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Author Topic: Super Mario Land 2 DX [Updated to v1.8.1]  (Read 175441 times)

Ziko

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Re: Super Mario Land 2 DX [Released!]
« Reply #320 on: December 28, 2017, 12:39:01 pm »
I just want to say that this hack made the game come to life and this one is a guilty pleasure for me. Thank you for the hard work with this gem!

Midna

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Re: Super Mario Land 2 DX [Released!]
« Reply #321 on: December 28, 2017, 04:11:23 pm »
Is it really a "guilty pleasure" if there's nothing inherently bad about it?

LynxxLancer

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Re: Super Mario Land 2 DX [Released!]
« Reply #322 on: December 28, 2017, 07:44:33 pm »
I get the feeling this is mostly due to emulator issues. I use the SupercardSD for my GBA and it resets so often, it is not funny even more, but using Lameboy on my DS, everything (haven't played it through completely yet) works fine.

Good to know it's just the emulator. Anyway, in case someone wants to see the bug, I've uploaded some footage here: https://youtu.be/PpA9MnCd1VM?t=1515, and here: https://youtu.be/PpA9MnCd1VM?t=3898

adimifus

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Re: Super Mario Land 2 DX [Released!]
« Reply #323 on: December 28, 2017, 10:29:24 pm »
For the most part, the patch works great on my GBA. The game did freeze up on me once while playing as Luigi in the first level of Macro Zone. I've never had any random resets or anything, although I've been mostly playing as Mario. Luigi might be more buggy...

I made a short video of a few bugs I found while playing through the game today:
https://youtu.be/3-jpMBESk4o

The Bullet Bill bug is really the most annoying one-- the rest are cosmetic and don't affect gameplay. Maybe the water color is affecting it somehow? Bullet Bills in Mario Zone are pushed out like normal.
This glitch affects Mario/Luigi in the same way. When they enter or leave a pipe under water, they disappear instead of being pulled in or pushed out. You can kind of see that in the video.

Not sure if this bug was reported already, but the 1UP Mushrooms in the claw bonus game (one of which is the rightmost mushroom seen in the screenshot below) are red instead of green.

The mushrooms appear green and have a "3" on them playing on my GBA.

EDIT: Finished playing through the game on my GBA. It didn't reset or glitch out once for me playing as Mario. One additional bug I noticed was Wario's powerups didn't show up right. Only half showed as they were falling.

I'll play through again as Luigi and see how it differs.
« Last Edit: December 29, 2017, 12:12:07 am by adimifus »

Eggplantus

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Re: Super Mario Land 2 DX [Released!]
« Reply #324 on: December 29, 2017, 12:46:43 am »
He was talking about the single 1UP, not the 3-pack.

toruzz

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Re: Super Mario Land 2 DX [Released!]
« Reply #325 on: December 29, 2017, 12:55:49 am »
Good to know it's just the emulator. Anyway, in case someone wants to see the bug, I've uploaded some footage here: https://youtu.be/PpA9MnCd1VM?t=1515, and here: https://youtu.be/PpA9MnCd1VM?t=3898
Are you using the Gambatte core? It looks like a timing error, but it shouldn't happen with BGB, Gambatte or real hardware.

For the most part, the patch works great on my GBA. The game did freeze up on me once while playing as Luigi in the first level of Macro Zone. I've never had any random resets or anything, although I've been mostly playing as Mario. Luigi might be more buggy...

I made a short video of a few bugs I found while playing through the game today:
https://youtu.be/3-jpMBESk4o

The Bullet Bill bug is really the most annoying one-- the rest are cosmetic and don't affect gameplay. Maybe the water color is affecting it somehow? Bullet Bills in Mario Zone are pushed out like normal.
This glitch affects Mario/Luigi in the same way. When they enter or leave a pipe under water, they disappear instead of being pulled in or pushed out. You can kind of see that in the video.

The mushrooms appear green and have a "3" on them playing on my GBA.

EDIT: Finished playing through the game on my GBA. It didn't reset or glitch out once for me playing as Mario. One additional bug I noticed was Wario's powerups didn't show up right. Only half showed as they were falling.

I'll play through again as Luigi and see how it differs.
· I don't understand what's wrong the Bullet Bills - if you mean the BG/sprite priorities that's normal behaviour, DX handles it differently.
· The garbage tiles in Turtle Zone 2 are a known bug, it will be fixed in v1.1.
· The "glitchy" areas when a lot of sprites are aligned are normal, although I tried hard to keep them to a minimum. Unfortunately that's a limitation of GBC's hardware - think of it as the blinking sprites on some NES games.
· The green mushroom with a 3 is normal, I don't understand what's the problem here (?)
· The carrot not showing up correctly when you enter the Wario's second room as Fire Mario is a known bug, it will be fixed in v1.1.

Thank you for the feedback!  :beer:

December 29, 2017, 12:58:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
He was talking about the single 1UP, not the 3-pack.
Oh, I see. I'll look into it.

adimifus

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Re: Super Mario Land 2 DX [Released!]
« Reply #326 on: December 29, 2017, 01:13:54 am »
· I don't understand what's wrong the Bullet Bills - if you mean the BG/sprite priorities that's normal behaviour, DX handles it differently.

