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Author Topic: Arcturus - The Curse and Loss of Divinity  (Read 31331 times)

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #120 on: January 20, 2018, 11:49:26 am »
Yeah, Easy difficulty doesn't exist in Arcturus it seems ;)
It's indeed Normal for Tranquilee and Hard for Dome.

I really have to find those enemies, then :-/

No, no optional party members, sadly.
Spoiler:
There are cameos by Gravity's staff, however. Look Passman 2000 up if you want ;)
Okay, I'll change my Tranquilee to Easy then.

If you can't find those enemies, you can try my saves out on the various 12 floors. I think they might be around the 6th floor?

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #121 on: January 20, 2018, 05:31:08 pm »
Okay, I'll change my Tranquilee to Easy then.

If you can't find those enemies, you can try my saves out on the various 12 floors. I think they might be around the 6th floor?
Alright, found! Thanks, so it's something about the Queen bee that's bugged...
I'll test it out!
Oh, and I updated the OP with the latest patch.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #122 on: January 20, 2018, 06:12:35 pm »
Alright, found! Thanks, so it's something about the Queen bee that's bugged...
I'll test it out!
Oh, and I updated the OP with the latest patch.

Thanks for the latest patch. Is it a fix for the Philadelphia after-flashback crash?

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #123 on: January 20, 2018, 06:22:30 pm »
Thanks for the latest patch. Is it a fix for the Philadelphia after-flashback crash?
That and a fix for the Scrapbook (encyclopedia for people, places and concepts).

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #124 on: January 20, 2018, 06:27:34 pm »
That and a fix for the Scrapbook (encyclopedia for people, places and concepts).

Excellent, I'll check it out right now after I finish editing the Act 1 map screen. :laugh:

Edit: Patch worked! The major stuff has been taken care of at this point, now there's just the actor errors and sound bugs on certain enemies.
Additionally, here's .BMP files of the translated Act 1 map screen: http://www.mediafire.com/file/dx0071rr1xkk38d/act1english.rar


Hmm... perhaps I could do a slightly more stylized approach for Dome's map name, and change the sizes around for the text...

I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".

« Last Edit: January 21, 2018, 01:41:05 am by LunaireticOmega »

mansanram

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #125 on: January 20, 2018, 11:52:32 pm »
Helly, great job on this. With the 1/20 patch I notice that when you go out of Sizz's or Maria's rooms instead of appearing on that walkway that's connecting the two rooms, you appear outside on the ground. This is of course not a big deal, and I noticed some text that could be better translated in the conversation with the Inn Keeper in Ty-whachamacallit when she suspects Maria is a guy. Maria says something about not wanting to stay at "that hotel" which should be "this hotel" and also she tells Sizz's if he's "taking her defense or something" which I'm assuming should be "taking her side or something".

If I notice any other things I'll try to let you know, though I progress very slowly through games. If you can use some help proofreading the translated text I'm willing to help out :thumbsup: ... though that would spoil the game for me a bit :-\ but if you need help I'll take one for the team, this community has given me plenty already anyways.

Midna

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #126 on: January 21, 2018, 03:39:15 am »
"Republic's Capital" and "Capital of the Republic" both mean exactly the same thing. Maybe the emphasis is slightly different, but I don't think anyone's going to pitch a fit either way.

Personally, I think "Capital of the Republic, Dome" flows better than "Republic's Capital, Dome".

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #127 on: January 21, 2018, 03:45:44 am »
"Republic's Capital" and "Capital of the Republic" both mean exactly the same thing. Maybe the emphasis is slightly different, but I don't think anyone's going to pitch a fit either way.

Personally, I think "Capital of the Republic, Dome" flows better than "Republic's Capital, Dome".

I realize they mean the same thing, and Capital of the Republic definitely sounds better too, but I'm willing to stay truthful to the original intended name structure if Helly_ wants that. :)

The R.O.S.C part (when you start playing as Elluard) I'm assuming stands for "Republic of Seven (lords) Committee".  I guess calling it:

Republic of Seven Committee
                  Dome

would be too much of a departure from the original name?

« Last Edit: January 21, 2018, 03:58:44 am by LunaireticOmega »

LucaLink

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #128 on: January 21, 2018, 04:30:17 am »
A friend once told me about this game, so thank you a lot for making it playable for everyone! Great job!

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #129 on: January 22, 2018, 01:51:46 am »
I started working on the character names in the UI, what do you guys think? I need to touch them up a bit on the edges though.



Also Act 2.

