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Author Topic: Arcturus - The Curse and Loss of Divinity  (Read 26686 times)

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #20 on: November 14, 2017, 11:40:14 am »
Well, to be fair, I'm still not sure which one I'll start with. I'll eventually do both, though!

cccmar

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #21 on: November 14, 2017, 11:52:57 am »
Well, to be fair, I'm still not sure which one I'll start with. I'll eventually do both, though!

Oh, awesome - Uncharted Waters is likely a daunting task. I know that UW IV at least has a really substantial amount of script. I looked into it some time ago, and it had somewhere between 15k-20k lines of text (probably 30k+++ with the 3 DLC characters), so I imagine UW III is nothing simple either. That's all not even mentioning the weird ways in which Koei organized their text, making their games a pain to hack usually. All the power in the world to you. :thumbsup:

WerewolfX

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #22 on: November 21, 2017, 06:24:04 pm »
Hello, I just want to say I've had my eye on this game for ages now, but lacking knowledge in japanese and korean, I thank you from the bottom of my heart for working on this.

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #23 on: December 24, 2017, 05:51:33 am »
 :cookie:Merry Christmas! :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.


LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #24 on: December 24, 2017, 10:55:28 am »
:cookie:Merry Christmas! :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.

Thank you very much for this, Helly_, but I can't seem to start the game. It tells me that both the Direct Sound Init and the Audio System Init failed. I have the Japanese DVD version, even right next to me, so I'm not sure what might be causing the issue. I'll have to check a bit more in-depth later when I leave work. However, I'm sure it's something on my end that's the problem. :O

Edit: Apparently a quick reinstallation did the trick, despite the fact I did nothing to my base installation in the past. Oh well, it's working fine now! :D
« Last Edit: December 24, 2017, 06:43:14 pm by LunaireticOmega »

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #25 on: December 24, 2017, 06:24:59 pm »
:cookie:Merry Christmas! :cookie:

You'll find the current version of the patch below (it's for the DVD version of Arcturus). Everything but some menus and documents (don't mind the scenario selection screen placeholder ;)) should be translated but only the Prologue has been fully tested yet. There's probably some bugs still!
Be careful to save whenever you can, savepoints aren't that common!

https://www.mediafire.com/file/xw8u3b27zb3o578/Arcturus+241217.zip

Enjoy.
This is a truly wonderful Christmas gift, thanks so much for all your efforts and generosity. I really hope to be able to enjoy Arcturus soon, I would have never believed this could still happen considering how niche the game is and when it was released, and yet you did it!  ;)

In the event I find some bugs, I will report them here in order to give a little bit of help to your project.

Merry Christmas and thanks a lot!

December 25, 2017, 02:00:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg


Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.
« Last Edit: December 25, 2017, 02:02:15 pm by ArcturusFan »

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #26 on: December 25, 2017, 03:00:10 pm »
After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg


Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.

I've always had that issue when Sizz and Maria boarded the ship on the harbor. The game minimizes itself and gives you that error. You simply have to confirm the error and then maximize the game again, and you're back.

I'm assuming the game was trying to load a cutscene there, and told you it can't, but thankfully it doesn't stop you from just proceeding on the ship. :)

As for script/typo issues, the majority of them so far seem to be in Elluard's scenario. It's funny when he calls his brother an "itiod", it ruins the strength behind the word. :laugh:

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #27 on: December 25, 2017, 03:13:53 pm »
Thank you very much for this, Helly_, but I can't seem to start the game. It tells me that both the Direct Sound Init and the Audio System Init failed. I have the Japanese DVD version, even right next to me, so I'm not sure what might be causing the issue. I'll have to check a bit more in-depth later when I leave work. However, I'm sure it's something on my end that's the problem. :O

Edit: Apparently a quick reinstallation did the trick, despite the fact I did nothing to my base installation in the past. Oh well, it's working fine now! :D
I'm glad it worked out in the end  :thumbsup:

This is a truly wonderful Christmas gift, thanks so much for all your efforts and generosity. I really hope to be able to enjoy Arcturus soon, I would have never believed this could still happen considering how niche the game is and when it was released, and yet you did it!  ;)

In the event I find some bugs, I will report them here in order to give a little bit of help to your project.

Merry Christmas and thanks a lot!

December 25, 2017, 02:00:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

This is the error message:

http://oi63.tinypic.com/qpgpsj.jpg


Other than that, I haven't noticed any major issues, either regarding bugs or the script itself, and I enjoyed exploring the cities and talking to everyone quite a lot. There were just a few wrong linebreaks and a "doesn't" that should have probably been a "does", if I remember correctly.
Yeah, I've only managed to make it work until the prologue's end, but this is an error message I'm used too. Displaying that error message doesn't mean that the game has actually crashed, though: you can still keep playing if you click OK (maybe several times, though).
Can you send me your latest save somehow?

