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Author Topic: Super Mario Land 2 DX (WIP)  (Read 34275 times)

ShadowOne333

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Re: Super Mario Land 2 DX (WIP)
« Reply #240 on: November 03, 2017, 10:16:24 am »
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?
toruzz did mention before that he intends to make the project open source so that others can try colorizing other Gameboy games:
http://www.romhacking.net/forum/index.php?action=post;quote=338565;topic=24251.80;last_msg=346505

Aynezz

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Re: Super Mario Land 2 DX (WIP)
« Reply #241 on: November 07, 2017, 03:10:02 pm »
This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?

Rom Raptor

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Re: Super Mario Land 2 DX (WIP)
« Reply #242 on: November 08, 2017, 12:34:05 pm »
I tried to flash the demo to a reproduction cartridge, but the game doesn't start. Has anybody else gotten it to work or is the demo maybe not supposed to work on real hardware?

ShadowOne333

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Re: Super Mario Land 2 DX (WIP)
« Reply #243 on: November 08, 2017, 02:29:39 pm »
This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?

A little typo on the back of the box:

Quote
Mario and Luigi faces off

It should be "Mario and Luigi face off" iirc.
Everything else looks neat!
I love the Luigi drawing in the cover, it looks right at home while still keeping the look of the original artwork of the SML2 box intact :D
Love it.

Also, yeah he is the same guy working on the "For the Frog the Bell Tolls DX" hack as well :)
« Last Edit: November 08, 2017, 02:35:03 pm by ShadowOne333 »

Rom Raptor

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Re: Super Mario Land 2 DX (WIP)
« Reply #244 on: November 09, 2017, 01:17:26 am »
I finally managed to flash the demo to a cartridge! It turns out it only works on certain models.

Aynezz

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Re: Super Mario Land 2 DX (WIP)
« Reply #245 on: November 09, 2017, 02:31:13 am »
A little typo on the back of the box:

It should be "Mario and Luigi face off" iirc.
Everything else looks neat!
I love the Luigi drawing in the cover, it looks right at home while still keeping the look of the original artwork of the SML2 box intact :D
Love it.

Thank you. That has now been fixed.
http://reprobox.illusionoftime.com/?id=151016402810656051161469611575&type=GB
In this version I added astronaut and fire mario to the sides and lid, but I don't know whether to keep them ot not :)

Well. I don't want to take any more focus away from OP and his hack.

Keep up the great work, OP. The demo was truly fantastic, and I'm really looking forward to this!
« Last Edit: November 09, 2017, 03:00:14 am by Aynezz »

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #246 on: November 09, 2017, 05:57:30 pm »
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?
As ShadowOne333 said I'll make the project open source :)

This project is just freakin awesome.

Please check out this box I made for it (all assets borrowed  :) )

You'll find a 3D model of the box here:
http://reprobox.illusionoftime.com/?id=15100848662048242099934686144&type=GB

Just turn the box around with the left mouse button, and zoom with the scroll wheel.

OP, are you the same person working on the colorization of For the frog.. ?
Awesome! And yes, I'll resume work on FtFtBTDX as soon as I finish this one.

I finally managed to flash the demo to a cartridge! It turns out it only works on certain models.
I think I said it in a previous post, but it will only work with a flashcarts that support MBC5 and 32kB SRAM.

It's been a while since the last screenshot:

mikeprado30

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Re: Super Mario Land 2 DX (WIP)
« Reply #247 on: November 09, 2017, 10:59:58 pm »
Lookin'really impressive!  :thumbsup:

Vanya

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Re: Super Mario Land 2 DX (WIP)
« Reply #248 on: November 10, 2017, 01:26:08 am »
Nice! The Ghost House windows are subtly creepy.

DaVince

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Re: Super Mario Land 2 DX (WIP)
« Reply #249 on: November 11, 2017, 04:21:11 am »
Found this on Twitter, and I gotta say, it looks simply wonderful, great work!