When bullet bills are fired under water, they instantly appear instead of being pushed out slowly like they should.
It's not a huge deal, just very disconcerting if you're watching for one and all of a sudden it's there and hits you.
« Last Edit: December 29, 2017, 01:47:26 pm by adimifus »

Geoshi

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Re: Super Mario Land 2 DX [Released!]
« Reply #327 on: December 29, 2017, 02:08:26 am »
-The Giant Turtle on the map has his head getting cutoffs, when ever I move on the map.

-The Player Live Icon in the Wheel Mini game has Mario's icon (red) even when playing
as Luigi (which the live icon should be green).

-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.

-Space Fire Luigi shoots green fireballs still.

-Some enemies and bosses have the wrong colors. The Witch should wear a blue robe and wario's overalls should be red from his nose or make both the nose and overalls dark pink to be even closer to his artwork you should use Fire Wario's overalls for the base to fix that much easily, I also saw some inconsistent color pixels on some of his animations too. You should probably make his W on his cap green since it's the closest to blue in his normal and bunny form.
https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Bosses
« Last Edit: December 29, 2017, 03:02:24 am by Geoshi »

RadioShadow

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Re: Super Mario Land 2 DX [Released!]
« Reply #328 on: December 29, 2017, 05:14:30 am »
@toruzz (seems my post got missed)
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.

Also, why are the characters during the credits still Black and White?

It would be cool if you could go back to the title screen after the credits without turning the power off.  Hate it when games do that.

There were some cases on some blocks, the pixels on each corner don't match the background.  I guess this is due to not having enough palettes to use?


Also, TheMudHutDweller on Nintendolife mentioned the game crashes using VBA and VBA GX when entering the Macro World.  I wonder what causes that?

Midna

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Re: Super Mario Land 2 DX [Released!]
« Reply #329 on: December 29, 2017, 06:44:56 am »
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.
It's like that in the original game, too. I don't know why.

The Macro Zone "crash" (it actually just resets to the title screen with a glitched nametable) is a known glitch, but won't be fixed because VBA is an old, inaccurate emulator. Try using a more recent, better-coded program, like mGBA.

mikeprado30

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Re: Super Mario Land 2 DX [Released!]
« Reply #330 on: December 29, 2017, 11:52:49 am »
The Macro Zone "crash" (it actually just resets to the title screen with a glitched nametable) is a known glitch, but won't be fixed because VBA is an old, inaccurate emulator. Try using a more recent, better-coded program, like mGBA.
Seriously?  I always trusted in ol'pal VBA  :huh: Then it seems the time has come to get into the mGBA trend I suppose  :happy:

theColorsGuy

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Re: Super Mario Land 2 DX [Released!]
« Reply #331 on: December 29, 2017, 12:02:43 pm »
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors  :thumbsup:

toruzz

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Re: Super Mario Land 2 DX [Released!]
« Reply #332 on: December 29, 2017, 05:59:16 pm »
-The Giant Turtle on the map has his head getting cutoffs, when ever I move on the map.
I'd say that's the same in vanilla.

-The Player Live Icon in the Wheel Mini game has Mario's icon (red) even when playing
as Luigi (which the live icon should be green).
It's supposed to be a standard icon. I might change it though.

-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.
Isn't the same in vanilla?

-Space Fire Luigi shoots green fireballs still.
It will be fixed on v1.1.

-Some enemies and bosses have the wrong colors. The Witch should wear a blue robe and wario's overalls should be red from his nose or make both the nose and overalls dark pink to be even closer to his artwork you should use Fire Wario's overalls for the base to fix that much easily, I also saw some inconsistent color pixels on some of his animations too. You should probably make his W on his cap green since it's the closest to blue in his normal and bunny form.
https://www.mariowiki.com/Gallery:Super_Mario_Land_2:_6_Golden_Coins#Bosses
System limitations.

@toruzz (seems my post got missed)
In the Mario Zone, was the pig meant to be black?  The pig is pink in the other zones.
As Midna said, it's that way in vanilla.

Also, why are the characters during the credits still Black and White?
It's supposed to be a reminder of the original game :P

It would be cool if you could go back to the title screen after the credits without turning the power off.  Hate it when games do that.
That was supposed to be a feature, but I scrapped it. It would take way too long and it's not really worth it.

There were some cases on some blocks, the pixels on each corner don't match the background.  I guess this is due to not having enough palettes to use?
You should be surprised there are some cases they match :P
But yeah, it's due to system limitations.

Also, TheMudHutDweller on Nintendolife mentioned the game crashes using VBA and VBA GX when entering the Macro World.  I wonder what causes that?
Probably timing errors. That has to be reported to VBA developers, as it works fine on accurate emulators and real hardware.

December 29, 2017, 06:03:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors  :thumbsup:
Thanks! What do you mean the original game/colors? If you are talking about the 'purists' patch, it's still coming.

delta7890

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Re: Super Mario Land 2 DX [Released!]
« Reply #333 on: December 29, 2017, 06:47:35 pm »
Suggestion: would it be possible to add the feature of letting us replay boss stages?  :D

Geoshi

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Re: Super Mario Land 2 DX [Released!]
« Reply #334 on: December 29, 2017, 08:28:22 pm »
Quote
Suggestion: would it be possible to add the feature of letting us replay boss stages?
Would be nice to have that in the game.

Also Touruzz if you mean Vanilla, do you mean in the original version?

Quote
-The Mouse Casino mini-game has the 1UP Mushrooms tiles mirrored.
Quote
Isn't the same in vanilla?
Well the hearts are mirrored tiles but the 1up mushrooms like what matt showed are not (the left is the actual mushroom and the right is using the wrong tiles ) It's also happened to the 1UP Mushroom in the Mouse Casino but still green for the 1UP at least.

The Castle of Mario Towards the end could use some colors including the spiked roofs and the cap door roof being red.
https://youtu.be/9DZenNfZi-8?t=6m19s (Spoilers to the fans)

Your right about the giant Koopa.

Quote
The game looks beautiful, I can't stop playing it!

Is there a chance to release a patch with the original game and the colors? you know for retro collectors
I believe he means make it also for the monochrome Gameboy as well.

I can see what you mean about the witch but I think you can still make Wario have his overalls colored red like his artwork (close to pink) since you managed to get his fire overalls yellow.

Also the Ghost Goomba is using the wrong pixels on his second frame I think you mistakenly colored in the transparent palettes.
« Last Edit: December 29, 2017, 08:39:20 pm by Geoshi »

toruzz

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Re: Super Mario Land 2 DX [Released!]
« Reply #335 on: December 29, 2017, 09:30:06 pm »
Would be nice to have that in the game.

Also Touruzz if you mean Vanilla, do you mean in the original version?
Well the hearts are mirrored tiles but the 1up mushrooms like what matt showed are not (the left is the actual mushroom and the right is using the wrong tiles ) It's also happened to the 1UP Mushroom in the Mouse Casino but still green for the 1UP at least.
Yeah, by vanilla I meant the original game. I see the problem with the mushrooms now, I'll fix it.

The Castle of Mario Towards the end could use some colors including the spiked roofs and the cap door roof being red.
https://youtu.be/9DZenNfZi-8?t=6m19s (Spoilers to the fans)

Your right about the giant Koopa.
That can't be helped for reasons you'll see on a future version of the patch.

I believe he means make it also for the monochrome Gameboy as well.
If he meant adding Luigi to the original game that's not the scope of the project, sorry.

I can see what you mean about the witch but I think you can still make Wario have his overalls colored red like his artwork (close to pink) since you managed to get his fire overalls yellow.
It's not as simple as it seems. Of course I tried to put color on his overalls, but there isn't enough memory for that. Fire Wario has colored overalls because he has less colors altogether, so I can have an alternate tileset and use some tricks to pull it off. It can't be done for the normal sprite.

If you want to see what I'm talking about, go to BGB's debugger>Window>VRAM Viewer and look at the OAM table while fighting him.

Also the Ghost Goomba is using the wrong pixels on his second frame I think you mistakenly colored in the transparent palettes.
I don't understand. There is no alpha channel in GBC (which mean there aren't transparent or translucent colors).

Geoshi

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Re: Super Mario Land 2 DX [Released!]
« Reply #336 on: December 29, 2017, 10:07:24 pm »
I get you wide and clear is that why Map Mario and Luigi also have black overalls I presume?
Well I saw some weird cutoffs on the Goomba Ghosts second frame in the game.
« Last Edit: December 29, 2017, 11:01:23 pm by Geoshi »

ShadowOne333

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Re: Super Mario Land 2 DX [Released!]
« Reply #337 on: December 29, 2017, 11:11:36 pm »
I noticed that the Bell Checkpoint sprite has the middle portion set to alpha colour.
Is that normal or is supposed to be white?
It kind of looks out of place in certain levels at times with the middle part of the bell taking the BG colour.

KingMike

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Re: Super Mario Land 2 DX [Released!]
« Reply #338 on: December 30, 2017, 12:02:59 pm »
I don't understand. There is no alpha channel in GBC (which mean there aren't transparent or translucent colors).
Sprites must have a transparent color. (or else they'd all be square objects)
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toruzz

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Re: Super Mario Land 2 DX [Released!]
« Reply #339 on: December 30, 2017, 12:48:23 pm »
Sprites must have a transparent color. (or else they'd all be square objects)
You're right, that came out wrong. I meant there aren't translucent colors.
I noticed that the Bell Checkpoint sprite has the middle portion set to alpha colour.
Is that normal or is supposed to be white?
It kind of looks out of place in certain levels at times with the middle part of the bell taking the BG colour.
It's a bell, so it's supposed to have a little hole in the middle. I wish I could make it look better, but I'm limited by the palettes.