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Author Topic: Arcturus - The Curse and Loss of Divinity  (Read 12006 times)

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #100 on: January 14, 2018, 09:59:31 am »
Spoiler:
I did check the computer (or well, a stone tablet) on the 12th floor, but I only got the login credentials that didn't seem to have a place to input them. I tried running the string of 0s and 1s through a binary converter, but I didn't get anything from that either. :C

Edit: Nevermind, I must have

Spoiler:
used a terrible converter, because I just did it again and unlocked it. XD
Gaia Theory, huh? It's still in Japanese, but I see an ARC-TORUS at the bottom.  :o

Spoiler:
Yeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #101 on: January 14, 2018, 02:14:25 pm »
Spoiler:
Yeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...

Spoiler:
I was hoping jumping on that big glass orb would crack it and give me an ending. ;)

Nevertheless, I kinda want to actually speedrun this game, but it would be a lot of work and planning involved, especially for later bosses since I might be very underleveled. Fire Pillar (a spell I didn't use because I couldn't figure out the mechanic) seems to be one of the best spells in the game aside from Fire Shower and Seism (maybe Salamander too) (which I've read from a Japanese thread that people all over thought were good "carry me" spells, as well as everything thinking Peach is a very weak fighter aside from poisoning and stealing, something I agree with to the point where a playthrough I viewed on YouTube for spell combos always left out Maria and Peach).

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #102 on: January 15, 2018, 12:55:15 pm »
Sometimes the game crashes if I use Salamander, and unfortunately it isn't an error I can just skip through like during that event in Dome. Did this happen to you too, LunaireticOmega?

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #103 on: January 15, 2018, 01:01:08 pm »
Sometimes the game crashes if I use Salamander, and unfortunately it isn't an error I can just skip through like during that event in Dome. Did this happen to you too, LunaireticOmega?

I haven't used Salamander to that extent yet, but an enemy in the endgame uses Salamander and it didn't crash. However, I have had audio error crashes against those whirlwind and skinny white fairy (with the hairdos) enemies. Perhaps I overloaded the sound channels, or it called for a sound effect it couldn't pull from the files. Either way, it tends to crash against those two.

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #104 on: January 15, 2018, 01:06:22 pm »
I haven't used Salamander to that extent yet, but an enemy in the endgame uses Salamander and it didn't crash. However, I have had audio error crashes against those whirlwind and skinny white fairy (with the hairdos) enemies. Perhaps I overloaded the sound channels, or it called for a sound effect it couldn't pull from the files. Either way, it tends to crash against those two.
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #105 on: January 15, 2018, 01:08:11 pm »
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)

I get that same error too. Does this mean technically they're the strongest enemies in the game if they crash said game? ;)

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #106 on: January 15, 2018, 06:46:38 pm »
Unfortunately the same bug we were talking about keeps appearing randomly whenever I fight some of the monsters in Chapter 2, nuking the game and making me lose all progress  :-\

Going to Merhem with Sizz was a bit of a chore but somehow I thought the new spells were triggering it, but the trip to Dome with Elluard is very frustrating since the bug is often triggered before I can even flee the battle, and the monsters triggering it are in very narrow corridors and aren't limited to a single area.

How could we fix it? Is it somehow linked to the patch or is this something the original version had, too?
« Last Edit: January 15, 2018, 07:02:45 pm by ArcturusFan »

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #107 on: January 16, 2018, 01:42:38 am »
Unfortunately the same bug we were talking about keeps appearing randomly whenever I fight some of the monsters in Chapter 2, nuking the game and making me lose all progress  :-\

Going to Merhem with Sizz was a bit of a chore but somehow I thought the new spells were triggering it, but the trip to Dome with Elluard is very frustrating since the bug is often triggered before I can even flee the battle, and the monsters triggering it are in very narrow corridors and aren't limited to a single area.

How could we fix it? Is it somehow linked to the patch or is this something the original version had, too?

You might just have to hope you can outspeed them and flee. :o

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #108 on: January 16, 2018, 10:38:14 am »
You might just have to hope you can outspeed them and flee. :o
Let's see if Helly can help with this bug, otherwise I would have to do as you said.

Unfortunately the start of Elluard's mission in Chapter 2 is also a bit of a difficulty spike (especially compared to Sizz, which was able to devastate an optional werewolf boss and gain almost 10 levels thanks to Fire Pillar alone  :laugh:), so I fear I actually need to grind a bit.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #109 on: January 16, 2018, 02:14:35 pm »
Let's see if Helly can help with this bug, otherwise I would have to do as you said.