Spoiler:
« Last Edit: January 22, 2018, 02:02:01 am by LunaireticOmega »

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #130 on: January 22, 2018, 01:25:19 pm »
Excellent, I'll check it out right now after I finish editing the Act 1 map screen. :laugh:

Edit: Patch worked! The major stuff has been taken care of at this point, now there's just the actor errors and sound bugs on certain enemies.
Additionally, here's .BMP files of the translated Act 1 map screen: http://www.mediafire.com/file/dx0071rr1xkk38d/act1english.rar


Hmm... perhaps I could do a slightly more stylized approach for Dome's map name, and change the sizes around for the text...

I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".


Great job, thanks!
Personally, I like 'Dome, Capital of the Republic', but that's just me :)

Helly, great job on this. With the 1/20 patch I notice that when you go out of Sizz's or Maria's rooms instead of appearing on that walkway that's connecting the two rooms, you appear outside on the ground. This is of course not a big deal, and I noticed some text that could be better translated in the conversation with the Inn Keeper in Ty-whachamacallit when she suspects Maria is a guy. Maria says something about not wanting to stay at "that hotel" which should be "this hotel" and also she tells Sizz's if he's "taking her defense or something" which I'm assuming should be "taking her side or something".

If I notice any other things I'll try to let you know, though I progress very slowly through games. If you can use some help proofreading the translated text I'm willing to help out :thumbsup: ... though that would spoil the game for me a bit :-\ but if you need help I'll take one for the team, this community has given me plenty already anyways.
Don't worry about it bro, I should be fine! After all, replaying the game in full and reworking the translation line is basically next on my agenda so just enjoy the game and have fun, please :)
Thanks for the remarks in any case!

I realize they mean the same thing, and Capital of the Republic definitely sounds better too, but I'm willing to stay truthful to the original intended name structure if Helly_ wants that. :)

The R.O.S.C part (when you start playing as Elluard) I'm assuming stands for "Republic of Seven (lords) Committee".  I guess calling it:

Republic of Seven Committee
                  Dome

would be too much of a departure from the original name?


Basically nobody in the game calls it the ROSC; for anybody but historians, ROSC is just the Republic.

A friend once told me about this game, so thank you a lot for making it playable for everyone! Great job!
I hope you'll enjoy Maria's shenanigans!

I started working on the character names in the UI, what do you guys think? I need to touch them up a bit on the edges though.



Also Act 2.

Spoiler:
A bit too shadowy maybe, but still much better than what I did myself ;)

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #131 on: January 22, 2018, 01:37:54 pm »
Great job, thanks!
Personally, I like 'Dome, Capital of the Republic', but that's just me :)
Basically nobody in the game calls it the ROSC; for anybody but historians, ROSC is just the Republic.
A bit too shadowy maybe, but still much better than what I did myself ;)

I was trying to replicate the shadow effect used with the font, but looking back, I definitely made it way too dark. Perhaps I can set the opacity a bit lower to make the shadow a bit grayer.

In addition, the thin Japanese characters make the shadow a bit more spaced-out and prominent, giving it the impression that it's lighter. I'll experiment with it though. :)

Helly_, I don't suppose you can extract character portraits (the ones used during cutscenes when an important character is talking) so I can use them to touch up the menu portraits if their English name is covering them up a bit?
« Last Edit: January 22, 2018, 01:45:19 pm by LunaireticOmega »

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #132 on: January 22, 2018, 07:34:46 pm »
I was trying to replicate the shadow effect used with the font, but looking back, I definitely made it way too dark. Perhaps I can set the opacity a bit lower to make the shadow a bit grayer.

In addition, the thin Japanese characters make the shadow a bit more spaced-out and prominent, giving it the impression that it's lighter. I'll experiment with it though. :)

Helly_, I don't suppose you can extract character portraits (the ones used during cutscenes when an important character is talking) so I can use them to touch up the menu portraits if their English name is covering them up a bit?

Why I can, and I did!
http://www.mediafire.com/file/8563zeyeh2c80ss/bmp.7z



Spoiler:
I'm just missing Elluard's second picture.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #133 on: January 22, 2018, 08:30:55 pm »
Why I can, and I did!
http://www.mediafire.com/file/8563zeyeh2c80ss/bmp.7z



Spoiler:
I'm just missing Elluard's second picture.

Very appreciated! I'll see what I can do with these!

Edit: I found out a few skips for speedrunning. In Act 2:
Spoiler:
For Sizz and Ai's segment, you can completely skip getting the first two Avesta texts by jumping toward the path leading to Merhem. The guards will tell you to go back, but if you jump far enough into the "rebound" point (where the guards will send you back into Martuinie) and switch the lead character as you're automatically running back, you'll stop in your tracks, and you can proceed onward to Merhem and watch Maria get taken to Fort Elhive. This means skipping the Grit follower fight, the entire Baara segment, and the entire Sardis segment. Unfortunately, you can't skip past Merhem and fight moving-Fire-Pillar-guy with just Sizz and Ai.

