Mindflower: Glad to hear you're alright, I was worried you might have been a Covid victim, I picked up covid recently but thank God the symptoms were light and I survived to see your rack complete if God allows me, your project is impressive, waiting for news, I also subscribed to your channel, post a video there, I have a youtube channel I'm Brazilian, would I be able to get a beta of your game to post a video and leave the link to your channel for more people know?
I'm anxious to see the improved animation, shooting in metroid is now automatic you just can hold the button to shoot and it keeps shooting, the problem is that it fails a lot and forces us to use the turbo function, when using the turbo function there are two problems 1 if the turbo speed is too fast, it shoots a little and then shoots again during this pause, the other problem is that when walking and shooting with turbo function it harms the animation, so it would be interesting to correct the shot so as not to fail , is it possible? I wanted to give you a suggestion, in the desert scene when the enemy appears that comes out from under the scene, this is strange because the senario looks like the sand has a three-dimensional view, that is, the bottom of the scene is close to our view so the enemy would have to go ahead until you get to where Samus is and not just go up, running by stepping out of a hole or seeing from above
July 03, 2021, 11:04:09 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Mindflower: I was playing medroid nes and I noticed something that is missing in this game and should be added to your project even if it takes a lot longer, is the system to bend down and be able to shoot the enemies down ok this is very important even more that your project is a brand new game, do you think this is possible? there is a metroid hack for us that it has better animation and big sprite and can also bend down, do you know the hack? if you don't know how to phase this you could try speaking the author of the hack