I've always had that issue when Sizz and Maria boarded the ship on the harbor. The game minimizes itself and gives you that error. You simply have to confirm the error and then maximize the game again, and you're back.

I'm assuming the game was trying to load a cutscene there, and told you it can't, but thankfully it doesn't stop you from just proceeding on the ship. :)

As for script/typo issues, the majority of them so far seem to be in Elluard's scenario. It's funny when he calls his brother an "itiod", it ruins the strength behind the word. :laugh:
Thanks for sharing that! I can't tell you how many times I've had to redo Elluard's scenario already  ::)
Still, I've never had that issue with Sizz and Maria on board of the ship. Did you do Elluard's scenario first?

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #28 on: December 25, 2017, 03:26:34 pm »
I'm glad it worked out in the end  :thumbsup:
Yeah, I've only managed to make it work until the prologue's end, but this is an error message I'm used too. Displaying that error message doesn't mean that the game has actually crashed, though: you can still keep playing if you click OK (maybe several times, though).
Can you send me your latest save somehow?
Thanks for sharing that! I can't tell you how many times I've had to redo Elluard's scenario already  ::)
Still, I've never had that issue with Sizz and Maria on board of the ship. Did you do Elluard's scenario first?

It happens at any point (for me at least) Sizz and Maria board the ship at night, and it doesn't matter if you complete Elluard's scenario first, or start theirs first. I'm wondering if it tries to play the animated intro cutscene (does that ever play normally through the course of the game?) but something goes wrong. Other than that, nothing appears to be amiss with the game after that. It just seems like it's trying to call for a specific event to occur, and doesn't get the response it wants.

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #29 on: December 25, 2017, 05:52:23 pm »
It happens at any point (for me at least) Sizz and Maria board the ship at night, and it doesn't matter if you complete Elluard's scenario first, or start theirs first. I'm wondering if it tries to play the animated intro cutscene (does that ever play normally through the course of the game?) but something goes wrong. Other than that, nothing appears to be amiss with the game after that. It just seems like it's trying to call for a specific event to occur, and doesn't get the response it wants.
Very strange, maybe there's a problem with your video codecs?
Hummm... Can you try again using D3DWindower to start the game?

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #30 on: December 25, 2017, 06:03:04 pm »
Very strange, maybe there's a problem with your video codecs?
Hummm... Can you try again using D3DWindower to start the game?

I've tried using DxWnd, to worse results because it wouldn't let me click the error prompt, but I haven't tried D3DWindower. I'll do so later.

If it's a video codec problem, I have to remember this game was made in like, 2000/2001. I'd need find the codec that the game expects computers to have at the time.

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #31 on: December 26, 2017, 08:21:07 pm »
Helly was right, that bug could be ignored by just pressing ok on the error window and returning to the game, I assumed that was not the case since a lot of times I seem to be unable to get back into the game if I returned to Desktop (though there are times when this is possible).

Now I started the first chapter after ending the prologues and I really couldn't be happier about the game, so far it's everything I expected :)

As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?

Ikusagami

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #32 on: December 27, 2017, 02:46:17 am »
Thank you so very much for this! I've been checking this thread every week in anticipation, hoping you'd meet the slated year-end projection, and dreading this was one of those projects that just meanders off into obscurity. I've wanted to play this for years... even though I'm currently on Chapter 2 of Trails in the Sky SC, so it'll be a while.

LuxEtUmbra

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #33 on: December 27, 2017, 08:28:13 am »
I was able to start the game just fine, but unfortunately I can't proceed because of some kind of bug.

After completing Elluard's prologue I played Sizz up to the nightly trip to the island's harbor, when an error message pops up as soon as I board the ship. The game doesn't crash to desktop, but still it's impossible to proceed.

Is the opening playing to you? For me, it plays OK on this point. If I remember correctly, there was an AVI video that played at this point. Try setting Windows XP compatibility. Without setting it, no videos are played here (old notebook with vista). On Windows 7 it plays fine.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #34 on: December 27, 2017, 11:06:08 am »
Is the opening playing to you? For me, it plays OK on this point. If I remember correctly, there was an AVI video that played at this point. Try setting Windows XP compatibility. Without setting it, no videos are played here (old notebook with vista). On Windows 7 it plays fine.

That seemed to do the trick. I set the main executable to Windows XP SP3 compatibility, and it played the small video file of the ship sailing (kind of an awkward transition, but whatever) when I boarded the ship at the harbor. Thank you!

Edit: The opening animation also played at the start, which it didn't before. I probably should've fiddled with the compatibility on my own time... :O

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #35 on: December 27, 2017, 04:41:32 pm »
Helly was right, that bug could be ignored by just pressing ok on the error window and returning to the game, I assumed that was not the case since a lot of times I seem to be unable to get back into the game if I returned to Desktop (though there are times when this is possible).

Now I started the first chapter after ending the prologues and I really couldn't be happier about the game, so far it's everything I expected :)

As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?

