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Author Topic: Super Mario Land 2 DX [Updated to v1.8.1]  (Read 162173 times)

Asaki

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Re: Super Mario Land 2 DX (WIP)
« Reply #220 on: October 21, 2017, 06:47:04 pm »
Awesome work, I'll have to throw this on my Everdrive tonight.

th3squirr3l

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Re: Super Mario Land 2 DX (WIP)
« Reply #221 on: October 21, 2017, 10:12:58 pm »
Hello, I'd like to report a bug...?
Spoiler:

But for real, this game is looking better than ever!

Mattiac

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Re: Super Mario Land 2 DX (WIP)
« Reply #222 on: October 22, 2017, 12:08:09 pm »
Thank you very much, Toruzz-san! ^_^

I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:

But if you want the full hack you won't be waiting long - Super Mario Land 2 DX will be released this December!

CrazyMaxx

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Re: Super Mario Land 2 DX (WIP)
« Reply #223 on: October 22, 2017, 01:01:58 pm »
Nice Demo, and Works fine on EZ4 Flash Goomba :D

InvitationToHades

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Re: Super Mario Land 2 DX (WIP)
« Reply #224 on: October 23, 2017, 09:51:54 am »
Absolutely love the demo. It's as colourful as a Mario game should be. Very well done and cannot wait for December for the full release.  :thumbsup:

Asaki

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Re: Super Mario Land 2 DX (WIP)
« Reply #225 on: October 23, 2017, 06:17:14 pm »
You probably know this already, but there is a glitch on one tile, on one frame, when walking to the right. Looks like it only affects Super Mario? (Luigi/Fire/etc. all seem fine)



Tested in VBA and on an Everdrive GB.

th3squirr3l

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Re: Super Mario Land 2 DX (WIP)
« Reply #226 on: October 24, 2017, 06:14:09 pm »
So it took me a couple of hours, a few save states, and a good bit of trial and error but


It was nice of you to include the whole game in this "demo"  ;)

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #227 on: October 25, 2017, 02:43:36 am »
Thank you guys  :beer:

Wow! This is awesome, Toruzz!
I've just tried it and noticed something. Is this highlight supposed to look like that?

https://imgur.com/a/3pUs7
Yeah, it's actually transparent. Maybe I'll change it.

Hello, I'd like to report a bug...?
Spoiler:

But for real, this game is looking better than ever!
I think I'll report this one to Nintendo :P

You probably know this already, but there is a glitch on one tile, on one frame, when walking to the right. Looks like it only affects Super Mario? (Luigi/Fire/etc. all seem fine)



Tested in VBA and on an Everdrive GB.
It's just a silly regression, it'll be fixed in the final release  :)

BTW, I forgot to mention on the readme that you can switch characters by pressing Select on the Overworld now.

Vortiene

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Re: Super Mario Land 2 DX (WIP)
« Reply #228 on: October 25, 2017, 10:21:32 am »
beautiful work

IAmCaptPlanet

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Re: Super Mario Land 2 DX (WIP)
« Reply #229 on: October 25, 2017, 11:08:31 am »
So it took me a couple of hours, a few save states, and a good bit of trial and error but


It was nice of you to include the whole game in this "demo"  ;)

my assumption is that the inaccessible areas to the demo will be further colorized. especially seeing how there is hardly any color on your "the end" screen

i mean, you shoulda just waited until Dec. to get the full effect of the project, but whatevs

also, COOL! pressing select to switch characters is so cool

th3squirr3l

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Re: Super Mario Land 2 DX (WIP)
« Reply #230 on: October 25, 2017, 07:23:37 pm »
my assumption is that the inaccessible areas to the demo will be further colorized. especially seeing how there is hardly any color on your "the end" screen

i mean, you shoulda just waited until Dec. to get the full effect of the project, but whatevs

I didn't go anywhere that was locked off, so i couldn't tell you how that looks. This was done without any changes to the demo.
I do look forward to seeing it all, though!