Unfortunately the start of Elluard's mission in Chapter 2 is also a bit of a difficulty spike (especially compared to Sizz, which was able to devastate an optional werewolf boss and gain almost 10 levels thanks to Fire Pillar alone  :laugh:), so I fear I actually need to grind a bit.

Fire Pillar is all around an incredible spell, for its damage, duration, and ability to lock down enemies.

Unfortunately, for Elluard's situation, none of your party members are Humanists, and normal attacks, along with regular skills, are pretty iffy in terms of damage. You might have to rely on Elluard's Occipital Blast for high BP/low HP enemies and bosses like I did.

---

Helly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #110 on: January 16, 2018, 09:02:55 pm »
Unfortunately, for Elluard's situation, none of your party members are Humanists, and normal attacks, along with regular skills, are pretty iffy in terms of damage. You might have to rely on Elluard's Occipital Blast for high BP/low HP enemies and bosses like I did.
Occipital Burst is almost unbalanced, some of the human bosses go down in two or three hits  :laugh:

I noticed that sometimes my skill disappear and aren't even listed in the status menu anymore, only to reappear randomly, usually after a story event. Is this a bug or is it supposed to happen?

As for Elluard's story in Chapter 2, I am breezing through the bosses but I have a very hard time fighting regular enemies, especially after Astennu Chodal. Even dismissing the ones that are bugged and crash the game, the others seems so much stronger than the story bosses it's really puzzling and I feel I'm doing something wrong even if I grind and buy new equipments as usual.

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #111 on: January 16, 2018, 09:30:22 pm »
Occipital Burst is almost unbalanced, some of the human bosses go down in two or three hits  :laugh:

I noticed that sometimes my skill disappear and aren't even listed in the status menu anymore, only to reappear randomly, usually after a story event. Is this a bug or is it supposed to happen?

As for Elluard's story in Chapter 2, I am breezing through the bosses but I have a very hard time fighting regular enemies, especially after Astennu Chodal. Even dismissing the ones that are bugged and crash the game, the others seems so much stronger than the story bosses it's really puzzling and I feel I'm doing something wrong even if I grind and buy new equipments as usual.

Occipital Blast is how I beat the game, actually. It's just so much more effective to directly whittle away at boss HP than it is to go through their massive BP amount.

I think skills are tied to types of weapons, and some individual weapons have built-in skills of their own, although I have heard of a bug involving skills vanishing and reappearing later in battle if you swap equipment around.

Regular enemies become a chore to fight, and are likely to outright kill you if they outspeed you, until you find ones that have low HP but give lots of EXP. It's like SaGa where it's very hard to actually survive attacks, and you have to strike first if you can.

I've started my speedrun notes, and my main method of attack are Staurolites from Act 1 Pergamos, because they deal a fixed 300 damage no matter the defense of the enemy, and I think 450 with back attacks. I use Fire Pillar to keep them at bay while I chuck rocks for the kill.

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #112 on: January 17, 2018, 04:03:53 pm »
That's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault  :laugh:

If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)
Never had that one before!
I'm trying to reproduce it, will keep you updated.

Helly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.
If you want to help, I'd be glad to let you have a try at them ;)
You'll find below a link to both the scenario
http://www.mediafire.com/file/h122r32h3m1b1li/result.7z
http://www.mediafire.com/file/ppo2j2nbxi1vb52/scenario.7z
http://www.mediafire.com/file/5pc7tfa4i0x6aj0/userinterface.rar

The 'result' stuff needs to be put in data/texture/result
The 'scenario' stuff needs to be put in data/texture/scenario
The 'userinterface' stuff needs to be put in data/bmp/userinterface

Thanks!
« Last Edit: January 17, 2018, 04:42:37 pm by Helly_ »

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #113 on: January 17, 2018, 07:32:50 pm »
Never had that one before!
I'm trying to reproduce it, will keep you updated.
If you want to help, I'd be glad to let you have a try at them ;)
You'll find below a link to both the scenario
http://www.mediafire.com/file/h122r32h3m1b1li/result.7z
http://www.mediafire.com/file/ppo2j2nbxi1vb52/scenario.7z
http://www.mediafire.com/file/5pc7tfa4i0x6aj0/userinterface.rar

The 'result' stuff needs to be put in data/texture/result
The 'scenario' stuff needs to be put in data/texture/scenario
The 'userinterface' stuff needs to be put in data/bmp/userinterface

Thanks!

Thank you. What are the results translated to, aside from MVP? And the Act 2 location names?

Edit: How does this look?
« Last Edit: January 18, 2018, 10:21:35 pm by LunaireticOmega »

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #114 on: January 18, 2018, 02:12:37 pm »
Lunairetic, how did you replenish the Catalysts needed for the Combined Spells? I noticed too late that those sweet Fire Pillars were eating one Kronheim each and the same, albeit with different Catalysts, seems to be true for the Heal spells, Salamander and so on.

