-Up.
« Last Edit: April 22, 2018, 08:20:55 pm by Eggplantus »

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #410 on: April 23, 2018, 02:37:11 am »
Thank you for reporting the bugs, guys. I made some last-minute changes and somehow broke a couple of things. I'll release a fix in a couple of days.

At the moment I've been reported two bugs:

· The game hangs when loading the conveyor Bonus Stage
· You can't access easy mode

I believe he is making a final version with multiple patches such as having the feather form for the Fire Mario Bros + Wario and stuff alternate stuff.
This is correct  :beer:

Eggplantus

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #411 on: April 23, 2018, 05:34:28 am »
Crashing during or after the mouse Bonus Stage.
Weird things happening when trying to change to Luigi on the File Select.

bL4sT

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #412 on: April 23, 2018, 11:53:53 am »
This version (v1.5) isn't working on the OhBoy emulator on my GCW Zero, while the older version (v1.12) was working flawlessly.

By the way, this color hack looks amazing. Keep up the great work.

Shade Aurion

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #413 on: April 23, 2018, 12:11:36 pm »
Sweet! Thanks Geoshi and Toruzz ^_^  :beer:
« Last Edit: May 13, 2018, 08:16:43 am by Shade Aurion »

Special

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #414 on: April 23, 2018, 03:04:33 pm »
Any place to get the patch for v1.12 since RHDN doesn't keep backups or previous versions?

Tsukiyomaru0

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #415 on: April 23, 2018, 08:11:04 pm »
Unknown Opcode FC at 54EA (581D on a blank battery file) when trying to switch to Luigi on file select with VBA 1.8 Beta 3

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #416 on: April 24, 2018, 02:45:37 pm »
I'm already bug-testing v1.5.1. If everything works as expected it will be updated later today.

Special

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #417 on: April 24, 2018, 03:21:00 pm »
Thanks for your hard work. A lot do appreciate it.

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.5]
« Reply #418 on: April 24, 2018, 05:31:57 pm »
SML2DX v1.5.1 has been submitted  :beer:

Changelog:
- Fixed: Bonus stages crashes
- Fixed: Switching characters on the Overworld
- Fixed: Easy mode is accessible again
- Fixed: Sound when switching characters on the save selection screen

swiftone

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Re: Super Mario Land 2 DX [Updated to v1.5.1]
« Reply #419 on: April 24, 2018, 05:52:20 pm »
Is anybody having trouble getting this to run on a GBA x5 everdrive? I've got goomba and all my other gb and gbc roms run fine.  I also patched the Super Metroid 2 DX rom and that runs fine too.  I'm also patching Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!].gb with multipatch. 

My patched rom works on open emu, but on my gba x5 after gameboy opening title, I get a white screen flash, then nothing just black.

Any help would be greatly appreciated, maybe even just a pm with patched rom that is confirmed working on everdrive x5.  Thanks!