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Author Topic: ROM Hacks: Conker's High Rule Tail  (Read 20047 times)

Windy-kun

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #40 on: March 11, 2017, 06:06:54 pm »
I need some help with this, I have tried every emulator that supports MSU-1 and all the instructions for each one on the PDF but no matter how much I try, the MSU audio just does not play! It plays everything else fine, the intro audio and the cutscenes but when I start the game, I wake up playing the Kakariko village music in the first room and the rest of the game just has the standard audio. What am I doing wrong? I've tried renaming everything, messing with the manifest and nothing ever got the right music to play :(

SleepyFist

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #41 on: March 11, 2017, 06:22:52 pm »
I need some help with this, I have tried every emulator that supports MSU-1 and all the instructions for each one on the PDF but no matter how much I try, the MSU audio just does not play! It plays everything else fine, the intro audio and the cutscenes but when I start the game, I wake up playing the Kakariko village music in the first room and the rest of the game just has the standard audio. What am I doing wrong? I've tried renaming everything, messing with the manifest and nothing ever got the right music to play :(

On bsnes all the pcms had to go in the folder with the game and the bsnes exe, not in a separate folder, I also renamed the game conker.sfc as suggested in the instructions, didn't mess with manifest at all.

here's my file setup
Spoiler:
Sleepy's Tune of the week || Bibio - The Milky-Way over Ratlinhope - https://youtu.be/nfwDo5ioKSs

Windy-kun

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #42 on: March 11, 2017, 09:41:04 pm »
On bsnes all the pcms had to go in the folder with the game and the bsnes exe, not in a separate folder, I also renamed the game conker.sfc as suggested in the instructions, didn't mess with manifest at all.

here's my file setup
Spoiler:

I have the same setup and it still doesn't play the MSU music!

Spoiler:

I really don't get it. The Star Wars music plays. The intro quote when it has the first logo happens. When it says the game title though, there's just sound effects and no music. Then when I play the rest of the game, it just plays some songs from the normal game. I followed the instructions in the PDF exactly too.

Gilou

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #43 on: March 20, 2017, 08:46:50 am »
Hello,

Thanks for the mod, I gave it a try, it just seems to be great!
But I don't understand how you save in this game. My first play was saved automatically (after finishing the first dungeon). I lost all my progress on my second play, having finished a full dungeon, boss included. I couldn't find any save point or whatever. Are there any save option I missed?

Thanks

Gilles

SleepyFist

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #44 on: March 20, 2017, 09:30:36 am »
I think it might have to do with the Select/game over options try selecting red pill or fuck this game and see if it saves, I'm on my first play and haven't had any problems so far.
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treos

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #45 on: March 20, 2017, 04:33:52 pm »
well, i just saw this and thought it might be interesting but you lost me at MSU-1.

-_- "-MSU-1 audio and video files (1.2GB total size)"

i've yet to see a single romhack that is worth going through all the extra trouble (and the colossal waste of time of downloading the extra music. which, in this case, would be days upon days of downloading on my slow wifi.) of using MSU-1 audio which far more likely than not is just a collection of remixes and other tracks.

i'd try this hack but only if the MSU-1 BS wasn't necessary.

if they eventually run those fiber optic lines down by our house where we can get DSL, actual high speed, internet here THEN i might try this hack as the 1.2GB likely wouldn't be a major issue.

Isao Kronos

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #46 on: March 20, 2017, 04:43:22 pm »
uh, you can play it without the MSU-1
will hackrom for Red Lobster Cheddar Bay biscuits

Gilou

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #47 on: March 21, 2017, 06:28:43 am »
I think it might have to do with the Select/game over options try selecting red pill or fuck this game and see if it saves, I'm on my first play and haven't had any problems so far.
Ok, right, Thank you. This is it : select + pray you selected the good option. It does the trick, but honestly, this is very counter intuitive. I'm all for the cultural references, I love Matrix and those pills thing, but I don't know how I'm supposed to understand it has anything to do with saving.
Finished dungeons 2 & 3, btw. Great level design, this is overwhelming. For me, Parrallel Worlds was a major failure in this aspect. It seems that this conker hack is a major improvment, and finally a mod worth playing. Thanks to the dev team !

kerberos7

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #48 on: March 23, 2017, 09:56:49 am »
Quote
well, i just saw this and thought it might be interesting but you lost me at MSU-1.

