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Author Topic: Super Mario Land 2 DX [Updated to v1.7]  (Read 94016 times)

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #380 on: February 06, 2018, 06:31:21 pm »
SML2DX v2.0 is coming soon  :beer:
That will be considered the final version unless any major bugs arise.

What do you think of this SuperGB border?

Gemini

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #381 on: February 06, 2018, 07:16:29 pm »
Looks quite nice to me.
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ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #382 on: February 06, 2018, 07:40:22 pm »
That border looks absolutely fantastic!

KingMike

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #383 on: February 06, 2018, 07:58:43 pm »
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.
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Geoshi

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #384 on: February 06, 2018, 08:39:04 pm »
Love the border for the Super Game Boy! Though I feel Luigi is missing since that is the most newest thing that stands out from the original, maybe you could include him in his modern fire form? Just some feedback.

lastdual

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #385 on: February 07, 2018, 03:17:57 pm »
Love the border! Honestly, I'm a bit surprised to see a new release given how polished it feels already. I'd moved on to anticipating For the Frog :)

ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #386 on: February 07, 2018, 05:15:58 pm »
Adding Luigi in the top-left corner of the SGB border would be nice now that I think about it.
After all, he is one of the greatest additions to the hack :P

Midna

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #387 on: February 08, 2018, 05:25:11 am »
I feel like the mushroom on top of the mushroom house should be a little lower on the cap, and that the bottom-most part of it should be slightly rounder, because as it is it makes the house looks like a 2D cut-out. The same sort of issue is affecting the Hippo; try moving the left eye down one or two pixels, bring the muzzle to the right by a few, move the right nostril up a pixel or two, and round off the bottom. Also maybe give the Space Zone's star two eyes. Besides that, it's very nice.

gorgyrip

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #388 on: February 08, 2018, 07:36:37 pm »
Is this version compatible with MBC5?

RetroRain

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #389 on: February 08, 2018, 11:27:45 pm »
That SuperGB border looks beautiful.  And I love the summer starry-night vibe it gives me.  Nice work!

Mattiac

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #390 on: February 09, 2018, 06:28:07 pm »
SML2DX v2.0 is coming soon  :beer:
That will be considered the final version unless any major bugs arise.

What do you think of this SuperGB border?


Great, but I still think the text should read "Sorry, this romhack can only be played on a GAME BOY CoLoR" or "Sorry, but this...". ¡Gracias! ^_^

BadChad

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #391 on: February 10, 2018, 04:58:04 pm »
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.

I'm curious of this myself. Looks fantastic, but seems irrelevant...

DJPlace

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #392 on: February 11, 2018, 11:42:29 am »
not bad can't wait for the final version keep up the good work. also telling us it can't be played on an old gameboy i a nice idea. nintendo should take an example after you IMO.

papermanzero

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #393 on: February 11, 2018, 03:09:30 pm »
It is a great romhack.

Just two comments:
- The wario color is little bit inconsistent.


In the original illustration wario has violet trousers with a yellow shirt.


Either you should make the trousers violet. Or use the black and white color from wario land 2 or wario land 3 (gbc version).

-the other comment is about the gameboy color warning screen and the super gameboy border. To keep the romhack as original as possible, I would avoid the wording romhack and replace the word with game. Means „this game can only be played on a gameboy color.“

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #394 on: February 11, 2018, 05:46:57 pm »
Thank you again, guys. The border use is certainly limited as it will only work on emulators that support it - that's why it wasn't a priority and had to wait until v2.0. But I think it's cool to have it, I've seen a lot of people playing Link's Awakening DX with the SGB border after all.

Is this version compatible with MBC5?
Yes, I already mentioned it before.

It is a great romhack.

Just two comments:
- The wario color is little bit inconsistent.


In the original illustration wario has violet trousers with a yellow shirt.


Either you should make the trousers violet. Or use the black and white color from wario land 2 or wario land 3 (gbc version).
I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.

-the other comment is about the gameboy color warning screen and the super gameboy border. To keep the romhack as original as possible, I would avoid the wording romhack and replace the word with game. Means „this game can only be played on a gameboy color.“
That was done on purpose. I want to keep it as original as possible, yes, but I don't want to deceive people into thinking this is a legitimate Nintendo game.

tc

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #395 on: February 11, 2018, 06:14:51 pm »
I'm curious of this myself. Looks fantastic, but seems irrelevant...

A fun little touch.

I don't know if any emulator "completely" supports SGB in GBC mode.
As in a theoretical implementation of color SGB hardware, with all features that need the SNES.

ShadowOne333

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #396 on: February 11, 2018, 06:18:03 pm »
Thank you again, guys. The border use is certainly limited as it will only work on emulators that support it - that's why it wasn't a priority and had to wait until v2.0. But I think it's cool to have it, I've seen a lot of people playing Link's Awakening DX with the SGB border after all.
Yes, I already mentioned it before.
I can only use so many colors, so the purple overalls had to be discarded. I don't understand why that means I should use the black and white sprites, though.
That was done on purpose. I want to keep it as original as possible, yes, but I don't want to deceive people into thinking this is a legitimate Nintendo game.

I'm wondering, have you thought about making Wario's nose a little deep pink colour and use that very same color for the overalls?
It might work, but I'm not sure how you split the colours up for Wario and his sprite yet, I might give this a try tomorrow.

toruzz

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #397 on: February 11, 2018, 06:45:28 pm »
I'm wondering, have you thought about making Wario's nose a little deep pink colour and use that very same color for the overalls?
It might work, but I'm not sure how you split the colours up for Wario and his sprite yet, I might give this a try tomorrow.
I tried, but I don't have enough palettes. I had to use Mario's cap red.

Midna

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #398 on: February 11, 2018, 10:27:11 pm »
You could try sacrificing the green color on the shoes to make the overalls magenta.

Geoshi

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Re: Super Mario Land 2 DX [Updated to v1.12]
« Reply #399 on: February 12, 2018, 01:02:47 am »
But then what color would he be able to replace? black would just look stupid. I thought he could use the red on Wario's overalls from Mario color and Wario's nose but that won't work either because of the limited tiles and palettes.

Also toruzz I don't know if this is a bit too much to ask but if so don't worry about it. It's just feedback
I would make Luigi run slow like in some games like SM64DS and Advance 2, but being slippery when turning around and of course jump higher than Mario just so Luigi is less not so over powered.