That info is about how VRAM is mapped.
It tells you nothing about where the data is found in the ROM.
If you need the graphics decompressed by Lunar Compress (AND that's assuming Lunar Compress supports it, I don't know since I don't use Lunar Compress because I've seen enough variation in graphics compression formats to not expect someone else's tool to magically find them), then you have to know how to read an ASM log enough to find where the graphics are stored.
Graphics are usually decompressed to RAM, and then transferred to VRAM.
What I would do to find a compressed graphics offset:
-look in a trace log for writes to address $2116/2117, which is the VRAM address register. Near that will probably be DMA registers. Writes to $43x2-43x4 will be the address the DMA will transfer from, so it will likely be RAM with a decompressed graphics buffer (if the graphics indeed were decompressed). Then it's a matter of finding in the trace log where whatever wrote to that RAM, to find the ROM address it decompressed from.
If that is too much to understand, then the short answer is that sorry, an emulator is not going to easily find the ROM address for you.