This brings up a second issue, the AI's use of COmbo Spells if you set Auto behaviors, consuming even more Catalysts in useless situations. Is there a way to disable those spells for the AI?

I have reached the end of Chapter 2 with the
Spoiler:
six wizards
boss fight and I can't seem to dent their defence. I killed the only one with 450 HP instead of that 2000\450, but nothing seems to change regarding their barrier. What am I doing wrong?

Never had that one before!
I'm trying to reproduce it, will keep you updated.
If it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.

Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though  :laugh:
« Last Edit: January 18, 2018, 02:37:06 pm by ArcturusFan »

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #115 on: January 18, 2018, 06:58:49 pm »
Thank you. What are the results translated to, aside from MVP? And the Act 2 location names?

Edit: How does this look?
Yes, I should have translated them before sending those pics over ;)
Anyway, it looks really really great! Thanks a bunch  :)

Translations:
bushrmks is 'Distribution'
dodnhage is 'Shared'
mlaajugi is 'Monopoly'
MVP is MVP!

Regarding the scenarios,
sselecta1 & 3 is :
Year 738
Republic's capital Dome
Difficulty: Hard

sselectb4:
Year 738
Tranquilee
Difficulty: Normal

sselectc2:
Year 739
Nebuchadnezzar

sselectd3:
Year 740
Thyatira

If it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.

Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though  :laugh:
I'll keep looking, but I've yet to make it crash :-/
And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway ;) (Also, it's the only way to get to some hidden characters in the game)

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #116 on: January 18, 2018, 09:34:49 pm »
Yes, I should have translated them before sending those pics over ;)
Anyway, it looks really really great! Thanks a bunch  :)

Translations:
bushrmks is 'Distribution'
dodnhage is 'Shared'
mlaajugi is 'Monopoly'
MVP is MVP!

Regarding the scenarios,
sselecta1 & 3 is :
Year 738
Republic's capital Dome
Difficulty: Hard

sselectb4:
Year 738
Tranquilee
Difficulty: Normal

sselectc2:
Year 739
Nebuchadnezzar

sselectd3:
Year 740
Thyatira
I'll keep looking, but I've yet to make it crash :-/
And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway ;) (Also, it's the only way to get to some hidden characters in the game)

I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard"
« Last Edit: January 18, 2018, 10:51:02 pm by LunaireticOmega »

ArcturusFan

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #117 on: January 19, 2018, 09:46:35 am »
I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard"
When you have a minute, could you help me understand the Catalyst and boss issues I mentioned before? Sorry, but there are probably three people playing the game right now and finding information is very hard  :laugh:

LunaireticOmega

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #118 on: January 19, 2018, 06:38:51 pm »
When you have a minute, could you help me understand the Catalyst and boss issues I mentioned before? Sorry, but there are probably three people playing the game right now and finding information is very hard  :laugh:

Sorry about that. As for the AIs during auto-battle, I think Attack uses anything at your disposal regardless if it's a wise choice in that situation. Watch as the characters cast spells at their leisure, Elluard using Occipital Blast on BP-less enemies, throw attack items willy-nilly, and then some.

The best way to net more catalysts, like Kronheims for Fire Pillar, would be to fight the mimics that appear on the map. You can also buy them in certain item shops.

Regarding the
Spoiler:
wizards fight in Act II, you're meant to nearly lose the first fight and do the second at a slight disadvantage. The goal is to kill the wizard with 450HP. That allows you to actually start inflicting damage on the other wizards' HP, because if you don't, you can still deplete their barrier, but their HP can't be attacked.

Edit: I'm near the end of Act 1, and I have over 300 Staurolites, which is essentially 90k damage, which I hope lasts me to the endgame along with Kronheims for Fire Pillar. I read from one of the Japanese threads that having Carrot and Peach use Steal over and over on
Spoiler:
Grandeur
to rack up thousands and thousands of gild is a great way to make money in the early game (and it makes total sense considering what the boss is known for).
« Last Edit: January 19, 2018, 10:58:39 pm by LunaireticOmega »

Helly_

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Re: Arcturus - The Curse and Loss of Divinity
« Reply #119 on: January 20, 2018, 06:30:39 am »
I appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?

The game crashes for me on those two enemies too, consistently.

By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?

Edit: Went ahead with "hard"
Yeah, Easy difficulty doesn't exist in Arcturus it seems ;)
It's indeed Normal for Tranquilee and Hard for Dome.

I really have to find those enemies, then :-/

No, no optional party members, sadly.
Spoiler:
There are cameos by Gravity's staff, however. Look Passman 2000 up if you want ;)