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Author Topic: Metroid: Space Complex (Metroid 1 NES Hack WIP)  (Read 105013 times)

Dreamwhale

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #260 on: September 05, 2020, 10:06:30 am »
You made some points. My initial thought is that i use the darkest brown shade ONLY for the walkable dunes you can stand on to make them stand out from the rest.
I used the same dune-outline tiles for the fg and bg dunes to efficiently save on CHR space.
So i will think of some more solution to make them easily visually separate even more.

I would love to see your proposal aka your picture edit. Do you have a discord account, this would be the easiest way to share pictures.
or maybe do some quick mediafire - upload.

Greets.


Overall glad you like this, it did eat time and effort beyond belief to do it.

I've never worked within the limitations of a NES game, so I can only imagine how much effort must have gone into this project. All I can say is that it does pay off.

http://www.mediafire.com/folder/j3cql3y3viwch

Keep in mind that these ("a" and "b") were just a quickly made to clarify my statement ;) And naturally one would have to see it in motion. There are probably better ways to doing this and I'm looking forward to seeing your solutions.

edit: Here's an even more "radical" take:

http://www.mediafire.com/file/0vkyd0eywww9ver/file
« Last Edit: September 06, 2020, 01:10:44 pm by Dreamwhale »

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #261 on: October 14, 2020, 05:54:22 am »
I've never worked within the limitations of a NES game, so I can only imagine how much effort must have gone into this project. All I can say is that it does pay off.

http://www.mediafire.com/folder/j3cql3y3viwch

Keep in mind that these ("a" and "b") were just a quickly made to clarify my statement ;) And naturally one would have to see it in motion. There are probably better ways to doing this and I'm looking forward to seeing your solutions.

edit: Here's an even more "radical" take:

http://www.mediafire.com/file/0vkyd0eywww9ver/file
I checked them out, and i will update my background dunes to somewhat similar to your proposal, thanks for that! And indeed, some more readability and differentiation of fore- and background elements is surely a good aim. Sorry for my late reply, i'm not that often online here, instead we focus on the discord.

October 18, 2020, 01:09:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello,

this time i'll let the pictures speak for themselves.
A random serious of old and new area's tilesets, animations, mockups and WIP documents.

***** SURFACE AREA *****







***** CAVE *****





***** TEMPLE *****





***** MARINE AREA *****



***** DESERT AREA *****



***** COLD AREA *****






For more frequent updates please feel invited to join the discord https://discord.gg/UhRqEJs
Cheers!
« Last Edit: October 18, 2020, 01:09:22 pm by Mindflower »

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #262 on: October 21, 2020, 11:53:42 am »
and at the moment it's working out cave tileset-time!

Aclectico

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #263 on: October 21, 2020, 02:13:03 pm »
@Mindflower Just thought I'd stop by to say this is looking fantastic. Every time I check the forum for this project, I get more and more impressed with the progress you are making.

I'm curious though, most of the Metroid hacks I see alter the player sprite in some way - But, the jumping pose is usually the same (one leg is kind of pointing backward while the other is pointing down). I know this is due to a limitation with how the base game works (sharing jumping graphics with running graphics). I was never able to overcome this limitation myself without methods that will not work on original hardware. It was always frustrating because I thought the pose always looked a bit awkward. I'm wondering, have you seen any discussion recently at Metroid Construction in terms of attempting to alter this behavior? I think the look of both legs being crouched up (similar to Super Metroid) is a more dynamic look. But, I know it would also involve separating running and jumping graphics. I haven't seen a solution yet for Metroid that can be achieved exclusively with a .ips patch. I'm interested to know your thoughts.

BTW - really impressed with the blizzard effect and parallax effects!

**Edit 10/22/2020**
So, funny timing. P0ZN0 just brought to my attention a hack that was just released on October 18th. It looks a whole lot like that pesky jump pose issue was solved somehow. @Mindflower, I'm curious if you've seen this.

https://www.romhacking.net/hacks/5463/
« Last Edit: October 22, 2020, 04:25:32 pm by Aclectico »

cartridge_rom

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #264 on: March 10, 2021, 08:42:49 am »

this project was canceled ??  :-\

has not updated for a long time, it is already finished or published ?

any news ?? Thank you  :thumbsup:

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #265 on: March 10, 2021, 09:21:58 am »
this project was canceled ??  :-\

has not updated for a long time, it is already finished or published ?

any news ?? Thank you  :thumbsup:

A definite NO! It's still up and running!
It's just that i had to take care of health issues and due to this was unable to put my time into this monster of a hack. But, i can gladly announce i am in good shape again and just recently slowly came back to work on Space Complex. :)
Thanks for your sincere interest, and most certainly i am gonna come up with news soon. Cheers

StarWyvwern

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #266 on: March 10, 2021, 10:30:04 am »
 I did not know you had health issues. I am sorry to hear that. But I am glad you are better now. Looking forward to seeing all of the updates to this BEASTLY hack! This has to be the biggest set of changes to Metroid I have ever seen. The world needs this game. And you are gonna make it happen. :thumbsup:
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Morinis

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #267 on: March 10, 2021, 10:37:09 am »
this project was canceled ??  :-\

has not updated for a long time, it is already finished or published ?

any news ?? Thank you  :thumbsup:


Just because a project doesn't have anything posted to it in quite some time doesn't necessarily mean it's cancelled.  Never believe a rumor mill about any project if it's cancelled unless the creator(s) announce something along those lines.  I know some people of over 10 years on  here that haven't posted on their thread for about that length of time which are still working on their project around real life endeavors.


Be courteous and thoughtful when it comes to stuff like this :thumbsup:
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cartridge_rom

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #268 on: March 11, 2021, 09:34:41 am »
Morinis, asked it because the thread was blocked by romhacking when it had no activity in 4 months, the doubts have been asked in a correct way, there is no offense of any kind.

good luck and health to Mindflower. cheer up  :thumbsup:

thank you for this Metroid NES project  :beer:

Morinis

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #269 on: March 11, 2021, 10:42:20 am »
Morinis, asked it because the thread was blocked by romhacking when it had no activity in 4 months, the doubts have been asked in a correct way, there is no offense of any kind.



How was it blocked?  Anyone could access it.

In  honesty, I wasn't sure as I've been squashing stuff by people on behalf of MindFlower of them saying this is cancelled.  Been doing it a lot so was in defense mode, my bad  :thumbsup:
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Flaviogames

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #270 on: May 06, 2021, 10:21:52 am »
Mindflower: I'm new here and I've been looking at the projects and there are 2 that are among the most incredible that will be remarkable, yours and another one from SMW that is also incredible, I would like to congratulate you for the very beautiful incredible work, I want to know if it is possible add another animation frame to run more beautiful, I saw a metroid hack where the guy added a little bigger sprites similar to the super metroid and also improved the animation and the movement was amazing, do you think about doing something like that? I subscribed to your channel, I wait for news, I hope you are well because I read that you were in health problems and that you were recovered and I was wondering if everything is fine

May 09, 2021, 08:00:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Mindflower: when I'm playing Nes' metroid I think it's bad the way the gun fires slowly and often fails, can this be corrected so that when you hold the trigger button, it fires quickly without failing? I know that there is a limit on speed, but I know that in the original game this function is very bad :'(
« Last Edit: May 09, 2021, 08:00:33 am by Flaviogames »