Edit 2: I just discovered how to skip directly to Act 2 with Act 1 characters.
Spoiler:
If you perform the same technique I described above and try to get into Astennu early, you'll warp to Act 2 right before Elluard first goes through the devastated Dome, but you'll have your current party. The game has some errors when you're moving through Dome because the game expects you to have Act 2 Maria and Kreutzer there, but it otherwise plays fine aside from the fact that my party has an average level of 3.

Unfortunately, it seems you can't progress in the story unless you go back to Thyatira, which automatically starts Elluard's half of Act 2. Aaron, or whatever purple-hair-guy's name was, doesn't show up until you have the proper party of Elluard, Maria, and Kreutzer. It's still interesting enough though, since it's the only time you'll ever see Sizz with a Triple Dagger. Also, the party you get in Thyatira are all Lv1 at 0 exp. Harsh.

An intriguing anomaly is the damage output. I'm assuming the game scales it so that the greater the level difference, the lower the damage you do by default. However, this also strangely applies to the enemy, so you can be fighting something 50 levels above you, and they're only doing like 1 or 2 damage while you're at Lv1. This makes a lower level run even more feasible because attack items deal fixed damage, making it easier to fight bosses, and making poison a viable status effect if you're patient.

Another discovery is location displacement. If you open the menu during a fade-out as you transition to another "map" and change the lead character, you'll displace the intended location, most likely ending up out of bounds, and can sometimes use this to access almost any part of the map.
« Last Edit: January 24, 2018, 03:04:57 am by LunaireticOmega »

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #134 on: January 26, 2018, 12:40:07 pm »
Lunairetic, is there a Catalyst seller in Chapter 2? I found one in Elhive during Chapter 1 but didn't buy anything since I didn't know the Combo Spells required those items and, since I reloaded an older save in Chapter 2 due to being stuck with the boss I mentioned before (I used all my BP items for the four bossess before that and I didn't have a chance to buy more since there were no vendors or inventory chests), I was wondering if there was a way to refill my Fire Pillars before trying again.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #135 on: January 26, 2018, 02:11:20 pm »
Lunairetic, is there a Catalyst seller in Chapter 2? I found one in Elhive during Chapter 1 but didn't buy anything since I didn't know the Combo Spells required those items and, since I reloaded an older save in Chapter 2 due to being stuck with the boss I mentioned before (I used all my BP items for the four bossess before that and I didn't have a chance to buy more since there were no vendors or inventory chests), I was wondering if there was a way to refill my Fire Pillars before trying again.

The item shop in Martuinie sells the three catalysts uses for created spells, even in Act 2. As long as you can get there, it should be fine. :)

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #136 on: January 28, 2018, 10:46:37 am »
The item shop in Martuinie sells the three catalysts uses for created spells, even in Act 2. As long as you can get there, it should be fine. :)
That's the town I can't visit due to the war, maybe I could reload a save made during Sizz's events but that would set me back some 10 hours. Between this and the mine, I think this game hates me as much as I love it  :laugh:

Is there a chance to buy some Catalysts later on, during Chapter 3? The only towns I can access right now are Thyatira and Pergamos, I'm currently back at the boss near Answers right before the game sends you to Elhive.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #137 on: January 28, 2018, 10:50:15 am »
That's the town I can't visit due to the war, maybe I could reload a save made during Sizz's events but that would set me back some 10 hours. Between this and the mine, I think this game hates me as much as I love it  :laugh:

Is there a chance to buy some Catalysts later on, during Chapter 3? The only towns I can access right now are Thyatira and Pergamos, I'm currently back at the boss near Answers right before the game sends you to Elhive.

I don't really recall any of the shops that sell catalysts in Act 3. If you're willing to be patient, you can try stealing from every enemy to see if they drop catalysts, or if you're gutsy, the boss guarding Answers actually has all kinds of catalysts to steal. :O

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #138 on: January 28, 2018, 12:12:29 pm »
I don't really recall any of the shops that sell catalysts in Act 3. If you're willing to be patient, you can try stealing from every enemy to see if they drop catalysts, or if you're gutsy, the boss guarding Answers actually has all kinds of catalysts to steal. :O
Looking at one of the sites Helly linked, it seems Martinui's shop could still sell Catalyst in the third Chapter. Do you remember if you can travel there in that phase? It's apparently on the road to Constellarium.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #139 on: January 28, 2018, 08:28:10 pm »
Looking at one of the sites Helly linked, it seems Martinui's shop could still sell Catalyst in the third Chapter. Do you remember if you can travel there in that phase? It's apparently on the road to Constellarium.

I'm not sure. Could you give me your save folder?