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #231 on: October 25, 2017, 09:31:42 pm »
So it took me a couple of hours, a few save states, and a good bit of trial and error but


It was nice of you to include the whole game in this "demo"  ;)
Hah, nice work!

Although there is an easier way to get there (and to the rest of the levels)  :X

ShadowOne333

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Re: Super Mario Land 2 DX (WIP)
« Reply #232 on: October 26, 2017, 04:35:30 pm »
Hah, nice work!

Although there is an easier way to get there (and to the rest of the levels)  :X
May I spoil it? :P
Perhaps other users could spot bugs in the already finished levels that way.

I downloaded the patch today and gave each level a try.
Gotta say, damn I love the colour choices you made.
Everything looks polished and with good colour placements.

I was hoping to get a glimpse of a coloured Wario but I found something rather... Interesting instead :laugh:
Love how this is going, can't wait to try out the finished product! :D
Thanks for this!

slashinfty

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Re: Super Mario Land 2 DX (WIP)
« Reply #233 on: October 27, 2017, 02:14:22 pm »
Great work! I can't wait to incorporate this into my SML2 Randomizer (which, by some early poking around and testing, should be very easy).

Suggestion: can the bats thrown by the Kurokyura (vampire enemy) be a different color than purple? They are very difficult to see with the background.

RexDart

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Re: Super Mario Land 2 DX (WIP)
« Reply #234 on: October 28, 2017, 10:02:19 pm »
I guess Super Mario Land 2's 25th Anniversary should be celebrated, shouldn't it?  ;D

Click on the image to download a small teaser demo:


Awesome work! Looks amazing so far and it's been a treat to actually get to play it colorized.
Only suggestion I have is that the hitodama/onibi (flame-looking ghosts) on the map and in-game should traditionally be blue rather than red.


toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #235 on: October 29, 2017, 07:04:52 pm »
May I spoil it? :P
Perhaps other users could spot bugs in the already finished levels that way.
Haha, nah, I'll probably change those too.

Great work! I can't wait to incorporate this into my SML2 Randomizer (which, by some early poking around and testing, should be very easy).

Suggestion: can the bats thrown by the Kurokyura (vampire enemy) be a different color than purple? They are very difficult to see with the background.
I know, I know, the bats look horrible. I put together those levels a few hours before releasing the demo, so they need more love.

Awesome work! Looks amazing so far and it's been a treat to actually get to play it colorized.
Only suggestion I have is that the hitodama/onibi (flame-looking ghosts) on the map and in-game should traditionally be blue rather than red.


I love how it looks! I don't have enough palettes on that level, but I'll try to change it.

Vortiene

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Re: Super Mario Land 2 DX (WIP)
« Reply #236 on: November 01, 2017, 07:28:19 pm »
Here's a simple label.



and here's a simple high quality cover insert.

https://drive.google.com/open?id=0BxtrUlpEKVE6RWVMQ1BTb0cxMm8
« Last Edit: November 01, 2017, 08:02:18 pm by Vortiene »

slashinfty

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Re: Super Mario Land 2 DX (WIP)
« Reply #237 on: November 02, 2017, 09:47:07 pm »
In Pumpkin Zone 2, while Fire Mario, if you pick up a Mushroom, you return to Super Mario (no Fire power, as intended by the game). However, the Fire Mario skin remains on Mario.

toruzz

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Re: Super Mario Land 2 DX (WIP)
« Reply #238 on: November 02, 2017, 11:06:06 pm »
In Pumpkin Zone 2, while Fire Mario, if you pick up a Mushroom, you return to Super Mario (no Fire power, as intended by the game). However, the Fire Mario skin remains on Mario.
Hmm, I just checked it and you are correct. I'll look into it, thank you!

Asaki

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Re: Super Mario Land 2 DX (WIP)
« Reply #239 on: November 03, 2017, 08:29:39 am »
Could you possibly release some documentation or a tutorial on your colorization process so that others could take a stab at some other games?