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Author Topic: Ganbare Goemon Gaiden 1 (NES) Translation  (Read 4433 times)

MrFwibbles

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Ganbare Goemon Gaiden 1 (NES) Translation
« on: May 23, 2017, 05:36:45 pm »
5 years after I first started looking at how the text works in this game (and not getting very far), I decided to return to it this April... and now, after about 2 months, I have an almost complete translation that should be ready for testing in June.




Since item names have an 8-character limit, I decided to draw in icons (influenced by Final Fantasy Adventure) so I wasn't trying to cram, for example, "Laser Flute" into that space. I think the icons are also helpful in figuring out which characters can equip certain weapons, so I'm quite fond of them.

"Why is everybody SHOUTING?"
Everything has to be in caps because of the way the game uses a dictionary to compress the text. There isn't enough room to have variations that use capital letters at the start of words for new sentences, or even enough spare graphical tiles to include a lower-case alphabet.

aqualung

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #1 on: May 23, 2017, 08:00:00 pm »
OH - MY - GOD!!!! I was hoping for someone to translate one of these goemon gaiden RPGs someday. I thought no one was interested in translating them, and this has been such a wonderful surprise!

Cannot wait till June arrives {drool}. Really, thank you very much for this. Nes old school rpgs have been my favourite since I played Juvei Quest.
« Last Edit: May 23, 2017, 09:28:47 pm by aqualung »

Ziko

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #2 on: May 23, 2017, 09:00:22 pm »
I'll try this out since these RPGs make no sense to me in Japanese.

cccmar

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #3 on: May 24, 2017, 01:19:46 am »
That's an awesome surprise indeed! This is likely one of the more interesting FC RPGs that could still use a translation patch. Shouldn't be hard to find testers for this project either - heck, I'd play through it again, this time in English. :)
« Last Edit: May 24, 2017, 02:41:27 am by cccmar »

FlashPV

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #4 on: May 24, 2017, 01:50:16 pm »
I made a title screen artwork for this game.
https://twitter.com/PascalVahanian
Let me know if you wanna try to insert it.

MrFwibbles

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #5 on: May 24, 2017, 07:42:08 pm »
I like it, but mine's a bit different. I can't add that extra square at the start for the G, because that area is a bunch of the same single white tile reused, and there aren't enough spare tiles to overwrite to get the G in there, if that makes sense. However, I am able to fit in "The Missing Golden Pipe" in your style.

FlashPV

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #6 on: May 25, 2017, 01:26:09 pm »
The G, E & O share some tiles but I guess the tilemap uses the classic Konami RLE compression,  isn't it?

MrFwibbles

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #7 on: May 25, 2017, 01:56:58 pm »
Yeah, and I wouldn't know how to get around that effectively.

Pennywise

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #8 on: May 25, 2017, 06:07:27 pm »
It's always been my intention to hack this game and its sequel. I'm pretty confident that I could eliminate most of the limitations you're facing. When I clear some more of my translation backlog, this could potentially be one of the games I pick up.

varikares

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #9 on: May 25, 2017, 08:47:24 pm »
It is a good year to be a goemon fan

FlashPV

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #10 on: May 26, 2017, 03:56:13 am »
Yes, hopefully Rai will return with some progress on Goemon 3 SNES.  :beer:

MrFwibbles

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #11 on: June 03, 2017, 06:59:56 pm »
My Ganbare Goemon Gaiden translation patch is just about ready for distribution, but first I'd like some people to play through it and inform me of any glitches, typos, or untranslated text that I might have missed. This is so that the final release can be of the highest quality possible.

If you're the type of player that likes to fully explore a game, trying out every item, revisiting old areas to see if anything has changed, seeing if the text changes depending on which party members are alive and so on, then this request is for you!

Please reply in this thread, or send me a PM or e-mail to apply.

MrFwibbles

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #12 on: June 03, 2017, 07:09:38 pm »
This project is now ready for testing. Please reply here if you're interested.
« Last Edit: June 03, 2017, 08:23:32 pm by MrFwibbles »

DavidtheIdeaMan

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #13 on: June 03, 2017, 07:27:45 pm »
About time this game got a translation XD

FlashPV

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #14 on: June 04, 2017, 03:56:14 am »
Maybe it's a bit soon but are you planning to do Goemon Gaiden 2 after that?

RandomNumbersGuy

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #15 on: June 04, 2017, 11:29:36 am »
Made an account for the sole purpose of replying to this thread, so count me in.

MrFwibbles

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #16 on: June 04, 2017, 02:02:24 pm »
No. I don't like GGG2, so there's no way I'd want to spend the necessary amount of time with it.

werewolfslayr925

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Re: Ganbare Goemon Gaiden 1 (NES) Translation
« Reply #17 on: June 06, 2017, 09:59:37 am »
This project is now ready for testing. Please reply here if you're interested.

Didn't catch this before I sent you a PM. Basically, count me in. When/where can we get the patch? And do you have any special instructions for testing? This is the first time I'm doing something like this, so I'm a bit unsure of how it works.
As the harbor is welcome to the sailor, so is the last line to the scribe.

- complaint in the margin of a medieval manuscript