Going back to the world map problem, I think there's a way you could give the different worlds different colors: by doing a smoothly transitioning palette fade as you trigger certain points on the map. Think of how Wario Land 3 switches the world map between day and night as an example, but instead it happening as you walk across the path to other worlds. Would that be a feasible solution?
« Last Edit: November 11, 2017, 04:29:38 am by DaVince »

Sephirous

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Re: Super Mario Land 2 DX (WIP)
« Reply #250 on: November 11, 2017, 06:16:31 pm »
Amazing, At first glimpse at the new screen shot I thought this was an SNES game.

The colors are really pushing the Game Boy's limits.  :thumbsup:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

SCD

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Re: Super Mario Land 2 DX (WIP)
« Reply #251 on: November 12, 2017, 10:27:21 am »
It's been a while since the last screenshot:


Excellent color choices, they look really cool.

Keep up the great work.

Rom Raptor

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Re: Super Mario Land 2 DX (WIP)
« Reply #252 on: November 14, 2017, 04:15:37 am »
I think I said it in a previous post, but it will only work with a flashcarts that support MBC5 and 32kB SRAM.
How big will the final rom be?

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #253 on: November 14, 2017, 05:42:54 am »
Thank you guys  :beer:

Found this on Twitter, and I gotta say, it looks simply wonderful, great work!

Going back to the world map problem, I think there's a way you could give the different worlds different colors: by doing a smoothly transitioning palette fade as you trigger certain points on the map. Think of how Wario Land 3 switches the world map between day and night as an example, but instead it happening as you walk across the path to other worlds. Would that be a feasible solution?
I've tried doing that, but the map is so small that you can't really benefit for that technique. Anyway, I'm happy with the way it looks.

How big will the final rom be?
Same as the demo, 1MB.

IAmCaptPlanet

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Re: Super Mario Land 2 DX (WIP)
« Reply #254 on: November 17, 2017, 12:30:19 pm »
December is inching closer... and i cant wait for this one. i've played all the levels in the demo like 100 times, lol.

I'm playing through Links Awakening (with toruzz's VWF hack) right now and seeing Richard and his frogs is getting me excited for The Frog the Bell Tolls as well!

but, main thing my dude, dont feel pressured by deadlines. if it can be better in February i can wait for sure.

but no longer, lol

Spooniest

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Re: Super Mario Land 2 DX (WIP)
« Reply #255 on: November 18, 2017, 04:29:39 pm »
What are you going to do, not buy it? It's not for sale man

:D

I watched your demonstration videos this am. Looks sweet. I'm one of the weirdo people who thought image 3 looked better than the first two. Funny how people have their sense of color ingrained in them.

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #256 on: November 20, 2017, 04:54:15 am »
December is inching closer... and i cant wait for this one. i've played all the levels in the demo like 100 times, lol.

I'm playing through Links Awakening (with toruzz's VWF hack) right now and seeing Richard and his frogs is getting me excited for The Frog the Bell Tolls as well!

but, main thing my dude, dont feel pressured by deadlines. if it can be better in February i can wait for sure.

but no longer, lol
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.

But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things  :thumbsup:

Vortiene

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Re: Super Mario Land 2 DX (WIP)
« Reply #257 on: November 20, 2017, 09:30:35 am »
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.

But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things  :thumbsup:

This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!

IAmCaptPlanet

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Re: Super Mario Land 2 DX (WIP)
« Reply #258 on: November 20, 2017, 12:57:55 pm »
This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!

absolutely! i'm more excited to get this than Odyssey tbh though. says a lot about the testament of devoted romhackers out there.

th3squirr3l

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Re: Super Mario Land 2 DX (WIP)
« Reply #259 on: November 20, 2017, 09:52:57 pm »
Finally got an RTA credits warp finished! Took me long enough...

https://www.twitch.tv/videos/203045521