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Author Topic: Super Mario Land 2 DX [Updated to v1.8.1]  (Read 127822 times)

Midna

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #500 on: June 04, 2018, 05:27:21 pm »
Um Daisy always had her dress yellow and white in the GameBoy era? Why red?

You'd have to ask whoever made the "Mario Land Colorized" hack.

ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #501 on: June 04, 2018, 09:31:26 pm »
Red dress girl is Pauline.
Sorry but our princess is in another castle!

caninis

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #502 on: June 17, 2018, 05:58:58 am »
Hi I posted before about the toy mario zone, and its been a little while but I looked more and noticed on the big toy mario the eyebrows and the line around the M on the big toy mario cap is a lighter black too - small things but something that caught my eye nonetheless

looking at previous versions the 1.0 version has the little mario dark and the big toy mario light, and I have to say I personally think that is a better visual aesthetic combination there

tatundria

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Re: Super Mario Land 2 DX [Updated to v1.7]
« Reply #503 on: June 24, 2018, 06:51:56 pm »
Any chance to restore compatibility with 3ds virtual console injection?

caninis

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #504 on: July 26, 2018, 04:51:17 am »
like the new randomizer compatibility, playing around with it adds a new take on the game

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination


toruzz

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #505 on: July 27, 2018, 06:48:31 pm »
Any chance to restore compatibility with 3ds virtual console injection?
I'm pretty sure it is compatible  :huh:

like the new randomizer compatibility, playing around with it adds a new take on the game
Thanks, glad you liked it!  :beer:

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination


Well, this is subjective. I may touch it a bit in the future, but I can't promise anything.

Eggplantus

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #506 on: July 29, 2018, 05:10:45 am »
Believe it or not, there is still something that needs to be fixed!



Psyklax

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #507 on: July 29, 2018, 06:37:47 am »
Shameless plug time: I reviewed SML2DX on my YouTube channel.
https://youtu.be/RYzAJ4gHQHo

It was recorded with an older version (info in the description). Good job! :)

ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #508 on: July 29, 2018, 03:56:42 pm »
Believe it or not, there is still something that needs to be fixed!



I struggled a bit to understand it, but some explanation could be good.
To explain what I got out of it, if you are small space-suit Mario and get an item from the bonus machine, the colour palette of the suit gets messed up once the new sprite hits, is this correct?
Does it also happen with regular Mario or any other power-up Mario when he gets a different power up?

Eggplantus

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #509 on: July 29, 2018, 05:19:53 pm »
All forms other than Space Fire Mario. And it's when you enter the bonus stage from Space Zone 1, not when you get a power-up.
« Last Edit: July 29, 2018, 05:36:08 pm by Eggplantus »

lastdual

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #510 on: July 29, 2018, 10:33:36 pm »
like the new randomizer compatibility, playing around with it adds a new take on the game

also here are pics to clarify my prior post and see side by side, you can see the line around the M on the big toy mario has been a peculiarity in 1.0 to current - 1.0 is the picture on the left and I think that lighter background contrast to character is the more consistent and preferred visual combination



For some reason I keep looking back at this :o I think it's the differently shaded eyebrows in the new version.

While the atmospheric perspective of the original does look a bit better imo (the player sprite pops), I can understand toruzz sticking with the newer incarnation. But those eyebrows...

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #511 on: July 31, 2018, 07:42:31 am »
@Psyklax Cool, thank you!

@Eggplantus Thanks for the report! I'll fix it.

@lastdual & @caninis I think those eyebrows are just an oversight on my end, since it's not so obvious in the emulator I use. I'll fix it.

Geoshi

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #512 on: August 03, 2018, 11:31:25 pm »
The contrast on Toy Mario's shading on that cap looks way too bright.
It looks really flat.

doctor1985

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #513 on: September 01, 2018, 07:25:26 pm »
Hey guys.

At first I want so say thank you for the great work with this hack.

I have a question. Is it possible to play this game on the EverDrive GBA x5 with the GBC emulator on a Gamecube - Gameboy Player?

RexDart

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #514 on: September 02, 2018, 02:24:34 am »
Hey guys.

At first I want so say thank you for the great work with this hack.

I have a question. Is it possible to play this game on the EverDrive GBA x5 with the GBC emulator on a Gamecube - Gameboy Player?

Sure, you can use one of these too if you've got a SNES->GC adapter.


doctor1985

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Re: Super Mario Land 2 DX [Updated to v1.8.1]
« Reply #515 on: September 02, 2018, 08:12:04 pm »
Sure, you can use one of these too if you've got a SNES->GC adapter.



Thank you man. Would love to have one of those controllers but I'm using a PS1 Controller for the GB Player.