News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Super Mario Land 2 DX [Updated to v1.8.1]  (Read 252943 times)

toruzz

  • Full Member
  • ***
  • Posts: 184
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #520 on: October 29, 2018, 08:04:44 pm »
So, considering the first post mentions documenting of code, I have to ask: where is this documented code?
Soon to be released. I have to clean it up a bit and I don't have a lot of free time, so I've been putting it off :/

This looks great Toruzz and I consider it pretty damn complete. I'll be doing a Lets Play of this down the line (there is a pretty hefty list to get through first)to showcase your hardwork. You should be very proud.

Looking forward to your other hacks when and if they come to light too. You do such stellar work <3
Thank you very much! <3

John Enigma

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #521 on: April 24, 2019, 12:09:09 am »
Is the documented code still happening?

Jonas.F

  • Jr. Member
  • **
  • Posts: 10
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #522 on: April 24, 2019, 05:46:24 pm »
I hope it doesn't sound too greedy, but any information on this project would be very much appreciated. I'd look forward to every line I could read about your work. ;)

Geoshi

  • Jr. Member
  • **
  • Posts: 21
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #523 on: April 24, 2019, 08:12:43 pm »
Oh wow didn't expect any new replies in such a very long time. I guess Super Mario Land DX reminded them.
All I can say is that I will be playing Super Mario Land 2 DX once the final version releases.

redmagejoe

  • Sr. Member
  • ****
  • Posts: 298
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #524 on: April 26, 2019, 01:04:37 am »
Toruzz has my support for further development. :thumbsup:

Would love to see this made for v1.2 ROM as well, if possible.
« Last Edit: April 29, 2019, 02:25:03 pm by redmagejoe »

Platinum Lucario

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #525 on: May 03, 2019, 10:41:00 am »
I remember watching a playthrough of Super Mario Land 2 DX when it was released, I was absolutely amazed by how beautiful the colours are in this hack, and I really appreciate every bit of the hack's design.

There's one thing I've noticed during the playthrough on version 1.0 release of this hack: In one of the stages of Pumpkin Zone, there are Goomboos (called Boo Goombas in the Japanese version) in which are coloured brown instead of grey and white (unlike any boo-ified enemies). They're the ghost versions of Goombas. I always wondered why they were coloured brown in this hack instead of using the Boo palette? Has it been changed in newer versions since then? Just curious.

twotonedearly

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #526 on: September 22, 2019, 01:24:36 am »
Hey, been loving this hack though I've gotten some graphical errors when playing on mGBA 0.7.2. mostly broken tiles appearing in various areas (especially after going through a tunnel or when the screen scrolls up and then down)

erpster2

  • Jr. Member
  • **
  • Posts: 41
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #527 on: February 04, 2020, 05:06:13 pm »
Hey, been loving this hack though I've gotten some graphical errors when playing on mGBA 0.7.2. mostly broken tiles appearing in various areas (especially after going through a tunnel or when the screen scrolls up and then down)

try playing the game in the newly released mGBA 0.8.0 version
plenty of bug fixes with the 0.8 release

I'm playing the recent version of SML2DX in BGB v1.5.7 with no graphic problems.  I have SML2DX patched to version 1.0 and 1.1 of the original SML2 ROMs (yes it does work with the v1.1 or Rev A / Rev 1 of the game but definitely not with v1.2 or Rev B)

redmagejoe

  • Sr. Member
  • ****
  • Posts: 298
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #528 on: May 13, 2020, 06:09:48 am »
Hey toruzz!

Curious if you had considered porting either of your DX hacks to the latest revisions? Love the work, can't wait to see more from you.

toruzz

  • Full Member
  • ***
  • Posts: 184
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #529 on: May 13, 2020, 04:02:59 pm »
Hey guys, thanks for your continuous support. I don't have much to share in general, so for now it's probably best not to necrobump this thread. I'm on twitter for small questions and such.

Hey toruzz!

Curious if you had considered porting either of your DX hacks to the latest revisions? Love the work, can't wait to see more from you.
Yes, as a matter of fact I've already ported SML2DX v1.8.1 to the latest revisions and it's already being used by SML2's randomizer: http://sml2r.download/.

(Only God knows when but) I'll eventually update the patch and include this, but for the time being you can use the randomizer's online patcher. SMLDX v1.1 support is in the works as well.

redmagejoe

  • Sr. Member
  • ****
  • Posts: 298
    • View Profile
Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #530 on: May 13, 2020, 05:02:43 pm »
Awesome! Sorry for the necrobump. The ROM expansion and in-game stamp from the randomizer (even if I only applied your patch) kind of turns me off, so I'll look forward to the update on the site with bated breath. All the best on your projects! :thumbsup: