As for the characters introduced... they kinda don't get any more screen time or importance beyond the scene they're present in, even though they get full-screen portraits. It's a shame, because they seem like they should've been more developed than they were. Perhaps budget costs or deadline issues?
This is exactly what I thought, to be honest it feels they had a ton of ideas for the game but they ended up having to downsize or scrap a lot of them once they get halfway. Chapter 1 was wonderful because it had a lot of freedom and side contents, which added a lot to the lore and made it possible to develop all characters and create a bit of foreshadowing. Some things were apparently a bit rushed, at least going with what Helly said about the Golden Temple being partially downsized during development and ending up being an incomplete dungeon, but overall it was a very strong chapter with tons of locations to visit, a lot of material and a better sense of scope than most jrpgs, especially story driven ones.
At the beginning of Chapter 2, however, it felt like the story progressed way too fast for its own good during the painfully long cutscene after Nebuchadnezzar, and after that the game became much more linear, side content basically disappeared and whole plotlines seem to be scrapped
even as a lot of new characters were introduced just for a single event. Even party members started feeling underdeveloped, I think Chapter 2 ended up giving only Elluard and Sizz the time they deserved, and even then they didn't feel as fleshed out as they were in Chapter 1 despite their changes.
Chapter 3 possibly feels even more rushed, with a lot of maps that feel both huge and incomplete, like Constellarium with its missing third floor and Laodicea. That one is so big it seems like a town they planned to use a lot and yet it apparently became a completely optional map with lots of buildings you can't access and a lack of field connections to the rest of the world. I haven't explored the optional castle yet, but the fact it's the only area connected to Laodicea and that the
makes me think the story could have initially been a bit different, maybe requiring the party to actually chase Dain to the castle after his escape from Constellarium. Of course I'm still in Chapter 3, so maybe both Laodicea and the castle will show up as story location and this paragraph will be contradicted by facts

Regardless, I'm still enjoying this game a lot and I'm curious to see where the story is heading, I just hoped the game would progress at the same pace as Chapter 1 in order to explore its themes and characters a bit better.
February 02, 2018, 12:05:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Probably Lunairetic already submitted those bugs, but I had a ton of missing actor\warp errors in the long cutscene at the end of Chapter 3, so many in fact that I think I missed all the
events aside from the Bible quotes until I had what seems to be an hard crash (it looked like yet another warp\actor error before the game went black screen on me) a bit after Ai quoted the Avesta.
Is there a way to fix this? Unfortunately there's no way to save between those events and to reach that point I would have to sit through roughly 40 minutes of cutscenes