-_- "-MSU-1 audio and video files (1.2GB total size)"

i've yet to see a single romhack that is worth going through all the extra trouble (and the colossal waste of time of downloading the extra music. which, in this case, would be days upon days of downloading on my slow wifi.) of using MSU-1 audio which far more likely than not is just a collection of remixes and other tracks.

i'd try this hack but only if the MSU-1 BS wasn't necessary.

if they eventually run those fiber optic lines down by our house where we can get DSL, actual high speed, internet here THEN i might try this hack as the 1.2GB likely wouldn't be a major issue.
Treos, I have to say we really don't mind bad criticism, but we do dislike false information backed up with negativity.

First fact:
The game is completely playable without MSU-1. This is valid for any device which can run SNES. The pirates even made a repro cart already (obviously without MSU-1). If the MSU files are not found the game will know to play "regular" music instead.

Second fact:
MSU is not "bullshit" as you have called it and not "just a collection of remixes". The original game does in fact use 39 tracks, and the MSU-1 for it is in fact a "remix" since it sounds almost the same. But even in the original game it is worth to listen to the MSU.

Conker on the other hand uses 100 tracks (as opposed to 39). So not only are some of the songs brand new and were creted from scratch by our MSU team, they were also expanded by 3. There are 3 times as much songs as what the original game had, thus the size was boosted up, specially because of the video.

Or in other words it is not only worth it to play this game on MSU, it is highly worth it (and yet completely optional), since now the game uses more, better and completely different songs, as well as the intro video. Playing this game on regular sound might not even fit into the Conker universe.


Third fact:
1.2 GB can be downloaded in 20 minutes, if you are using the up to date 1MB/s connection which most of the internet hosts are providing. It even goes to 1.5MB at max.

Even if you use half that by other/slower internet connections, you will thus have 500KB/s, 40 min to download, and if you use 250KB/s, it takes 80 min. If you use 125KB/s, it will take 160 minutes (which is 2h 40 min). At worst you will use 60KB/s, and it will then take 320 min (around 5 hours).

If you run bellow or even to 60KB/s, then you should seriously reconsider having/paying internet at all.

Even on hyper slow 15KB/s, which does not even exist as a provided speed, it will take 20 hours, which is not even 1 day. So in any case it can never be "days uppon days".

PS
I can download it in 37 minutes, so thus I have 0.5MB/s, which indeed is a "normal" speed.





Quote
Thanks for the mod, I gave it a try, it just seems to be great!
But I don't understand how you save in this game. My first play was saved automatically (after finishing the first dungeon). I lost all my progress on my second play, having finished a full dungeon, boss included. I couldn't find any save point or whatever. Are there any save option I missed?
You save like this:

1.) When you are defeated choose the first option, which equals to Save and Continue, or the second option, which is Save and Quit. Forget what it says there: it says like blue pill, red pill etc. Choosing "f* this game" means Do not save and continue.

2.) At any moment in the game press the button which equals the "select" on the SNES joystick. First option is Continue, second option is "Save and Quit", again forget the blue/red pills, for this will require for you to understand the Matrix movie.

As far as I know Morpheus offers Neo 2 pils (red and blue), one is for returning to his normal life, the other one for him to know what Matrix is, by leaving it. I actually don't know which is which myself and how this can be equal to saving is even more complex.
« Last Edit: March 23, 2017, 11:25:06 am by kerberos7 »

Lance

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #49 on: March 24, 2017, 12:01:32 am »
Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2.

I used a cheat to get around it and after I beat the dungeon I went back and tried to lift it again but couldn't.

Gilou

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #50 on: March 24, 2017, 05:39:02 am »
Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2.
I used a cheat to get around it and after I beat the dungeon I went back and tried to lift it again but couldn't.

Oh, I can answer this one!
You can only lift big stones once per room (as explained when you get the lift upgrade). To lift the very stone you're showing, you need to leave the room and get back. You have the needed room on the upper side of the room.

Quote
2.) At any moment in the game press the button which equals the "select" on the SNES joystick. First option is Continue, second option is "Save and Quit", again forget the blue/red pills, for this will require for you to understand the Matrix movie.

Thanks. I understood the Matrix reference, but again, all I want at that point is to save. In a future update, you might consider changing the reference to something more self explainatory.