I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

As a sidenote, the game seems to have a few lines breaking the fourth wall, like when an innkeeper says the party won't find another inn since RPG cities usually have just one, or when an hostile NPC asks Elluard why he dared to intrude his home and he says that he's only doing what his User wants.
« Last Edit: December 27, 2017, 05:39:52 pm by ArcturusFan »

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #36 on: December 27, 2017, 09:29:09 pm »
I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

I've gotten a few of those little side-story events. Some of them I'm unsure if they advance the plot or not, so I just look for them anyway. Right now I'm searching those three islands for the Dallants. I did everything I think I could do, and I'm not sure what to do next, or if I missed anything.

Also, after coming back to Answers, saving at the inn, then leveling up a bit and trying to save at the same inn, I'm told they're doing renovations and can't do so. Is there an invisible passage of time in the game regarding events, or are they locked to average level like some games in the SaGa series are?

Ikusagami

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #37 on: December 28, 2017, 12:10:37 am »
Okay, I'm encountering a unique problem using the patch. In its native language the game runs perfectly. And I do mean perfectly (a game from 2003 with 1080p widescreen support?!)!
But after applying the patch, I get a screen insisting I insert the disc. I've tried removing and reinserting to no effect. Compatibility tweaks have accomplished nothing.

Although an interesting note on compatibility: runs fine on win7 for me, but XP compatibility gives me an error that the game is not configured.

Ikusagami

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #38 on: December 28, 2017, 03:59:56 am »
Addendum to my last post (should it ever actually go through),

After a few hours of uninstalling, swapping files, disc drives and experimentation with files, I've found the english files work if I do NOT copy over the new exe. If I swap only the data files, and open from the original ArcExe and not the launcher, it seems to run fine--at least up to the prologue. I haven't tested it any further yet.


Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #39 on: December 28, 2017, 02:07:12 pm »
As a curiosity, is there some Korean fansite with maps and other data about the game, like side quests? Is there some relevant missable content, like important story events you can only see if you go out of your way?

Yes indeed there is! Japanese ones too.
The biggest wiki I've found is this one: http://ko.projectarcturus.wikia.com/wiki/%EC%95%85%ED%8A%9C%EB%9F%AC%EC%8A%A4(Arcturus,%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%88%E3%82%A5%E3%83%AB%E3%82%B9)_%EC%9C%84%ED%82%A4

I'm quoting myself since I seem to have found an optional story event, with a rather lenghty scene of Sizz and Maria's life before leaving the island. It's apparently triggered by speaking with two NPC brothers near Dome's Inn when you go there at the beginning of Chapter 1, I'm not sure if it's really missable but I thought to point it out in case it is.

Another one triggered while speaking with a drunkard in Dome's bar, downstairs from Elluard's mansion. While the first dialogue could be mandatory since it concerns the Dallant, if you talk again with the same NPC (he's called Maverick, if I remember correctly) you will trigger yet another flashback of Sizz and Maria's life on the island. By the way, this event (the one when they try drinking wine for the first time) has an untranslated line, the only one I have seen so far.

I also noticed you can roam most of the Kingdom during Chapter 1's opening, including the capital city Baara and its cathedral, not to mention the port where Sizz landed during the prologue. Is there any point to it, aside from some interesting NPC dialogue? A thief was apparently plaguing Baara, but it didn't seem to be part of a subquest I could unlock at that time, so maybe it's actually foreshadowing for some story events further into the plot?

As a sidenote, the game seems to have a few lines breaking the fourth wall, like when an innkeeper says the party won't find another inn since RPG cities usually have just one, or when an hostile NPC asks Elluard why he dared to intrude his home and he says that he's only doing what his User wants.

There's a bunch of sidequests, yes, and you need to flag them to encounter them. For example, sometimes, one of the doves in Ragnie (Sizz and Maria's hometown) starts one if you click it without getting too close...

I've gotten a few of those little side-story events. Some of them I'm unsure if they advance the plot or not, so I just look for them anyway. Right now I'm searching those three islands for the Dallants. I did everything I think I could do, and I'm not sure what to do next, or if I missed anything.

Also, after coming back to Answers, saving at the inn, then leveling up a bit and trying to save at the same inn, I'm told they're doing renovations and can't do so. Is there an invisible passage of time in the game regarding events, or are they locked to average level like some games in the SaGa series are?

Good question! I'm not really sure to be honest, but I wouldn't put it past those tricky devs!

Addendum to my last post (should it ever actually go through),

After a few hours of uninstalling, swapping files, disc drives and experimentation with files, I've found the english files work if I do NOT copy over the new exe. If I swap only the data files, and open from the original ArcExe and not the launcher, it seems to run fine--at least up to the prologue. I haven't tested it any further yet.

Hummmmm, have you been using the DVD version of the game? I think the same thing happened to me one day when I tried the CD version.