News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Author Topic: ROM Hacks: New Hacks Added to the Database  (Read 1359 times)

RHDNBot

  • Guest
ROM Hacks: New Hacks Added to the Database
« on: May 30, 2017, 08:22:30 pm »

Update By: RHDNBot

This is an automated message generated by ROMhacking.net's RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

CompleteImprovement
Relevant Link

FallenAngel2387

  • Hero Member
  • *****
  • Posts: 703
    • View Profile
Re: ROM Hacks: New Hacks Added to the Database
« Reply #1 on: May 30, 2017, 11:01:02 pm »
If anything, they should put the Bela Lugosi look in Symphony of the Night.

vivify93

  • Hero Member
  • *****
  • Posts: 828
  • White Wizard
    • View Profile
Re: ROM Hacks: New Hacks Added to the Database
« Reply #2 on: June 01, 2017, 01:06:47 am »
The Vancian Magic System patch for FFI is amazing. Adds back in so much difficulty.
All my life I've tried to fight what history has given me.

Chronosplit

  • Hero Member
  • *****
  • Posts: 842
    • View Profile
Re: ROM Hacks: New Hacks Added to the Database
« Reply #3 on: June 04, 2017, 12:33:01 pm »
The Vancian Magic System patch for FFI is amazing. Adds back in so much difficulty.
Now, all we need to do is throw back in Origin's normal setting stats and we'll have the best of all worlds.  This shouldn't be too much trouble outside of a lot of reading, but I have no idea what to do with the postgame stuff.

Kea

  • Jr. Member
  • **
  • Posts: 46
    • View Profile
Re: ROM Hacks: New Hacks Added to the Database
« Reply #4 on: June 04, 2017, 01:30:29 pm »
One could close off the postgame dungeons by removing the exits to them in the map feature data. Not sure how easy it would be to keep them locked until all four Crsytals are lit, but that would be another possibility.

There's a lot of things you'd need to do to bring FF1a closer to Origins. Off the top of my head there's spell formulas, the XP table, changing/removing new items like Ethers and [Stat] Plus, and making monsters use spells more often (Monsters in FF1a roll out of 200 instead of 128 when determining whether to cast a spell); those are matters for a separate patch. Perhaps somebody else will make a project in that direction - my own is going to stick with the MP system.