Amazing updates lago, I really hate bothering you about little things lol.
But there are minor things id like to report to you, like how Z-order changes upon export or reimport of players/monsters and makes hit/hurt boxes swap, I always go through and manually readjust them after editing a player character darkfunction (or monster) because my kick sprites always mess up.
The actual text in the weapon synthesis menu id like to have the option to change, maybe I am just missing its location somewhere?
This top info screen blue background color, where would I go to adjust that?
EDIT: Found it on the first color slot of the palette used for the newly added top screen stuff in the menu editor, awesome!
I recently remapped the Abyss and have a slight issue in a few rooms where my background layers either go black or go green
Here is the abyss now:
(is there a palette somewhere in dsv for the top screen map btw?)
Its a big edit so I assume I probably ran out of freespace or something lol...here is an example of a bugged room
Layer 2 is completely black, but its 100% properly edited in tiled.
EDIT: Fixed this by moving the edits that are usually in layer 2 to layer 1 and clearing layer 2 along with the object that gives a visual effect to layer 1.
This started happening in one room in the lost village (only 1 that I know of so far in the whole castle) after my abyss edits.
Bottom half of the menu turns black in the room thats full of wargs.
I made an item and gave it the flag to resist curses BUT for some reason when I go to an enemy who curses I still get cursed. Is the curse resistance flag only working for the actual damage of the attack or something?
EDIT: Ok one last one, the bestiary sprites have a chance to crash dsv both in por and dos. It happens randomly when I swap between enemy sprites and Bestiary sprites too quickly. I know its not specifically my rom because it happens in POR as well. The console spews out like a bunch of stuff right before the crash.
I think thats most of my headaches atm lol. This is all for DoS as thats the game I mostly work in right now.