Oh, and while I'm at it, I didn't understood that "follow the rabbit" thing. I tried everything, and had to search the internet to find that I needed to do "right left right" to continue. What did I miss? How that rabbit's behavior translates into "right left right"?

I just finished dungeon 4, and I have a blast. Best mod ever. Great level design and general atmosphere.

kerberos7

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #51 on: March 24, 2017, 08:38:55 am »
Quote
Playing version 1.1.2 on bsnes 0.7, I ran into a bug(?) in the Zora Casino where I could not lift the big stone out of the way after obtaining Lift lvl. 2.
Lift level-2 will let you lift one stone per screen as suggested by the text, when you get lift-2. You need to change the screen (go to another room and return) to be able to lift another stone. The room was designed to change screens/rooms a lot to come through. When you go to another room and return, you will regain lift ability for 1 stone again. Then you can lift that stone on the picture.

Quote
In a future update, you might consider changing the reference to something more self explainatory.
This is up to the person in charge of the project and I don't think he will change it unfortunately. Plus the texts have been moved around in the rom's code, making it impossible for any of us to change this.

Quote
Oh, and while I'm at it, I didn't understood that "follow the rabbit" thing. I tried everything, and had to search the internet to find that I needed to do "right left right" to continue. What did I miss? How that rabbit's behavior translates into "right left right"?
I didn't design this area, but I still solved it. When you come to this area, you can only go up and approach the rabbit from left so he will run right, so thus you need to go right but not returning the way you came from. I don't know why but it appears players by default have actually done it like so, since you don't think of return by default. You thus go on and then right.

Now you are in the upper section so approaching the rabbit is only possible from right and he runs left. You again don't return but go on and then left. You are not at the bottom. Again going up and the rabbit will again run right and if you follow it by going on (and not back) and then right, you will actually do right, left, right. Now that you know the combination you can just do this without following the rabbit.

sjdswanlund

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #52 on: March 29, 2017, 10:19:23 pm »
In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?

SunGodPortal

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #53 on: March 31, 2017, 12:13:21 am »
In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?

If I remember correctly on this one, if you screw it up you don't get another chance until you start a new game.
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Bahamut ZERO

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #54 on: March 31, 2017, 01:16:37 pm »
Just wanted to swing by and say I love this fucking hack. Played through a vast portion of the game, and even got my mom hooked on it (hell I think she got farther than me lol). It runs like a champion on the PSP's Snes emulator. :)


In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?

I think late in the game you can come across a way to go back to that forest area where the dungeon's located.  :thumbsup:
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kerberos7

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #55 on: April 01, 2017, 03:28:23 pm »
Quote
In the first dungeon, I came to a puzzle that the game jokingly refers to something like the ultra harder optional puzzle, one not for newbies.  Is it possible to finish if both chests are there, or am I one of the newbies right now?
No you can't. Once you spawn the chest by lighting all torches and opening it, it's obvious that the statue can no longer be pushed on to the switch. The chest however is permanently there.
The reward can no longer be obtained, but it is an additional reward not needed to finish the game.

Quote
It runs like a champion on the PSP's Snes emulator.
There is no direct reason for it to not run there. It should work on "anything which can run SNES roms/games".

Quote
I think late in the game you can come across a way to go back to that forest area where the dungeon's located.
Yes, however that chest is permanent and you can no longer get to the treasure (which is the whole point of the "hard optional"). Although I don't really like trial and error, yet this was the choice of the person in charge of the project.

Isao Kronos

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #56 on: April 03, 2017, 08:06:47 pm »
will hackrom for Red Lobster Cheddar Bay biscuits

MitsukuHackbot

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #57 on: April 03, 2017, 09:06:58 pm »
slowbeef played it, didn't care for it

It's funny. The vid author and nearly all of the people who commented on the video seemed to hate it. The humor isn't really my cup of blood but otherwise that game is rock solid.

Googie

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #58 on: April 03, 2017, 10:04:37 pm »

SleepyFist

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Re: ROM Hacks: Conker's High Rule Tail
« Reply #59 on: April 03, 2017, 10:50:12 pm »


Woody's expression there, priceless.

I wonder if the Vinesauce crew will pick it up, I wouldn't mind seeing the meme hell that results.
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